Informal Poll
Last semester I accomplished this twice. Straight. Somewhere a friend has a photo of the screen (I used a real NES, not an emulator). I actually got real wired on coffee and decided to keep playing after I beat it the first time and the game looped. I had some ridiculous score at the end.<P>Actually, I found the capture!
<A HREF="http://www-unix.oit.umass.edu/~mseabury ... contra.jpg" TARGET=_blank>http://www-unix.oit.umass.edu/~mseabury ... tra.jpg</A> <P>It's kinda fuzzy, but definitely 7 digits (something like 1,520,000). This was after the 2nd lap through the game.
<A HREF="http://www-unix.oit.umass.edu/~mseabury ... contra.jpg" TARGET=_blank>http://www-unix.oit.umass.edu/~mseabury ... tra.jpg</A> <P>It's kinda fuzzy, but definitely 7 digits (something like 1,520,000). This was after the 2nd lap through the game.
The code we were referring to was the 27(?) lives code, right? I don't know what AB does, if it's different from BA. Anyways, you beat it with 27(?) lives, or 4 (*cough IMPOSSIBLE *cough). Anyways, Excitebike is cool, haven't gotten a chance to play it in a while. What about Castlequest? Talk about a hella hard game...
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The2ndQuest
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Contra, by far the best sidescroller..hell, probably the best game ever, I mean, who doesn't remember this totally ruling the gaming scape?<P>I thought it was AB though... hmm...<P>Super C was cool but they only gave ya 10 lives, almost impossible to play with.<P>I think of Zelda 2 very fondly as it was so hard, long and justplain tough. I mean the whole getting the Hammer thing was a milestone achievment, then you manage to beat a couple Palaces and think you're nearing the end of the game when- BAM! You discover a WHOLE NEW CONTINENT to explore and you're like- man! how much more can there BE? Granted it's beens urpased since then but having such a huge game was very impressive back then- and frustrating::)
So frustrating that it's the only game I had to use Game Genie on to beat (well, I used GG to skip that too-damn-impossible 3rd level "Speeder Bike" level in Battletoads too, but thats just because that was rodiculous!) and I can't see how someone could make it to the great palace alive and still have enough power to beat both the plaace AND Thunderbird AND Link's Shadow. <P>SMB2 rocked also- I await Wart's Revenge one day::)<P>------------------
Billy Buehler
http://www.denimfilms.com
So frustrating that it's the only game I had to use Game Genie on to beat (well, I used GG to skip that too-damn-impossible 3rd level "Speeder Bike" level in Battletoads too, but thats just because that was rodiculous!) and I can't see how someone could make it to the great palace alive and still have enough power to beat both the plaace AND Thunderbird AND Link's Shadow. <P>SMB2 rocked also- I await Wart's Revenge one day::)<P>------------------
Billy Buehler
http://www.denimfilms.com
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EmperorBako
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The code was uu dd lr lr ba start, The way I remembered this was how difficult it was to play 2 player and get that select button in before the screen stopped scrolling.<P>Mischief Makers was a great 2-d experience for the 64.<P>Mario 3 and the original Mega Man are my favorite 8-bit goodness. Mario because it had so many innovations for an 8-bit game and Mega Man because it is one of the harder ones made.<P>------------------
Gameplay over Eyecandy
Gameplay over Eyecandy
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EmperorBako
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The code was uu dd lr lr ba start, The way I remembered this was how difficult it was to play 2 player and get that select button in before the screen stopped scrolling.<P>Mischief Makers was a great 2-d experience for the 64.<P>Mario 3 and the original Mega Man are my favorite 8-bit goodness. Mario because it had so many innovations for an 8-bit game and Mega Man because it is one of the harder ones made.
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Jackie Lee
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- Allan_ecker
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I think what bugged me about Zelda 2 was its departure from the birds eye view perspective of the original. I did like the size, and I did like the difficulty, but the Zelda games are not, should never be, games where you can lose a life by timing a jump thirty miliseconds off. And although I too pine for the days of side scrollers (N64 is really missing out by not making more BEAUTIFUL games like Yoshi), I genuinely LIKE the 3-D Zeldas. I just can't wait until the game cube brings us a Zelda game with lots of full-motion video cinema scenes. Mmmmm... Drama...<P>------------------
Visit the home of the half straight fox! <A HREF="http://umlauthouse.keenspace.com" TARGET=_blank>Umlaut House</A>
Visit the home of the half straight fox! <A HREF="http://umlauthouse.keenspace.com" TARGET=_blank>Umlaut House</A>
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Rufus Burrus
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I would have to say Bionic Commando. There's just no feeling in the world like blowing up Hitler's chopper then seeing his head explode.
On a side note, does anyone remember the Worlds of Power video game books? The Bionic Commando book is sweet: Super Joe gets captured by a bunch of ninjas, and Ladd injures his arm while falling from a 50 story window into a swimming pool, you see a ninja threw a shuriken at him and hit him in the arm on the way down. Great book.<P>------------------
"If I had known it was harmless, I would have killed it myself."
-Philip K. Dick, "A Scanner Darkly"
On a side note, does anyone remember the Worlds of Power video game books? The Bionic Commando book is sweet: Super Joe gets captured by a bunch of ninjas, and Ladd injures his arm while falling from a 50 story window into a swimming pool, you see a ninja threw a shuriken at him and hit him in the arm on the way down. Great book.<P>------------------
"If I had known it was harmless, I would have killed it myself."
-Philip K. Dick, "A Scanner Darkly"
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Muzzy Roberto
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