Thanks very much, Komi.

I always had this irrational fear that I'm better critic than I am author ('cause I'm rather be the second one).
Frankly, every time I tried to read "Last Resort" before, I was put off by the mere design of characters. Furry webcomics are often a ground for various fetishes, with very morbid, yet sexualized characters and obsession with deformed anatomy. "Last Resort is not the comic of that kind, but it does include very grotesque characters: giant lizards, centaurs, amputees, and many characters with grotesquely big ears. While this wasn't done to appeal to various fetishes (nor particulatly sexual in nature), I can see how fetishists could be interested in it.
But then again, this is internet. There's a fetish for everything.
This can be turned upside down too. Many of these designs are interesting, original. I just felt like warning you that it could possibly put off some people like it did me.
Anyways, the comic starts with an interesting premise: a sort of leathal reality show not unlike the one in "Running man". This kind of survivalist theme is quite interesting to me. Everything that's happened so far seems like introduction (forming teams, getting to know the characters), and the game is about to start. 94 pages, I think, are a bit too long for an introduction, but I guess on the trength of the premise and some of the characters, I would follow the comic up to this point.
However, narration turns out to be rather confusing. Characters are introduced rapidly, faster than we can remember them all. Dialogues are often ambigious, and clarity of the action is often sacrificed to dramatic panels. Right now I have a feeling that I fully understood about the half of what happened, and some of the rest of the story I picked up later, from the aftermath. As for rules of the contest, to far they seem confusing and sometimes contradictory. (perhaps if I reread, some of these things will clear out).
Then there are various species and customs of this world which I don't understant, but at least I have a feeling that I'm not supposed to.
But hands down, the worst thing about the comic is the amount of speech baloons.
I've talked about the importance of editing and cutting out unnecessary text twice in this thread so far. This doesn't mean that I think that text should be bare bones: text that isn't story-progressing is important too: it gives text life, has it's rhythm, and generally avoids the impression that the reader is being rushed through the story. Writer has to find the balance: how much text is actually needed for the whole story to run smoothly; some of this text will certainly be unneccesary for the story, strictly speaking.
"Last resort" has different problem with text than earlier examples. It doesn't have big, boring blocks of text, it has small, one-sentence baloons scattered all over the pages. It doesn't have a lot of splithairing exposition, it has a lot of smalltalk lingering in the air.
The worst consequence is how these baloons visually impact the comics: frankly speaking, pages are ugly and unreadable, and speech baloons are the only reason for that. Characters are half-covered by baloons, and reader strains his eye to figure out what's going on from pieces of scene, butchered by these baloons. We see characters as if through a keyhole - or trying to figure out the whole scene by what we see through multiple keyholes.
You put a lot of effort in this drawing these pages, then cover them with baloons, thus completely ruining your entire effort.
Now, what to do about it part: The most obvious advice is, cut down on some text. You could easily cut down on those half-started sentences that characters often utter, which seem to imply something, but reader doesn't know what. In mass scenes, you don't have to have every character say a word or two of his own. There are a lot of other places too, where it seems like you had to record every sigh or sound that characters made.
In scenes like
this, it would be good to split dialogue scene into several panels, instead of putting it mostly in one. Comic would benefit from it in other ways too: it seems kind of lazy because you make an entire scene and get away with drawing characters just once (webcomickers do it often, and usually to cut down on drawing), but also, it is static, as if only character's mouths are moving and everything else is frozen.
Finally, you should think about not chopping the text in separate baloons so much. I know that conventional comic wisdom says that you should separate larger blocks of text into smaller baloons, so that reader can read them easier - but surely reader can digest more than one sentence at a time. Sometimes, a bit larger blocks of text are fine, and in your case I think that they would help you significantly decrease the space that baloons cover. More smaller baloons also affect the rhythm: I had an impression that your characters were constantly stuttering.
Placing baloons at the corners of the pages might also be good. Often, they are covering characters while there's a lot of unused space around them.
Basically, and way you find to decrease the number of baloons will be an improvement.
One thing I liked, though, is an interplay of baloons of characters in different panels. Speech baloons will cross borders and actually belong to one panel, but be spoken from another. You use the fact that it's often the placement of baloons that leads the reader's eye, and manage to control the order in which reader reads them gracefully.
Art is definitely colour-driven. Lineart is decent but clunky, I has a strange impression of it's artificial nature, as if it was done with vector graphics. Colouring is rather good, and helps cover all flaws of lineart. This will be enough for average reader, but a reader taught to appreciate black/white comics like myself, will not be able to help but see any underlying problems that lineart has. Basic problem is, I think, that you need more confidence with drawing, mostly with facial expressions.
Finally, "Last resort" has an interesting premise and story, at least a few characters we get to like and be interested in, agreeable art, and well, we're yet about to see what the plots and drama are going to be like. If a problems with baloons wasn't fixed, though, we might end up missing the whole story even though it happes right in front of us.