mcDuff's reviewalicious thread

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Re: mcDuff's reviewalicious thread

Post by Wendybird »

You're right in every detail, as far as I can tell. The critique I mentioned was actually a comment in my Haloscan box on what will soon be http://lleugarnock.comicgenesis.com/d/20080811.html . When I said "harsh" I probably should have used another word; it was perfectly friendly and justified. He used some stronger words, but he made the same point you did about the dead weight in some of the scripts. This Thursday's rant (which I just wrote) contains some of my thoughts on that subjects and others you addressed. I'll just say here that yes, I am coming from a writer's perspective and slowly trying to squeeze myself into the mold of a comic artist; and I'm well aware I'm not there yet.

I do have a terrible weakness for flashbacks; I think I'll require at least two more. I'm addicted; I can't give a really good excuse for them. :oops:

Just one excuse: Aiken really doesn't look much older than his children. It's a peculiarity of the sun elves. I do realize some of his expressions and attitudes are rather juvenile. That took me by surprise, but I think he's just like that sometimes.

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Re: mcDuff's reviewalicious thread

Post by Jekkal »

This may just be my new favorite thread. :)
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Re: mcDuff's reviewalicious thread

Post by Dragonkingdoms »

It comes down to line depth, Joel. If there's a scene with many people or objects, you should use a slightly higher weight for the line art for those characters/objects you want to emphasize. I don't do it when there are only two or three objects or people, but I generally do if there's more, or if they are just part of a wider scene.

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Re: mcDuff's reviewalicious thread

Post by Boozeathon4billion »

Mine should be pretty easy to review... its just a single frame, random thing I come up with on/before update days. It can be pretty hit or miss but I'd enjoy having it ripped apart by someone other than myself.
Last edited by Boozeathon4billion on Fri Aug 15, 2008 12:48 pm, edited 1 time in total.
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Re: mcDuff's reviewalicious thread

Post by McDuffies »

Wendybird wrote:I do have a terrible weakness for flashbacks; I think I'll require at least two more. I'm addicted; I can't give a really good excuse for them. :oops:
Whenever you desire to do a flashback, read that old comic "RPG world", it should put you off for a while. :P
It comes down to line depth, Joel. If there's a scene with many people or objects, you should use a slightly higher weight for the line art for those characters/objects you want to emphasize. I don't do it when there are only two or three objects or people, but I generally do if there's more, or if they are just part of a wider scene.
Are you on the roast or are you just posting? I won't consider that people are in for a review unless they explicitely say.

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Re: mcDuff's reviewalicious thread

Post by McDuffies »

Koad wrote:My comic is also pretty short, but I would love to hear your thoughts on it
Yeah, it's nearly beginning, and most of it by now has been expository narration. What sets it appart is, though, that this narration is based on actual historical facts, so you know that you're reading a different kind of webcomic right away. Old eastern civiliations are a popular topic for webcomics, as webcomickers often glamourize them. However, most of these attempts are misguided and uninformed attempts to handle subjects that are thought cool, like ninjas, samourais, zen, etc. Results are usually embarrasing.

This is, however, much more informed attempt, even if there wasn't for narration at the beginning, we'd notice that the way characters talk is much closer to the spirit of the ages. Also, also seems to be concentrated on philosophy and myth rather than on brainless action of other "easterns": this scene might seem like a fancy folk tale/anecdote, until we remind ourselves that it presents the way of thinking seated into character's philosophy, which was explained in beginning narration.

Inking of the comic is specially interesting, done with a brush, very often dry, and artist will let it be sloppy. This is done, I think, to achieve caligraphic style. Of course, this would only work if pencil was very tight and precise to be the skeleton of loose inking, and in this case, I think that it is. The result we get is very suggestive, deliberately rustic. One criticism I'd have to make, though, is that I think that some characters are drawn too grotesque which, complemented by inking style, makes them disrupt the balance that rest of the art has.

Interesting and different. So far, the comic almost seems like a documentary supplemented by occasional "dramatized" scenes. This approach might prove to be a bit boring, but we're yet to see exactly what kind of comic artist has in mind. Sad thing is that it's a kind of comic that's fated to be obscure, as there's nothing in it that would attract some webcomic-reading niche. But that has nothing to do with comic's quality.

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Re: mcDuff's reviewalicious thread

Post by Warofwinds »

If you've got the time for my comic, roast away! Haven't been flogged in a great, long while. Most reviewers do not have the time for my comic though, so if you find that you don't, it won't hurt my feelings any more [or less] than a really harsh review. Which is to say, barely bruised. :D

Should mention: I've got a sketchy side-comic updating for this month. That is NOT the comic, just a short side-story while I take a break.
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Re: mcDuff's reviewalicious thread

Post by Koad »

Thanks McDuff, really appreciate you taking the time to do such a detailed review. I am trying to emulate the traditional calligraphic style, so I’m glad to learn it’s recognizable. Several people have pointed out to me that some of my characters’ faces stand out too much (in a bad way), so that’s definitely something I’ll try to improve on. I hadn’t noticed the “documentary” feel before, but I can see it now that you’ve pointed it out. I’ll keep that in mind as I go forward and try to “juice up” the comic a little, and hopefully prevent it from becoming too dry and boring. I am aware that this type of comic may never attract a wide audience, but I’m ok with that since I have no illusions about using this to replace the day job :)

Thanks again. Much obliged to you.
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Re: mcDuff's reviewalicious thread

Post by Dreamaniaccomic »

I would be honored to have my humble webcomic reviewed by the legendary McDuffies.
I've gotten alot of compliments from people about my comic, so I would like assistance with deflating my head.
Tear it apart, McDuff.http://dreamaniaccomic.comicgenesis.com/
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Re: mcDuff's reviewalicious thread

Post by McDuffies »

Cartoonme wrote:I would love to hear a review of my comic. Let loose on it.

http://cartoonme.net

Thanks,
Dave.
"Taking the bypass" is not particularly inspiring to review. It's not as good enough to deserve praise, and then it's not bad enough to be amusing in it's badness. Basically, it's a comic that sets expectations low at the very start: if I was to say, for instance, that you need to improve anatomy or page layout or something like that, it's be pointless because a comic such as this wouldn't benefit from those kind of things.

This is the gag comics closely modeled on many other gag webcomics, which are in return modeled on many such newspaper comics. Up until about a year ago, the center of attention was so called observational comedy. I wasn't surprised at all when eventually I saw the main character performing stand-up comedy and referencing Seinfeld. Observations, however, aren't about life in general: they're mostly about pop-culture, which is bad because they don't seem like observations of a person who lives his life fully, but of one who spends his days flipping through tv channels. They aren't particularly insighful observations either - we're offered such simpleminded insights as "Celebrities are stupid" or "Ashlee Simpson is talentless" or "Reality shows should be takern off the air", and other times they will be no more than mere puns. Jokes range from forgettable to groan-inducing, and I had an honest laugh about once a year.

Yet in that period, every other element of the comic was minimal. There's a fairly stereotypical cast (sarcastic wise guy, eccentric sidekick, a token female character with all stereotypical female traits), but even these stereotypes are very downplayed and jokes rarely branch off to character comedy.
There is a minor subplot about main character dating, eventually getting married and raising a kid with his significant other, and one can be surprised by how small role these events, probably based on real life of the author, play in the comic. We see preparations for wedding, bachelor party and honeymoon, we see their aftermaths, but actual events are skipped. It seems like a sitcom where any outdoor scene is referenced but never seen, because that would require set pieces that show's budget can't afford. Similarly, due to small effort put in this comic, author can't afford to go much further from living room and idle conversations: any more complicated events are only mentioned in passing-by.
We are forced to follow lives of these characters, but we are robbed of actual exciting events in their lives.

So about a year ago, the comic makes a sort of turn (and it'd be strange if a comic this old didn't change a bit since the beginning). As the main character is about to become a father, it's more often about his personal life and less about tv programming. In lights of "limited budget" issues I was mentioning earlier, it surprising to see some actual scenes from a hospital during the childbirth. Bringing up the baby becames the most important issue in the comic.
However, it's not as good as it sounds, since most of these jokes turn out to be stereotypical ones. It's the same issue that plagued the comic every time it tried to talk about personal subject: marriage or relationship-themed comics present old stereotypical situations, with very stereotypical gender roles, and these new comics aren't much different in their "instant humor" nature.

In fact, I was surprised to realise how little, in the end, I knew about these characters. Take, for instance, scenes in which main character who is nearly thirty plays with action figures. Surely these scenes would show us the side of him that cherishes his inner child. However, guys who still play with toys are very often mothive in webcomics, and in fact comics as a medium seem to glorify this man-kid mentality, so in the end what might have been an attempt at characterisation, turns out to be another stereotype stacked on top of the others.
These characters are probably based on real life people (I didn't investigate more how much faithfully). I refuse to believe that these people are so stereotypical in real life. I believe that author hasn't bothered to go beyond the surface. Take the wife for an example: she watches soap operas, she tries to boss around her husband, she takes diets - yes, we all know that many women do that, in and outside of comics. But she also shaves her head - so I am inclined to believe that there's more to her than these cliches. What is it that sets her apart? That makes her individual?
This is a kind of suggestion that I'd give to the author: to be more honest about his characters. To really observe people they're based on. To reckognize their individual characteristics, and not just the stereotypical ones. To perhaps try to make sence of life and things, and then to present conclusions to us. Generally to be more personal - I know that many authors are reclutant to be personal and intimate - but that's what good comics of this genre are made of.

Comic's art contains some copy/pasting, but it's really faces that are bothering me: they seem like copy/pasted, even though they probably aren't. The reason is that there is a very limited set of facial expressions, and the one assumed most often is that of slight indifference. Repeating of these expressions can look very jarring after a while.
On the other hand, attempts to enrich the layout (within the limits of the gag comic) with creative backgrounds and occasional sillhouetted panel, are commendable.

Out of curiousity, how did the title come along?

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Re: mcDuff's reviewalicious thread

Post by Cartoonme »

Thanks for the review. I know I need a lot of work on character development and I have been trying to think of some good ways to move forward with this (though I still haven't worked it out yet). If you have any good suggestions of reading material that is good for helping with this I would love to see. I have also been working lately with trying to make the art and characters a little more dynamic and have been adding more backgrounds as much as I can.

I think I recognized a lot of my weaknesses a long time ago and avoided them instead of facing to get past them. I am trying now to do just that but it'll probably still take some time. I would love to hear another review in a years time or so to see how things are progressing.

The title comes from a sort of inside joke with my brother. I lived in a small town and we had a river that seperated the town and one main bridge that went over. When we were younger they closed down the bridge for a while and we had to take a long bypass around to get across town. Well one day my brother freaked out about not wanting to take the bypass and we have made fun of him for it ever since. I decided to use the name because it was kind of vague and showed that sometimes you have to take the long way around to get where you are going (like that explanation :-? )
Taking the Bi-pass
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Re: mcDuff's reviewalicious thread

Post by McDuffies »

I found book "Writing the Character-Centered Screenplay" by Andrew Horton to be useful in writing character based things, though I'm not sure how much it will help in your particular case, since it's more about dramatic writing and cinema screenplays.

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Re: mcDuff's reviewalicious thread

Post by Dreamaniaccomic »

All of my dramatic, cinematic, and character creation is based on the guidelines of the book "How to write a Damn Good novel" by James N. Fray. Strange how a book about novel writing could have such excellent advice for comics or life in general. But it does.
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Re: mcDuff's reviewalicious thread

Post by McDuffies »

Linkara wrote:Oh, what the hell. McDuffies, take a gander at Lightbringer.
http://lightbringer.comicgenesis.com
Lot of comics to go through and the art is especially horrible in the first seven storylines, so feel free to skip around or not at all as you wish.
I didn't skip around, I wanted to be positively sure about what I'm saying.

Now I know why there isn't so many review sites these days: they know that eventually Linkara will turn up and ask them to read Lightbringer. Ha ha ha!

But seriously, when Lightbringer started, those were the very beginning steps, basically the level of a child - and there has been some improvement since. But bad art is easy to spot, and you were probably showered with advices like "learn anatomy", "learn inking", "learn backgrounds", "practice, practice, practice".

What actually made Lightbringer a sort of torturous read for me was it's script. Early on I decided that my review would largely depend on how much writing has improved over the course of three years, see, practice drawing you will, and you will get better, but what about writing? Doesn't it need more than just keeping going to improve writing? A sort of analytical approach towards your own art? To isolate what exactly you did wrong, and to do it better.
Judging writing is harder; I could even imagine some of your pages being illustrated with some hyper-realistic professionally-looking mainstream comic style art. That wouldn't be a good comic at all, it would be the case of art distracting the reader from the bad comic. It would be much harder to distract from bad art with a good script.

And, while subject matter has somewhat changed (there's no need for so much exposition now), writing hasn't improved much. There are some indications that you know some of your downfalls, but do little to fix them. And then it wouldn't be enough.


For one, comic might have been better if it was a simple action superhero comic. But you try to make this comic a philosophical playground: a sort of discourse on ethics. However, it turns out to be not discourse, but monologue. All we get is your views of morality, elaborated over and over, redundantly. Any other standpoint is only brushed in passing by, long enough to mention that it's wrong.

You insists on term "philosophical", but philosophy is much more than having an opinion: it's studying works of other philosophers, comparing them, having a dialogue with great minds of past. You can't have that because you know very little about history of philosophy. In one scene, Lightbringer says something along the lines of "generations of philosophers tried to understand why it is so, and failed" regarding relativity of moral. Generations of philosophers, in fact, have studied such topics, and came to some very valid conclusions, but you don't know this because you haven't read those books.


Which brings me to what is probably the largest problem of writing in this comic, which overshadows everything that is written in it: you insists on talking about topics you don't know much about, and you do this with self-confidence of an expert.

Take for example the city where story is taking place: narration says that it's a dangerous and bad city. We see a few attacks in back alleys and one burning trashcan, but nothing else tells us that life in this city is hard. People seem to get out to streets without hesitation or fear, shops seem to work like in any other town. There's no powerty on any other manifestation of what's said in narration. You don't actually know what a crime-ridden city looks like. You try to imagine it from scratch, but in the end all you do is take an ordinary town, and glue on a few mock-up gang attacks here and there.

Police, narration says, is doing their job poorly. It is never said why. From what we see in scenes where they appear, they seem like a decent, professional force, and one very determined at doing their job at that. They even collaborate with FBI, and we remain confused at why FBI hasn't intervened in such gritty city before. I've seen much less organized police forces in cities that function decently. Again, you don't know how to portray inneficient police. You portray police as you saw it in comics and series. Check out "Batman: year one" again to remind yourself of how this issue can be handled fine.

Further example: there are regular mentions of pacifism. But again, you haven't done research on pacifism. You only know that they think that problems shouldn't be solved in violent manner, but you can't spell their arguements and opinions, so when you try, it comes out sounding like some esoteric mumbo-jumbo. Pacifism is an ideology and not mysticism, but from your pen, it sounds more like second.
But maybe Lightbringer's parents were actually hippies, only he mixed those two terms?

You don't know much about organized crime either: a street gang leader has an office with a file cabinet, in which, I suppose, all robberies are filed and tax deduction has been calculated on purchase of guns? A slave market is made to look like some theatrical ceremony. And in the end, defeating a gang is as simple as defeating their boss who walks around unprotected in a building without any guard in sight. After which hundreds of other gangsters just surrender to the (ineficcient) police. Wow, how comes noone thought of it before?
Have you asked yourself - is all this really believeable? I think not.

You don't even know much about jumping from great heights. One reporter is portrayed as faking suicide just so she could get to contact with Lightbringer (her luck that he wasn't mangling some gang at the time). And she actually smirks the entire time. Why not go to bungee jumping to test whether it's actually possible to smirk and smile while falling from such heights?

You should have thought about reading a book or two about organized crime. A book or two on philosophies that appear in his comic. There's a reason why one of advices given most often to young writers is "write what you know". You stubbornly insists on writing about things you obviously know nothing about, with very misguided results. That gets irritating after a while, and is probably the reason no 1. why I found reading unbearable.

One of the consequences of this is, I think, that you don't consider much how other people think. That's why all characters in a comic are basically your puppets, and you speaks your opinions through them. Even the bad guys present the oposing cases in such weak arguements, that they are basically just setting themselves up to be told off by Lightbringer. You never actually bother to come up with convincing personalities that are different from your own. Somewhere on site, you wrote that you didn't want to write characters you disliked. Therefore you apparently didn't write characters that have opinions disagreeing with you own.
Welcome to writing. You're gonna have to have things you dislike even if you wrote children's books about a boy learning to be a magician.

Now, Lightbringer as a character is a special case: he proclaims this retro ideology of his and never doubts it. To be as self-assured as he is, he has to be an extremely self-centered person. See, I can just as easily imagine this character doing crimes, as doing good deeds. Because, lack of self-doubt makes his moral feeble. Occasional putting of his views to test (through no less than philosophical discourse) would make his moral stronger, more justified. Nothing of that sort is showed in a comic, and considering high stakes in question, it makes Lightbringer look borderline psychotic.
If you don't believe me, just count the times he has responded to some arguement with lines like "I don't want to listen to that" or "I don't freaking care". These seem to became his catchphrases. It indicates that he avoids arguement at the moment he's about to hear something he can't find an answer to. His self-assuredness is purely a result of looking away from everything that could put his beliefs to test.


Then there are other usual follies of beginner-writer. One that was probably mentioned the most is the excessive monologue/dialogue piling around the pages. I estimate that about 75% of the dialogue could have been removed without any damage. But you seem to value your sentences very much, it seems as if you gives great importance to every word, and I can almost imagine you trying to edit these piles of text, not being able to bring yourself to throw anything out.
But much of it is redundant and ineffective. Characters will say things like "Now I know what I have to do. Now I know what I will do". This is not drama. It is attempt at manipulating us into thinking that it's drama. There is no dramatic tension in the scene to make the drama possible, and lines themself are funny in it's exagerated theatrical style. I'm sure that just "Now I know what I have to do" would be more effective and efficient.

Editing isn't just some stock advice. Here are some reasons to cut down on wordcount:
a) Timing. It takes literally minutes to get through individual panels. Do you want the reader to linger for a minute on an action that takes a lot less? If a character kicking the other takes a few miliseconds, there's dialogue there worth for halfa minute. Timing is off and your reader gets the impression of a story going really, really slow, because he's reading it really slow. And that's probably a reason no 2 why I found reading unbearable.
b) Show, don't tell. Your comic tells it's story through words. Images play practically no part, only repeating something of what's already said in narration. Coming to comics primarily as a writer is no excuse: you are now working in a different medium, so use it's benefits. This is one of things where you've actually improved since the beginning, trying to rely on images a bit more and not explaining every bit of story in narration. Leaving narration aside will help you improve drawing too. For instance, before, when you had to express an emotion on a character, you'd describe it in monologue, because your skills in drawing faces weren't sufficient to show it. Leaving such things out of narration force you to tamper with facial expressions more, and eventually learn them.
c) Have you asked yourself: is a reader really interested in reading this?


Cliches are another problem here. For instance, ever willain will indulge in monologue about how he and Lightbringer are basically the same - I think that there's even a derogatory name for this kind of scene, although more usually connected to "Silence of the lambs" type thrillers. Later in the comic, Lightbringer reffers to this: "i am sick of evil people telling me I'm like them". But anknowledging them doesn't make them dissapear. If you don't use cliches, you have to think of something to replace them, and that's why so many webwriters cling to cliches even though they addmit how sucky they are.

Some other time, a scene starts with a character saying "...so then I said to my old boss, "stock check? I thought you said stocking check?" But if he's telling the end of an an anecdote, hasn't he mentioned "his old boss" before in it? In that case, he wouldn't say the whole construction "my old boss". He'd say "boss" or "he".
It's an example of "noone really speaks like this" effect. You should try to read your scripts aloud - specially dialogues. Do they sound like real people speaking? Do monologues really sound like someone's thoughts? Or do they sound like a really bad poet struggling to read his poetry with exagerated emotions, or a coach trying to give a mothivation speech to his team?


You're, evidently, a big fan of superheroes. Much of his comic was rewriten from superhero comics. Lots of setting and some villains are all too similar to Batman's iconography (gritty town, parents killed, chief-of-police figure eccentrically dressed gangsters). Some other heroes seem to be modeled by characters from other comics.
There's not much plot-wise either. Most of plots are basically: a) introduce character b) a single encounter of bad and good guys on some rooftop, that results in defeating a bad guy. Bad guys never seem to have a strong plan, and good guys don't either. They are all very simple, linear stories that rarely even follow more than one story arch.

You go as far in attempt to emulate superhero books as to make your mock-up comic book edition, and to sign yourself under two pseudonyms - artist and writer. It's all part of your daydream of being a serious comic writer, but it doesn't amount to anything. It is obvious that comic was made by one person even if you don't know the author personally.
But if you are serious about being a writer, I think that you should broaden your horizons. Read as many different genres and types of literature as you can. Read classics. Try to figure out why they're classics. No matter how much you like them, superhero comics in most of cases aren't well-written at all - and neither is most of American mainstream comic production, sadly. They are very bad writers to look up to, and specially bad to learn from.

Sometimes, a good way of learning to write is looking at things you wrote 3 or more years ago with a critical eye. Seeing what you wanted to do, and what you've actually done. Trying to avoid mistakes from the past. Looking back, I wrote so many crappy scripts, and re-reading them taught me of what I hate in bad scripts and what I want to avoid.


I guess I can say a thing or two about drawing too. You put some effort in learning, so now you have some knowledge of construction of bodies and they look decent. Faces, however, are still very simplified and should be more detailed for this kind of comic. You never draws backgrouns, usually just filling the space with some sort of gradient, and that should be fixed.
Inking is another thing that should be fixed: line is flat. There should be some thickness variation, some dynamics. Inking is in a way comparable to the work of cameraman in the movie, in that is defines final look, and that it can make your comic look professional, or it can make it look totally amateurish. With current inking, no scene you draw will look dynamic, no matter how good pencils are.
Sometimes, due to poor choice of camera and lack of establishing background, it's not actually clear what happened. We only rely on narration or context to tell us that.
Finally, you reuse some of the layouts to the point of excess. Particulary the one where two people talk, and page shows half of each one's face, which melt into one face. I think that you really overused that idea.

Conclusion?
I think that you made a mistake by running headlessly into such ambitious attempt. You don't have skills needed to pull it off yet. You bite more than you can chew, and I am certain that if you've taken a simpler, perhaps action-based or comedic superhero comic, result wouldn't be this bad, people would be more likely to read it, and your process of learning to make comics would be more gradual and even. Climbing the stairs instead of trying to jump right onto the platform.
There's a lot of comics here. One reads them slowly. We have impression that author hasn't spent as much time on making him, as we do on reading it: text seems like it's written out of head and never revided, and drawing lacks finesse and detail, so we feel as if it's drawn very quickly. You obviously want to progress the story as fast as you can, to tell a lot of it. I think that this is a bad approach for learning. Working on both script and drawing on particular pages, planning them, detailing them, trying to fix problems that occur, may teach you more than just cranking up new material can.
Your desire to tell this story is huge, but think about it: this way, after the end, what's left is a long comic that not many people will want to read. Slow down, and you'll more likely gain priceless skills that you can use in future projects.

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Re: mcDuff's reviewalicious thread

Post by Eve Z. »

you're free to read my comix. :D reviewing is optional.
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Re: mcDuff's reviewalicious thread

Post by Td501 »

Wow! Seriously in-depth reviews! I'd appreciate a critique of Dewback Wing if you've got the time.
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Re: mcDuff's reviewalicious thread

Post by Dr Legostar »

i know you've done a review of my comic before, McD but if you have the time I'd love a very critical review of my comic, I know I need to improve it, but I'm struggling a bit with where and how.
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
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McDuffies
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Re: mcDuff's reviewalicious thread

Post by McDuffies »

Which one?
Nutshellcomics wrote:I, too, would like to take this opportunity to receive some critical review.

http://nutshellcomics.comicgenesis.com
There's not much to say about next comic.

So, "In the nutshell" has a format for which we could debate whether it's strictly a comic, or a cartoon. Even drawing style resembles newspaper cartoons, and what with the short article being quoter and followed with usually one, often textless image, we get the feel of reading bizzare news section from newspapers, with some illustrations attached to it.
Illustrations themselves sometimes extrapolate on idea given in article. Other times, though, they merely illustrate it. Sometimes illustrations are funny in themselves, but sometimes article itself is funny enough, and illustration is sufficient.

What is the real problem is, I think, that article is usually a center of attention in the whole comic. I don't think that's good, because reading your comic like a bizzare news column - well, we already have that in newspapers. We aren't expecting from you to be a collector of bizzare news, we're expecting you to be a comic artist. So illustrations/comics attached to the news should do much more to work out and expans given premise, and should confidently take the central place in the whole comic. Making it a multi-panel comic instead of single panel, I think, wouldn't be a bad idea, but being wilder, more imaginative with extrapolations is neccesary.

See, as I said, this material isn't far off from illustrative material from newspapers. In newspapers, it's something a reader will check out and smile, but it's something he gets with the package. But what will make a reader go to your site specifically for this kind of content? The comic doesn't have what are usual drives to comics: characters, plot, stylistic art... I believe that what you have to do is to be viciously funny, outlandish, crazy even, to make up for that. Shake them up, make them remember you.

Art is the usual kind for newspaper caricatures, not bad, but you really have to get better in postprocessing. While colouring, you leave aliasing - jagged white bits along the lines, which make the comic look amateurish. Some comics, in fact, have art with juch jagged lines that I thought they were done in MS Paint. Check out some online tutorials about colouring and scanning to see how this part of production is done properly. A choice of font could also be better - something more elegant, since text is such large portion of the comic.

That's about it. There's no classical comic elements that I could pick apart.

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Metruis
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Re: mcDuff's reviewalicious thread

Post by Metruis »

Now I know why there isn't so many review sites these days: they know that eventually Linkara will turn up and ask them to read Lightbringer. Ha ha ha!

But seriously, when Lightbringer started, those were the very beginning steps, basically the level of a child - and there has been some improvement since. But bad art is easy to spot, and you were probably showered with advices like "learn anatomy", "learn inking", "learn backgrounds", "practice, practice, practice".

What actually made Lightbringer a sort of torturous read for me was it's script.
And I think this is what drove me to go back and check Lightbringer out.

(Still tempted to make a review site, though, reviewing is quite a passion of mine...)

I don't want to hijack the thread at all so I'll keep this short, by short I mean not three pages in Word, but I was oddly facinated by your comment on the script. For me, a script isn't that hard to create and I haven't seen that many BAD ones... so I checked it out, read an early chapter, a mid-way one, and the last one... not that much time here...

The first thing that hit me was that you should've been writing a NOVEL, Lightbringer, not a script. Your writing isn't suited to be a script. There's character there, but it's wall of text. Text jammed, in a small size, into speech bubbles. I could imagine it with the professional art, and the script still dragged down. And I love a good serious story, too... I would've read the whole thing, with the bad art at the beginning and the improved art later... had the script not been wall of text, in my face, jammed into speech bubbles. T's tips for writing dialogue: speak it. I think I can write it because early on, my mom and I would reinact my scenes out loud and she would point out the awkwardness of my dialogue or my actions... and then I'd fix it. Or try figure out why I'd done it that way. I still wrote badly at that age but I became aware of how people spoke and how a real person behind the character would twist things. Could a person in that position SPEAK? Can you twist your body into that position?

As for the art, it looks like your artist is drawing straight onto the computer with a mouse. I cannot recommend enough that you draw pencil sketches for each page. Learn the skeletonal structure of a figure, do pencils--pencil sketches/thumbnails/whatever, they're fast, ideally you'll be spending about 5 minutes getting the concept down for the page and then fleshing it out. The soft shading and lack of line varience is more suited to a girly slice of life or a funny comic... not the grit of a superhero world torn with crime and strife should have. You need more ink varience, it's the easiest way to make things pop out... the art's improved from the beginning but with that many pages, not what I'd say ENOUGH. More dynamics, I can't encourage you to be more dynamic enough! High contrast, none of that fuzzy shading. (The best advice I ever received there was in a tutorial. 'I shade with a hard edged brush'. It taught me a lot about controlling light, working without the easy blendability of a soft brush.)

In conclusion for your bonus review (I'M SORRY FOR HIJACKING YOUR THREAD, MCDUFFS)

1) Show, don't tell.
2) Don't cram text into speech bubbles.
3) Sit down with your script in a quiet place and talk it.
4) Dynamics! Line varience, high contrast... all these things would improve the art and make it less obvious that the faces and figures aren't as good as they should be.

It felt a bit like reading my first novel. It wasn't bad, it had a set plot, thought in it, setting and character in the characters. But I wrote it before I was old enough to know how to handle a plot like that. It took me four years to get to a place where I could write well enough to produce that story right. I've written for years. I still don't feel confident enough to call myself a good writer. (Though obviously our local newspaper dude does or I wouldn't have that job. XP) Five years later and I'm still loath to write my own novels without someone beside me. I don't feel I've learned enough yet. I do write, but... hesitantly.

I found the backgrounds in your pages tended to blend right in, adding the right amount of scene setting, without distracting or anything. Definately a strong point. I don't think highly detailed backgrounds are necessary and it was easy to focus on the writing and characters, at least. That's something a lot of people don't get right, their art becomes TOO distracting. (hides own comic) Not guilty there at all, nuh-uh.

Okay, I'm done hijacking now.
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Re: mcDuff's reviewalicious thread

Post by Dr Legostar »

McDuffies wrote:Which one?
oh yeah.. well shenanigan would be shorter but it really doesn't have much yet, i don't know if it's ready for a critique yet, but if you want, you can.

I meant Legostar Galactica.
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
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