The CCG and RPG are linked, which has generated a curious storyline. The concept is really cool, in that the winner of their tournaments plays a pack that is associated with a clan, and that victory controls part of the RPG storyline... however, in actuality it's led to absurd story contorting through each new happening they use as an event / excuse to bring out a new edition. I toss most of the recent story, as it begins to sound like a mix of Dragonball and a Mills&Boon novel.
Each of the clans rock (and rock hard) in their own way. I've made a point of not playing the same clan twice in the three chances I've had to play and adored each group after catching on to their core.
Narf, seriously, it's as easy and as hard to get into Lot5R clans and samurai as it is to envision being an ork with a mechanical arm, an elf dryad, a jedi knight or a ninja turtle. I'm as likely to beat you over the head with an unyielding set of rules as I am to whack you with a haddock... and I don't like fish.
PS : I agree with Pooka, though... battle can be really lethal!! Game is based of d10s, and a ten explodes (roll again) again and again, without limit. A series of 10s can kill a character in one shot. Graphic, improbably, unlikely, but there. I feel it makes it a little edgier.
