Czar wrote:Fights I'd like to see would be either of the specialists against each other...
(Remus vs Mort, Mort vs Me, Me vs Remus).
The first one is the Irresistable Force versus the Immovable Object, I dunno about the other two, though.
The thing about the specialists is that the 5 random points may be a greater benefit to us than to other contestants. Someone with a score of 6 may not care that it's increased to 9, but a score of 1 increased to 4 is a huge boost. We're more random than the rest of the field.
That said, I'm pretty sure the agility specialist would destroy the strength specialist, strength would take endurance, and endurance would eventually win over agility. But ya never know.
Is it wrong that, for me, exploring a game system is more important than actually winning?
RemusShepherd wrote:The thing about the specialists is that the 5 random points may be a greater benefit to us than to other contestants. Someone with a score of 6 may not care that it's increased to 9, but a score of 1 increased to 4 is a huge boost. We're more random than the rest of the field.
That said, I'm pretty sure the agility specialist would destroy the strength specialist, strength would take endurance, and endurance would eventually win over agility. But ya never know.
Is it wrong that, for me, exploring a game system is more important than actually winning?
Unless, of course, the bonus points get added to our speciality...
And oh, yeah. I'm definetly more pumped up about seeing just how "interesting" this will go down than seeing my entry win.
Så länge skutan kan gå, så länge hjärtat kan slå, så länge solen den glittrar på böljorna blå...
The Neko wrote:Ahh. So the 5 random stats being added are done in secret?
That is correct sir. As are the bonus points you get if you win a combat.
It is possible, if you win every battle, for you to get to the final round with 17 extra points. Unlikely, but possible.
I have decided to give more details on the combat system, now that I have cleaned it up a bit. Since you won't know your current stats, the random values, or the strength of skill (or of weakness), I figure divulging a few secrets won't harm anything.
I'll type that up later.
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."
Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"
PeppermintAfterlife wrote:I'm expecting to die a painful death right off the bat.
Hopefully I'll be the one to deal it out.
with friends like those...
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
Hit Points: Your base hit points are end+(end*1d4). In layman's speak, you get your Endurance in hit points, plus 1-4 more hit points for each point of endurance you have. So, an Endurance of five gives you 5+(1 to 4)+(1 to 4)+(1 to 4)+(1 to 4)+(1 to 4). Should one of your bonus points fall into endurance, you get another 1-4 hit points.
Damage: All damage is calculated using 1d2 - in other words, a random 1-2 points of damage. Your base damage you can deal is equal to your strength in 1d2. So a 3 strength is (1 to 2)+(1 to 2)+(1 to 2). damage, each time you hit. If you get a bonus point in strength, you get another d2's worth of damage dealing ability.
Ah... but there are modifiers!
#1: Every character has a skill rating with their preferred attack. If you are attacked with that type of attack (ie: if you use physical and your opponent uses physical), then you get to subtract your rating from their damage. This rating is also in d2's. So if they hit you, and they do 7 d2's worth of damage, you subtract your skill right out of that. If your skill is 3, then they only get to do 4 d2's worth of damage.
#2: Your Agility gives you some more chances to avoid damage - from any attack (not just from your own preferred type). You subtract this bonus right off your opponent's damage, just like in #1 above. The bonus is one d2 for each [censored] number of agility points you have. If you get a bonus point in agility (or more than one), they can help you here.
#3: Everyone has a weakness... and with that an associated damage modifier in d2's. If you are attacking someone with the attack they are weak at, you ADD THEIR MODIFER to your damage. So if you'd normally do 5 d2's worth, and their weakness damage modifier is 3, you do 8 d2's worth. Likewise however, if you are attacked with the attack you are weak against, they add your damage modifier to their damage!
The minimum damage you will be able to do is ALWAYS 1 d2's worth. Even if they have modifiers that grind your damage dealing to dust, you can still plink 'em for a point or two.
Seeing if you Hit Anything:
All this damage is nice, but you need to know if you can actually hit anyone.
Your base chance to hit is 10%, plus your agility x2. So if your agility is 15, your base chance to hit something is 10% + 15% + 15% = 40%. Get some points in agility, get a better chance to hit things. There is one modifier:
#1: Weakness. Everyone has a weakness to-hit modifier. If you attack someone with the attack they're weak against, you add their modifier to your chance to hit. If you get attacked with your weakness attack, they get to add your weakness to-hit modifier to their attack.
Say you are fighting Mr. X, who has a weakness to physical attacks, and a modifier of 25%. That means if you attack him with a physical attack, you have a 25% better chance to hit him. Ah, but you have a 41% weakness modifier and are weak against Magical attacks. Unfortunately, Mr. X is a magician, and has a 41% better chance to hit you.
Initiative:
Before you can even attack, you have to know who goes first! Your initiative score is equal to your Agility plus 2 d4, so Agility + (1 to 4) + (1 to 4). It's rolled each turn in combat. The higher initiative attacks first. If both get the same value, both attack at once. Getting another point of agility adjusts your initiative.
Exhaustion:
Combat is a tiring experience. You can only fight so many rounds before you just have to stop. How long can you go? Ten turns, plus your endurance, plus or minus 1-4 more turns. So that's:
10 + Endurance + (-4 to +4 turns). This is decided at the start of combat.
Someone with a 5 endurance can go 11 to 19 turns. Someone with a 20 endurance can go 26 to 34 turns. If you get another point in endurance, your exhaustion changes accordingly.
I think that's all I'm going to tell you. You now know how the math works. You don't know the random values, or your attack and weakness damage and to-hit scores. You have a close idea what your stat MINIMUMS are (what you gave me). You'll just have to judge how good your character becomes by how well they do in the event!
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."
Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"
[AOD] wrote:Here's a question: do you roll these dice by hand, or do you have a computer program or spreadsheet to do all this math?
?~AOD
Half and half.
I will be manually deciding who attacks whom (randomly, with a hat or dice or something). I built a spreadsheet that actually contains a page for each of you, and a summary and combat page. I put in your number and their number, and all your relevent data populates. Then I just increment a counter for the number of combat turns that have passed, and take notes as to what happens.
But after that I'm back to manual - I put the information on who won and who lost into the spreadsheet, and randomly assign a skill point to the winner. Then just reset for the next combat.
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."
Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"