(( edited to remove my opinion ))
do you like or hate CGI based comics
and why?
( this is based on story / art NOT seperating them )
Jops wrote:I'm not against CGI comics, i've even seen a few quality ones i really enjoyed.
The problem with CGI comics is that they tend to feel too "plastic". You have all the photo-realistic images with characters still looking somehow unnatural.
Also, the lack of action-lines give it a static feel: for example, characters that are supposed to be fighting, often look like they're just standing there in an action pose, as they're actually doing.
I think there are the main issues against CGI comics, and what makes lots of readers not feeling comfortable with them.
i know some see it as a short cut or "lazy" nothing could be farther from the truth , i have spent as long as 6 hours making a character and longer still on textures and making "sets"
c.w. wrote:Why doesn't anyone do CG comics more like Pixar's stuff, or using abstract cubes, or something OTHER than uncanny valley people?
NakedElf wrote:I have no doubt that CGI is a lot of work--but if I like a comic, I don't care *how* much work went into it. I like Dinosaur Comics and XKCD, after all.
Most CGI comics I've seen have a similar feel to them as a book of movie stills. The visuals can be absolutely astounding, but the net effect is still a bit jarring. And if my brain is constantly going 'ergg' while reading a comic, that's not good.c.w. wrote:Why doesn't anyone do CG comics more like Pixar's stuff, or using abstract cubes, or something OTHER than uncanny valley people?
Just going out on a limb here, but I imagine that Pixar has full-time highly trained teams of animators working together for several years on high-quality software.
Even still, I think a Shreck comic done out of still frames from the movies would look awkward.
I like the idea of an abstract CGI comic, although I have to wonder if it would be worth all of the extra effort. Why not just be lazy and draw a cube the old fashioned way?
datachasers wrote:there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...

suckage can happen no matter what the medium - however - i think more the question is , do you feel CGI comics should be held in the samne regard as handdrawn - after all they both take work
they both can suck or be fantastic
there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...
VIIStar wrote:suckage can happen no matter what the medium - however - i think more the question is , do you feel CGI comics should be held in the samne regard as handdrawn - after all they both take work
they both can suck or be fantastic
there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...
I don't know about saying 'the only difference is in the finished product'. If i gathered up all my old comic books, my manga, artbooks, and some old images and spliced them together, i'd probably get laughed outta dodge...
I think the way to help CGI comics would be to not use stock models. (i couldn't think of that word earlier)
datachasers wrote:i think one of the reasons ( i know one of mine is ) is that "stock" models are a heck of a lot cheaper and easyer to use as a "default" human body , why re-invent the wheel ?

mcDuffies wrote:datachasers wrote:i think one of the reasons ( i know one of mine is ) is that "stock" models are a heck of a lot cheaper and easyer to use as a "default" human body , why re-invent the wheel ?
But... that's like saying "Why should I invent my own drawing style when I can just rip off Harold Foster".
NakedElf wrote:Hey, at least you aren't doing furry CGI sprite comics--then people'd really discriminate!
*
not to mention rigging and bones are already done as well .
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