I know I haven't been really reliable with my projects (ie I get excited at first but get bogged down later), but I thought it would be wise if we made a repository of art and music files that a future game could use. ('Cause it's destined that there be a Tales of the Questor video game, even if it's not by me.)
Anyway, I think it's important that the "official" game be free of obviously copyrighted or ripped material (like music from Final Fantasy or enemies from Sonic the Hedgehog). Here is what we might need:
Tiles - Tiles (or background sprites) are background scenery or objects that block the hero's path. Here is an example of tiles from Super Mario Brothers, and here's one for Zelda.
Sprites - These are tiles specifically for characters or enemies (things that move or require animation). Here is an example of sprites from Super Mario Brothers, and here's one for Zelda.
Music - A game has to have good music, right?
Sound Effects - Kaboom! Bang! Schiing! Splat! Thunk! Boing! Ouch! Fash! Crunch! Pop! Zap! Wav for shorter files and mp3 for longer files.
Voiceovers - "I will be the first Questor of Freeman Downs or die trying! And I'll fight anyone who tries to take it away from me!" . . . "It was so close! It was all I could do to keep from ripping Wildcard off the wall and running with it, no matter that I would never make it out alive." . . . "Don't worry, Questor. Squidge fix EEEEVVVVERYTHING!" Just plug a microphone into your computer, open up a sound recorder program, and do your best Quentyn, Squidge, or Gragum impression.
These are things that I would find useful in the next game project I plan to try, but remember that these files are for the whole Questor community. Be sure to identify your creation when you post something, and be sure to give credit when you use something.