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I've been taking animation courses alongside my design courses (hey, might as well learn as much as I can, makes me a more versatile designer). Our final project was to make a head. Well, of course I made it after a character from PMB
I also made a body cause I was done fast.
Who else has played with other programs to make your characters?[/veiled attempt at showing off totally sweet maya skills]
it's like he's got wheat growing out of his crotch...
otherwise it's awesome
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
legostargalactica wrote:it's like he's got wheat growing out of his crotch...
otherwise it's awesome
Mmmm. Crotch wheat.
little known fact: that was the original name for the Buckwheat character on Little Rascals.
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff
I did the head of one of my characters in Maya. It took me a whole semester and I could never get it to really mesh. Anyway, that's how I found out that my characters have HUGE noses when transferred into a three dimensional medium. I managed to slim her nose down a little bit while keeping close to my original design sketch (which took me about two minutes).
It's probably still on my jumpdrive but I don't actually have maya, so I can't really show it anywhere.
Also, I took the class credit/no credit 'cause I figured I was gonna do horribly and I didn't want to hurt my GPA more than I already had, but it turns out that the teacher gave everyone A's. It was about that time that I decided that college no longer had anything to offer me. So I quit. Whee!
I have recreated my characters as game sprites for a really crappy game that I made, and will never release.
I really hate how Eddy and his brother came out when walking forward, or backwards, it just doesn't look like them to me at all, but then again, they aren't desinged to be seen from the front or back really...
I've debated trying to make him 3-D, and I've realized it would be impossible, he can only exist in 2-D, (ok, technically 3-D, but you know what I mean)
I tried making Turkish and Speed in Maya once - they being very simple characters and a good basis in which to begin (Turkish is basically a snake with a cat's head... and with fur). Lost the file though, have to start over.
There was also the Turkish model I did with Sculpey. Sold a bunch of little ones at the CN Expo in August. Hope to sell more this year.
And my favourite: building my characters in Sims2. I'm only half-done with the custom stuff; most of them need custom skins and hair, they all pretty much need custom clothing. But I've got a few done: First Attempt at Frog
Considering I've got pretty much no experience in 3D, let alone anything outside of Flash, I consider this a success.
Bow before me, mortals, for I am the king of all cosmos.
-D. M. Jeftinija Pharm.D., Ph.D. -- Yes, I've got two doctorates and I'm arrogant about it, what have *you* done with *your* life?
"People who don't care about anything will never understand the people who do." "yeah.. but we won't care."
"Legostar's on the first page of the guide. His opinion is worth more than both of yours."--Yeahduff