the other thing is the fact that someone can be following a family or tradition that goes illeagal at times
how else do you explain the fanatical cultists adventurers constantly run across, I mean they are 'lawful' as far as the rules of their religion go, but they are 'unlawful' in virtually all other respects.
I also wanted to get a good idea as to how to balance things out.
the 'selfish' idea came mostly from the paladium RPG where the three main types of alignment are good, selfish and evil. (2 sub alignments in good, two in selfish and three in evil)
on the other side I really like the lawful-balanced-unlawful-obsessed part which really hasn't changed much.
it's this darn human emotions matrix!
(kudos to whomever can name the cartoon that came from