Between Worlds Mun Discussion (OOC comments here)

RHJunior
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Post by RHJunior »

Crud, I gotta give you people a map.... you're getting ALL turned around. :D


Image
Ignore the distances written down, they're at least twice that. The rac Conans were keeping the human author in the dark on certain details... like precise distances and locations. (It's actually 100 miles from Freeman Downs to sanctuary, to give you a proper scale idea.) This is just so you can see the general positions of the seven villages.... at least of a couple hundred years before Quentyn's time. But not much has changed since then.
There other minor communities scattered about in between, not marked on the map--- but they're only little clusters of a dozen or so buildings, or the like, and arent counted as proper "Villages." (those unmarked communities would be the sorts of locations the taverns would be.)
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Astral
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Post by Astral »

Thanks Ralph ^^ Well that clears that up then :D.

Ok people take a good look at the map. I'm recaning that we're about half way between Haven and Freedom Shore. I suspect the vilage with the Ram's head is, as Ralph said, too small to be featured on a main map. I'm going to have to go back and edit a few things at somepoint tomorrow. Kerry, you may want to mention that you only just picked up that delivery or something, there for the discussion on the nutty preast is still valid.

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Aurrin
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Post by Aurrin »

>_< That throws several of us in a bind. We'll have to edit stories, I guess, as I and Kerry were both headed toward Freeman Downs from Sanctuary (or it's general direction)... completely on the opposite side of the map!
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Astral
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Post by Astral »

Maby you were headed to Freedom Shores? As for kerry, maby he had to pick up the delivory from over this end or something, meening he'd have to go though santuary anyway.

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Kerry Skydancer
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Post by Kerry Skydancer »

Hmm. Rayne came in through the swamp, correct? So we could be anywhere on the southern or eastern shore. I'm going to argue strenuously against trying to go ten miles before noon the next day - these little folk aren't going to travel much more than that in a full day on foot, I suspect, in decent weather. In this storm? Fugeddabaddit.

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Post by DracoDei »

How quick can Barnard recharge if he wants to? In other words I assume that we are within range of a ley line? (And will he be getting a headache later if he does so now?)

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Post by Astral »

Hang on kerry, unless I've got the wrong end of the stick the swamp boarders all sides of the villages exsept the north. Rayne 'dropped in about a half mile off shore on the far west corner of the lake. Judging that he made it quite far in one day I think we can safly asume that they could make it to the tavern if they set out first thing tomorow morning. To be quite frank I think its suiside for them to go out in the storm, but I goda' keep in charactor and he won't be easly convinced to stay the night. you have got a point thogh with the distance thing, maybe the goats horn is far closer to the swamp then I first sugested (map wise)?

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Post by DracoDei »

Semi-relevant question:
Lev Mages, fire mages, and (I am assuming) weather mages, are both born and made. They display there talents at an early age but also require much practice and learning to be able to reach the 'professional' level.
So what about healers?
To what degree is healing a Lux 'knack' and to what degree does it simply require the same skills as would be required of a modern doctor (minus most of the pharmacology and a few other things I should think...)?
If so, what would the early tell-tales of such a knack be?
(Working towards a thought about a use of Lux that might be interesting for someone joining the RP to base a character around if they can't think of anything better).

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Post by RHJunior »

Basically you can recharge gradually, over the course of a day. a good night's rest as well. Actively tapping, you can recharge in a few minutes...
but if you "refill the tank from empty" more often than twice a day, you can get the hangover. I presume your character has been at this a long long time, though, so he can probably re-juice a bit more often--- say three or four times-- before feeling it. It's a little like over-exercising a muscle: exercise too much and you wake up the next day with the mother of all sore muscles.

Asking if a ley line is near is sort of the equivalent of asking where the nearest electrical wiring is IRL. It's pretty much a lux-rich environment. It's polite to ask first, though: in a small place like it can cause the lights to dim and flicker if you tap too fast.

As to healing, that's more a trained profession than anything... diddling about with lux energy in a living body can cause you some heinous damage. Some folk do show an aptitude for healing, though: a knack for sensing hidden sickness, pain or injury, an ability to soothe pain and calm the distressed.... those with that knack are encouraged to go into the medical field.
"What was that popping noise ?"
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Post by StrangeWulf13 »

Damn. Adam was headed for Freeman Downs. Wanted to check in with a friend of his I believe (gee, wonder who that could be? :P ). I had a bad feeling as to which way things were going, since I've seen the map already, having bought all the CD's, and wasn't sure if this was going to be a problem or not.

I'll keep my edits on hold until we figure out exactly where we are. Still, I'm bettin' there will be changes we'll have to make. I'm just not sure if a kit could make it that far on his own... but then, stranger things have happened.

:roll: Like someone bagging three or four gragum all by himself. :wink:
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Post by RHJunior »

well, Consider.... it wasn't necessarily that they were traveling on foot.
A couple hundred miles isn't much when you've got luftships bobbing about...
"What was that popping noise ?"
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Aurrin
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Post by Aurrin »

Well, I'm guaranteed a change still, because I specified both start and end points.

Dangit. I think I'm going to have to buy the CD if I'm going to keep up with this RPG.
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Post by DracoDei »

BTW, all these references to Barnard as a "weather-mage" bring up an interesting detail... if he is (as would be just about the only logical conclusion based on the evidence) then he is 'out of uniform'... which is to say that he isn't wearing a wizard's hat.

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Aurrin
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Post by Aurrin »

Unless maybe they don't all wear hats. The Frog-Mage did, and Master Rillcreek did, but that doesn't necessarily mean that all would. Perhaps they just felt like dressing that way.
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Post by DracoDei »

Well, some of them might not wear it, and a rare few might not even own one, but according to the Uber CD, it really is their badge of office. The diameter of the rim is equivalent to the versitility of the Lux-Crafter, and the height of the peak is equivalent to their raw power. If the peak is high enough to flop over they are probably carrying a fair number of kilowatt-hours around in their body...
Last edited by DracoDei on Tue Feb 08, 2005 9:39 am, edited 1 time in total.

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Aurrin
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Post by Aurrin »

Bah. It's pointless for me to even speculate on anything until I get the blasted CD.
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Post by DracoDei »

Aurrin wrote:Bah. It's pointless for me to even speculate on anything until I get the blasted CD.
Not at all IMHO... the CD certainly doesn't seem to cover EVERYTHING Ralph has made up about the setting. In fact my guess would be that it doesn't even cover a TENTH. This would be a wise move on Ralph's part. There are a wide variety of small but important details that you could probably think of that Ralph probably hasn't even considered. By all means order the CD, but until then keep speculating... you might learn something. :wink: :) I know I personally tend to seek out to discuss things with those noticably MORE knowledgable than myself or noticably LESS on the given topic at least as much as I enjoy talking to those equally knowledgable.
Last edited by DracoDei on Tue Feb 08, 2005 11:44 am, edited 1 time in total.

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Post by DracoDei »

To Ralph:
How much historical and semi-historical (non-fiction and fiction) information survives from the pre-"Harrow the Farmer" days, or has come through via trade with the Dwarves or other such sources?
In other words: how plausible would it be that Barnard would have read something in his youth about snow and related matters?

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Post by RHJunior »

well, the Seven Villages is about 500 years old. They've had trade with outsiders in some form up to less than 100 years ago, probably less than 50.... and a few brave souls that ventured outside the Wall of Mists to do trading themselves. So they'd certainly know ABOUT snow.

Having experience WITH snow would be another matter.

(BTW, I would think forest trails would be a little bit clearer than open roads, due to sheltering of the trees...)
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Post by DracoDei »

RHJunior wrote: So they'd certainly know ABOUT snow.

Having experience WITH snow would be another matter.
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