Official Info: The Second Annual St. Louis Comic Cookout!
- [AlmightyPyro]
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- Jim North
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Hey! My CD didn't have the pictures that Faub took! I want my money back!rkolter wrote:The following day we burned CDs of the video and images for all
*shakes fist*
Next time, especially if there's going to be even more people there (deity-of-choice willing), I would suggest that those who want to play RPGs split up into different groups to do so. While the game went well, I wasn't able to include everyone in the game as much as I (and probably they) wanted to. What with nine people and all, there were some folks who were pretty much just going sit around with nothing for their characters to do.played a very cool game of Shadowrun.
So, when it starts rolling up towards this time next year, what say we start doing temporary sign-ups for gaming sessions shortly before the cookout itself?
Existence is a series of catastrophes through which everything barely but continually survives.
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- AsterAzul
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RPGs, baby, oh yeah. 8)
It'd be nice to be a player for once instead of DM, DM, DM. I'm assuming since we're all comickers and storytellers, this is more of a roleplaying-themed thing, in general?
Ooh, I want to write a campaign!
Goddammit, this is why I always end up DMing.
Let's see, the challenge would be writing a story that completes itself in three sessions or less. The first session would be played online before the event, in order to draw players into character and skip the character-design/rules explanation in RL, and the second session AT the party would have to climax the short storyline... It'd be best to write a campaign where the players have characters that are archetypal for the personalities, and forge subdynamics in the first session. Perhaps two small parties, one of 2 and one of three (five players is always optimal for my DMing.) Hmmm... I'd run a typical fantasy world, except that I'll be running the second RithGaia this Summer and I may be tired of it by then. Perhaps I could design a more modern/punk world. Hmm... comics. Comic artists... comic artists... I suppose I could create some sort of homebrew steampunk setting. Adventurers would be special in what way? That's always important. I always prefer the extraordinary luck aspect in adventurers. Sort of a thing where, because they believe in their own skills and abilities they succeed where others fail. Hmm... yeah, I like that. I could allow one player reroll per session as a sort of cookie to the theme. This would be relatively low magic world. Hmmm... magic. Magic is always important to think about. I've done legendary magic and I've done innate magic. I've never run good druid magic. Hmmm... druid magic. I could run a world with a sort of living earth. Typical theme, but it's always interesting if done right. That would be a minor subplot. So the only "mages" would be druids, and their magic would be a plea to the earth rather than an expression of personal power. This would make it rather difficult for most adventurers to cast; we're usually very self-motivated and get pissed when we don't control our own fate. Hmmm... calling magic and luck. That pretty much eliminates the subcatagory of pissed
It'd be nice to be a player for once instead of DM, DM, DM. I'm assuming since we're all comickers and storytellers, this is more of a roleplaying-themed thing, in general?
Ooh, I want to write a campaign!
Goddammit, this is why I always end up DMing.
Let's see, the challenge would be writing a story that completes itself in three sessions or less. The first session would be played online before the event, in order to draw players into character and skip the character-design/rules explanation in RL, and the second session AT the party would have to climax the short storyline... It'd be best to write a campaign where the players have characters that are archetypal for the personalities, and forge subdynamics in the first session. Perhaps two small parties, one of 2 and one of three (five players is always optimal for my DMing.) Hmmm... I'd run a typical fantasy world, except that I'll be running the second RithGaia this Summer and I may be tired of it by then. Perhaps I could design a more modern/punk world. Hmm... comics. Comic artists... comic artists... I suppose I could create some sort of homebrew steampunk setting. Adventurers would be special in what way? That's always important. I always prefer the extraordinary luck aspect in adventurers. Sort of a thing where, because they believe in their own skills and abilities they succeed where others fail. Hmm... yeah, I like that. I could allow one player reroll per session as a sort of cookie to the theme. This would be relatively low magic world. Hmmm... magic. Magic is always important to think about. I've done legendary magic and I've done innate magic. I've never run good druid magic. Hmmm... druid magic. I could run a world with a sort of living earth. Typical theme, but it's always interesting if done right. That would be a minor subplot. So the only "mages" would be druids, and their magic would be a plea to the earth rather than an expression of personal power. This would make it rather difficult for most adventurers to cast; we're usually very self-motivated and get pissed when we don't control our own fate. Hmmm... calling magic and luck. That pretty much eliminates the subcatagory of pissed