I need some criticism (negative or not)

Think your comic can improve? Whether it's art or writing, composition or colouring, feel free to ask here! Critique and commentary welcome.

User avatar
Heffaloop
Cartoon Hero
Posts: 1013
Joined: Sun Dec 15, 2002 2:49 am
Location: Australia
Contact:

Post by Heffaloop »

I could have, if I had noticed sooner ^_^
sorry ;)
omgwtf

User avatar
YarpsDat
Cartoon Hero
Posts: 3637
Joined: Wed Oct 30, 2002 5:28 am
Location: nowhere

Post by YarpsDat »

just keeping my thread up.
and I think some people haven't noticed I moved to nowhere.keenspace.com

ZOMBIE USER 11268
Regular Poster
Posts: 93
Joined: Sun Feb 27, 2005 2:26 am

Post by ZOMBIE USER 11268 »

I like the placeholder background :D Just get rid of the whole promise to replace it..... make it something like "Look, I was feeling real tired, so I just threw this onto the background." It throws in more of a casual attitude torwards the generally serious story.
Anyways, I might be repeating things I've already said, but there are some things that still need to be fixed. The text is MUCH to big, and seems to be that way simply to fill up an entire word bubble. It compromises the 'intelligent conversation' between the cast. They all talk like cavemans. Speaking of which, none of them ever open their mouths to talk. Your latest one features a man speaking with his teeth clenched. Ditch the 'recent files.' #123 showed a more feminine face (almost but not quite cute) by shortening the woman's face. I don't know why it worked out that way.... but it did. For one, ditch the strong cheekbones that make all your female characters look like Joan Rivers. I hardly saw the animation in one of your cartoons.... it doesn't exactly work if you have to point it out to the audience.

And another, very large thing..... don't send everyone messages informing them of your site change. I opened up my messages to see a shameless plug, which can really destroy one's reputation. It's better to spend time improving on your cartoon than showing everyone.

-chris 'c'

User avatar
YarpsDat
Cartoon Hero
Posts: 3637
Joined: Wed Oct 30, 2002 5:28 am
Location: nowhere

Post by YarpsDat »

chappy wrote:The text is MUCH to big,
this may be due to me switching resolutions.
Could you check if the size was right earlier,before #110?
chappy wrote:Ditch the 'recent files.'
???
do you mean the "recent files" image, or the navigation feature?
if you mean the feature, it's out of question.
It's mine replacement for keenspace's callendar thingy I hate with passion.
chappy wrote: I hardly saw the animation in one of your cartoons.... it doesn't exactly work if you have to point it out to the audience.
it seemed funny at the moment. ^^;
chappy wrote: And another, very large thing..... don't send everyone messages informing them of your site change. I opened up my messages to see a shameless plug, which can really destroy one's reputation. It's better to spend time improving on your cartoon than showing everyone.
^^;;;;
sorry about that.
It's just because I often tell the new threads from old by the last poster, and since I posted two times in a row, I thought you might not notice it.
sorry.

but people seem to visit my site, give me a hint or two, and then go away, and never return to check my progress, and I really wanted to hear something more than
chappy wrote:Your site is so hard to get around! Half of the links were dead, and a bunch of the pictures were missing.
and BTW:
chappy wrote:I might be repeating things I've already said
are you sure nothing has changed?
I mean, last time you criticized me on drawing women,
and Smoot says
heffaloop wrote: woohoo! You seemed to have improved on drawing women alot!

ZOMBIE USER 11832
Regular Poster
Posts: 97
Joined: Sun Feb 27, 2005 2:26 am

Post by ZOMBIE USER 11832 »

Hm... I have to agree with Chappy on the cheekbones thing... I work exclusively in Manga artstyle, but I used to work in American. Usually you don't see the cheekbones on women unless they're anorexic or have a genetic trait giong on there. If you do want to pronounce her cheekbones, do it very lightly, delicately.
Do studies on your surroundings... people, places, buildings, interesting areas or things, explosives... But while you're working on people, look mainly for the mathematics of the human body and it's construction. Measure by "heads." Usually, you want an American style comic hero to be 6-7 heads tall, and a heroine to be 5-6 heads tall (If I'm wrong, please correct me. I've gotten to do it where I do it by eye now, and have forgotten the measurements.). The chest should be two heads wide... and from collarbone to groin should be 2 to 2 1/2 heads.
Drawing people on the side of the street can be fun, but you have to learn to draw fast. Basically sketching the position of the body, then filling in the rest from memory later. That'll also help you with your characters in making them seem more realistic, more "Balanced." Think about the center of gravity of the character (normally at the midsection, a little above the belly-button when standing) and the "Plumb line" (An imaginary line drawn from the head of the character down the body indicating balance... or something. It's been a while since I read an art book... Usually your character will line up their head with their foot for balance when standing, say, with their hands on their hips. When doing studies of people, look for the plumb line. You'll see people create this imaginary line unconsciously.)
And remember, physics in comics can be your best friend... or your worst foe.
(Having to learn all this stuff can drive people crazy, but as they say, the greatest artists in the world were insane.) img src="http://www.upperdeckleague.com/BDK/html ... /goofy.gif">
And have fun with it. That's the main thing that matters.
<img src="http://www.upperdeckleague.com/BDK/html ... adbang.gif">

Post Reply