Quality Query
So, change the deadline. Simple enough. It's not like we're going to hunt him down and skin him alive if he doesn't draw a strip three or four times a week. At least, <I>I'm</I> not going to.<P>Of course, if he draws any more strips like this one ... *low rumble* (Sorry. The guy's face <i>really</i> got to me.)<p>[This message has been edited by aglauros (edited 04-11-2001).]
Nobody is talking here. *nose twitch* So I might as well.<P>I appreciate that you're busy, Mike, but ... my vote is, quality before quantity. I have great patience when it comes to comic strips, and today's strip just doesn't compare to yesterday's. Please, please, <i>please</i> take your time and do a good job. We'll pimp Parthenos for ya during the tough times. *grin* Or maybe even do fan art to fill in the gaps *thinks Acid Reflux for some odd reason * ... anyone capable? *wondering about her own meager skills*<P>Anyway. Just a thought. Later.
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The classic Nintendo slogan "Quality over quantity"<P>Yea, this is definetly the way to go in matters of art. Why do you think so much crap gets pushed out the door in hollywood?<P>Then again, mike IS a techie, and those people worship deadlines like deities <IMG SRC="http://www.keenspace.com/forums/wink.gif">
Yeah. It's tricky, though: I find if I go too slowly (in terms of strips per unit time) <I>I</I> start getting impatient, and things don't start going slower, they start getting <I>grainier</I> (or something), with more trying to happen in each strip and important stuff getting lost.<P>So--I dunno. I need to find someplace to compromise, I think; or at least find places that'll be able to give if necessary--work's been really pretty relaxed since I started the comic, with me working weekends and (early) evenings only when there was something I really <I>wanted</I> to do. But there will be crunch times in the future, and it'd be nice to be ready for it in advance.<P>A ha ha ha ha! Such denial.<P>mike