Narf the Mouse wrote:They seem pretty simple to read to me.
[W] = Weapon damage, n[XdY], n * XdY. If your weapon does 1d10, then that's 1d10 damage. If your weapon does 2d6, then that's 4d6 damage.
Thunderhowl wrote:I think the sheet looks fine. I don't understand any of it so far, but I'll pick it up in time I'm sure.
I think the frustrating thing about 4e is that instead of playing a light, dashing swashbuckler, I'm now playing a Tank with a gimped build.
Narf the Mouse wrote:http://mouseproducedgames.com/Rowan.pdf
I also left explanatory notes. There's other magic items that could be chosen; feel free to give me pointers on what you want. You get one of your level +1, one of your level and one of your level -1 when you start at higher than level 1. (They simplified that. A lot. I like that. Making high-level characters is now *Fun*) You also get GP equal to a magic item of your level -1.
Narf the Mouse wrote:Adventuring Equipment: They stuck the generally-useful stuff into a Standard Adventurer's Kit so you can buy the list with one entry. Other than that, starting at higher levels you pretty much point and grab for mundane stuff. You're at level 2, though, so don't get carried away. I'll translate the list into 4e terms. Stuff like Alchemists Fire isn't in the PHB; hopefully, it will be back in a sourcebook.
Narf the Mouse wrote:Back to Thunderhowl: So - What do you want? A Daily power that gives you 2d6 + Con mod Temporary HP? (About even with the Regen, considering the Regen only gets you up to half - IF you can keep your damage-taking down.)
Thanatos5150 wrote:Hey, guys.
I'm really, really, sorry for dropping, Work side-swiped me with a damn'-near six-month deployment.
Yes, thats on a ship, in the middle of the coean, with really shitty internet...
Working.
I think this is the first time I've even pulled up Weregeek, since.
Whats the haps? Are Tom and Thunderhowl the only two left?
EDIT:
4e games, to-hit & damage - weapon attacks:
Basically a raw STR vs. AC check. You're level two, so your BAB is one.
the formula is something like:
(L0.5)+STR Bonus+Proficency+Misc Modifiers where L= Your character Level
As for Damage, I don't know that too well, as far as I know, its just |W|+STR Mod.
The only char I've "rolled up" (Okay, it was point-Buy!) is a Wizard. Damage is right there in the spell descrip.
Thunderhowl wrote:Thanatos5150 wrote:Hey, guys.
I'm really, really, sorry for dropping, Work side-swiped me with a damn'-near six-month deployment.
Yes, thats on a ship, in the middle of the coean, with really shitty internet...
Working.
I think this is the first time I've even pulled up Weregeek, since.
Whats the haps? Are Tom and Thunderhowl the only two left?
EDIT:
4e games, to-hit & damage - weapon attacks:
Basically a raw STR vs. AC check. You're level two, so your BAB is one.
the formula is something like:
(L0.5)+STR Bonus+Proficency+Misc Modifiers where L= Your character Level
As for Damage, I don't know that too well, as far as I know, its just |W|+STR Mod.
The only char I've "rolled up" (Okay, it was point-Buy!) is a Wizard. Damage is right there in the spell descrip.
Hey...no worries man, we at least knew that you would be unable to post frequently. Welcome back! Tom and I are the only ones left, but if you can convert your character to 4e, I'm sure we'd welcome you back with open arms.
Regarding the math above...uh...so I roll a d20? If I roll it, can you guys tell me if I hit or anything? Math=Hard. I'm one of those guys who learns how to play a game by doing it, rather than having someone explain it to me. I'm sure I'll be ok after a combat or three.
If I understand what you said, I roll a d20, add 1 for my level (2x0.5), add my STR bonus, add my proficiency bonus (whatever that is) and add my Misc. Modifiers (whatever they are). That sound right?
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