(( edited to remove my opinion ))
do you like or hate CGI based comics
and why?
( this is based on story / art NOT seperating them )
thats what photoshop is for ( guassian blur ) i use that to indicate highspeedJops wrote:I'm not against CGI comics, i've even seen a few quality ones i really enjoyed.
The problem with CGI comics is that they tend to feel too "plastic". You have all the photo-realistic images with characters still looking somehow unnatural.
Also, the lack of action-lines give it a static feel: for example, characters that are supposed to be fighting, often look like they're just standing there in an action pose, as they're actually doing.
I think there are the main issues against CGI comics, and what makes lots of readers not feeling comfortable with them.
I was a digital art student and we worked with Maya for building characters, sets, textures, and made everything by hand. We had to model, rig, program, texture, etc etc, our own characters, sets, animation, effects, etc etc, and it took longer than a month to create the basic parts to fill the scene.i know some see it as a short cut or "lazy" nothing could be farther from the truth , i have spent as long as 6 hours making a character and longer still on textures and making "sets"
Just going out on a limb here, but I imagine that Pixar has full-time highly trained teams of animators working together for several years on high-quality software, which is probably not something your Average Jo can really do in their spare time.c.w. wrote:Why doesn't anyone do CG comics more like Pixar's stuff, or using abstract cubes, or something OTHER than uncanny valley people?
suckage can happen no matter what the medium - however - i think more the question is , do you feel CGI comics should be held in the samne regard as handdrawn - after all they both take workNakedElf wrote:I have no doubt that CGI is a lot of work--but if I like a comic, I don't care *how* much work went into it. I like Dinosaur Comics and XKCD, after all.
Most CGI comics I've seen have a similar feel to them as a book of movie stills. The visuals can be absolutely astounding, but the net effect is still a bit jarring. And if my brain is constantly going 'ergg' while reading a comic, that's not good.
Just going out on a limb here, but I imagine that Pixar has full-time highly trained teams of animators working together for several years on high-quality software.c.w. wrote:Why doesn't anyone do CG comics more like Pixar's stuff, or using abstract cubes, or something OTHER than uncanny valley people?
Even still, I think a Shreck comic done out of still frames from the movies would look awkward.
I like the idea of an abstract CGI comic, although I have to wonder if it would be worth all of the extra effort. Why not just be lazy and draw a cube the old fashioned way?

Why is that a concern? Some people have that reaction for manga comics, others have for fantasy comics, slice-of-life comics, gaming comics, etc etc etc. But people prejudice because it actually saves a lot of effort for them, if you don't like CGI that doesn't mean that there isn't one or two in a crowd that you wouldn't like, but it means that it's not worth doing through dozens of them that you don't like, just to find one that you do. One's enjoying of comic, after all, isn't defined only by objective it's good/it's not good of the comic, but also by his own personal taste.datachasers wrote:there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...
I don't know about saying 'the only difference is in the finished product'. If i gathered up all my old comic books, my manga, artbooks, and some old images and spliced them together, i'd probably get laughed outta dodge...suckage can happen no matter what the medium - however - i think more the question is , do you feel CGI comics should be held in the samne regard as handdrawn - after all they both take work
they both can suck or be fantastic
there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...
VIIStar wrote:I don't know about saying 'the only difference is in the finished product'. If i gathered up all my old comic books, my manga, artbooks, and some old images and spliced them together, i'd probably get laughed outta dodge...suckage can happen no matter what the medium - however - i think more the question is , do you feel CGI comics should be held in the samne regard as handdrawn - after all they both take work
they both can suck or be fantastic
there really isnt much of a diffrence except for the finished product
and i do wish people would at least not go " YUCK its a cgi comic" and give it a chance ... keep a open mind ...
I think the way to help CGI comics would be to not use stock models. (i couldn't think of that word earlier)

But... that's like saying "Why should I invent my own drawing style when I can just rip off Harold Foster".datachasers wrote:i think one of the reasons ( i know one of mine is ) is that "stock" models are a heck of a lot cheaper and easyer to use as a "default" human body , why re-invent the wheel ?
not quite - ripping off harold foster would be wrong -mcDuffies wrote:But... that's like saying "Why should I invent my own drawing style when I can just rip off Harold Foster".datachasers wrote:i think one of the reasons ( i know one of mine is ) is that "stock" models are a heck of a lot cheaper and easyer to use as a "default" human body , why re-invent the wheel ?
... but but but.... that's the fun part!! ;__;not to mention rigging and bones are already done as well .