I get the feeling that you're not quite ready for a full review yet... but you posted in this thread, so here goes
The Art
Hmm... Okay, I don't want to sound harsh from the get-go... but I'm going to anyway.
Your art is not very good. There, I said it.
Glancing at your FAQs, you're pretty in touch with that fact. However, many artists say that they're bad artists in secret hope that someone will refute them and tell them that their art is awesome. I'm not going to do that. Your art style doesn't need polishing so much as it needs a full body job.
And saying that you have bad art does not make it excusable. People read comics to see pretty pictures to go along with a good story or funny jokes. If your drawing is not up to this task, write a book instead.
Of course, there has been some improvement in your style since the beginning, so I am aware that you are trying. You're just new; drawing is as much an issue of practice as it is an issue of talent. In order to develop your eye, practice by mimicking your favorite webcomics. I mean, print out pictures of the characters and
trace them like there's no tomorrow. Pay attention to how your favorite artists (especially if they're furry artists) work with line and character design. How do they deal with the different character heads of the same species? How do they render different species? How does perspective change the apparent shape of the head? Learning how the good furry artists do it will help you unlock that mystical secret of drawing in an appealing manner. Also, practice drawing
real animal heads too, so you learn what the animals look like in real life, instead of how cartoons tend to represent them.
One major issue in your art is that you can never figure out what's going on. This is mainly because your panels lack backgrounds. Sure, some have extra props, occasionally... but you continually fail to provide us with a sense of where we are. I've had this problem in my comic too... and it can be fixed by making your backgrounds more detailed. Add windows and cabinets if you're in a house, tables and wall paintings if you're in a cafe, and aisles and other people when you're in a shop. Backgrounds are a pain in the butt, I know, but your comic is hurting because of their lack.
Now, if you decide to add more detail to your backgrounds, I suspect you will come across a new problem, and that is distinguishing between objects. You use very thick lines, so details will inevitably get lost. Therefore, you should try drawing and scanning bigger. Invest in some nice Micron pens so that you have different thicknesses (thick pens for main outlines and thin ones for details. Mmm...).
Also, I suggest you download a copy of the GIMP (a free Photoshop-wannabe), and read some tutorials on how to color with it. The color helps greatly with the "I can't tell who is who" problem, but it generates the fresh problem of having those little white artifacts along the lines. Coloring with layers gets rid of those annoying little jaggies.
When all is said and done, it takes
years, even
decades, to fully develop your art style. So don't think that poor art means you'll never get better. I've been drawing for ten years, and my art is merely mediocre, by CG standards; and besides, everyone was new at one point. Drawing takes a lot of effort to learn, and a lot of good quality time with the pencil and sketchpad to develop your artistic eye. If you're serious about drawing, you can only keep working at it and hope that time will tell its tale.
The Writing
You're lucky I caught your review, I think. I don't mind furries, or gays. In fact, I have elements of both in my own comic. So no flames here about your choice in subject matter, at least.
You've got a spark for gag writing, I think. Some of these jokes made me chuckle ("Let's go back to where life made sense. Hi, I'm Greg.") But as I said before, your art really hampers your writing. Some of your jokes that rely on visual cues are completely lost, because I can't tell what those cues are. The characters are kind of hard to tell apart, despite being different hairstyles and... well... species (The one exception is the fairy drag queen, of course). This, too, makes the writing hard to comprehend. See above for suggestions.
Storywise, I'm not sure if this is supposed to be a gag-a-day or a gag-but-with-a-story comic. Most gag comics switch between, so it's no big... but try not to make us jump too much in logic by teleporting us to random places with no warning. In story comics, segueways are essential.
Now, time to talk about your biggest writing flaw: self-insertion. You break the fourth wall. A lot. And you're aware of it. "The Authour," as indicated by a floating goatee and glasses, makes appearances to joke/make excuses about late comics and haituses. This is a huge comic no-no. As readers, we don't know you, so there is no connection between us and "The Authour." Self-insertion just feels injokey and lame.
It is not funny, so stop doing it. Furthermore, making excuses for missing or late comics is annoying, especially when you're reading straight through the archives like I did. The readers don't really care why the comic is late; they don't care that you have a real life outside that comic, because the comic is the only way they know you. If you can't keep up with your schedule,
change it. I would rather have less frequent updates than all these annoying MSPaint "oh ho the Authour is making more excuses because he has a real life that makes him too busy to be reliable isn't that funny?" pages.
Website:
The website can be summed in one word: "blah." It's still the default, for heaven's sake, with a couple text links thrown in.
It may not seem like your website is that important... but this is fallacious thinking. Your website is an integral part to the presentation of your comic. This blanky-blah site with text links tells me that you're someone who doesn't really care about your comic. You've maybe delved into html once or twice, just to attach those links haphazardly at the bottom of the page.
This webpage needs some tender loving care, and badly. Give that to it by doing some quick
html tutorials and sprucing up your site with a personal touch. If you're feeling particularly adventurous, make some buttons and "extras" pages. Look at your favorite webcomics to get a feel for what is effective and what isn't.
Your navigation is iffy. Granted, you've got the standard "next" "last" "previous" and "first" buttons in there... but I'd like to see somewhere you can go to get to a specific comic: an "Archives" page, if you will. Other extras pages, such as a "cast" page, are usually appreciated. "Cast" pages are especially important when you have a lot of characters. Again, look at your favorite comic sites to see what they do about it.
I realize that you don't have a lot of time to work on this... I understand the issue. I'm a college student too. But running a webcomic is a hobby that you need to be devoted to, or it just won't work. Make time in your schedule to work on the comic, or update on a less strenuous clock.
I'm sorry if anything seems harsh in this post. My inner webcomic critic tends to be pretty blunt, even if my self-consciousness attempts to sugar-coat it. This post was made with the assumption that you had ambitions about your comic, so if you don't, feel free to ignore it.
Whatever you do, good luck with it.