Paint Community - Round 1
- Stinkywigfiddle
- Cartoon Hero
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Updated. Click here to see the whole world
KatNorth
Previous points: 6
+6 for the update
Total points: 12
Mort
Previous points: 20
+2 for the update.
Tota points: 22
KatNorth
Previous points: 6
+6 for the update
Total points: 12
Mort
Previous points: 20
+2 for the update.
Tota points: 22
Last edited by Stinkywigfiddle on Sat Sep 30, 2006 12:03 pm, edited 1 time in total.
- The Mortician
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- Stinkywigfiddle
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- McDuffies
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There's too much awesomeness in such small space.stinkywigfiddle wrote:Updated. Click here to see the whole world
It'd be funny if there was a way to do that realtime... so like that you could see people lifting buildings and stuff.
Doesn't Flash have an "animate" option? It's not as good as hand-done animation, but maybe it would be interesting for transitional scenes between different stages.
Village Idiot Vs World webcomic and other works of art
“Life’s journey is not to arrive at the grave safely in a well-preserved body, but rather to skid in sideways, totally worn out, shouting, ‘Holy shit! What a ride!’ "
~Mavis Leyrer
“Life’s journey is not to arrive at the grave safely in a well-preserved body, but rather to skid in sideways, totally worn out, shouting, ‘Holy shit! What a ride!’ "
~Mavis Leyrer
- Stinkywigfiddle
- Cartoon Hero
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ZOMG Thiz iz soooo kewl!
I have a couple ideas too!
1) Purchasing the land: divide the land into lots, assign point value to each, and sell them whole, instead of selling the land by pixels - someone suggested that before, and I think that's a good idea.
The dividing line is a 1 pixel buffer between lots, unless both owners agree. (or if both lots are owned by the same person)
1a) Some lots would be nominated start spots, they'd be available for free to new players, and for exorbitate price for other players.
1b) You could buy a lot next to your territory for regular price, and a distant lot for double price.
1c) Since you assign prices, you can make cool places, or places with stuff, cost more.
2) Earning points.
Of course, it's basically an attempt to codify and measure artistic merit and things like gameplay and community value, so it's a pretty much lost cause, but still, I have some ideas:
2a) One idea would be to rate changes by size,complexity, style and staying in character.
Size and complexity go together, basically it's an estimate of how long it took to draw/inwent. It's rated from 1 (eg. drawing 2 red pixels and calling that an apple), through 2 (eg. small thing), 3 (medium size thing, or a really cool small thing), 4(something big and cool) to 5 (Extremly complicated, shaded and stuff and huge structure)
The style and staying in character estimate how well it fits into the paint world.
It goes from +2 (growth/development of a pre-existing item), +1(appropriate item), 0 (slightly weird), -1 (slightly random), -2 (completly random or plain wrong)
And the point score would be awarded according to a table like this:
*(for negative style scores, only the size would matter, not complexity)
It could also help the economy.
Let's say rkolter created these bird-horse-trees, and you want one to ride your obstacle course.
You could create one: -2 (wrong for stealing... UNLESS of you're another mad scientist spying on rkolter with a telescope, or something. Then it's +1 for staying in character) size 3, style -2 -> value -3 points.
Or you could buy one from rkolter for 1 point...
2b) An other, though similar idea would be to substract points during "construction" based on the size, and LATER award points for technical value and artistic impression.
(See included file for graphs) (Artistic impression is anywhere between 0 to 10 points)
The downside is that the world could get quite inert untill people amassed some points.
Some cool feats would be impossible (like a mysterious castle growing over night).
And it'd be heading towards a game and away from collaboration project.
So, like, these are my ideas.
'n stuff
I have a couple ideas too!
1) Purchasing the land: divide the land into lots, assign point value to each, and sell them whole, instead of selling the land by pixels - someone suggested that before, and I think that's a good idea.
The dividing line is a 1 pixel buffer between lots, unless both owners agree. (or if both lots are owned by the same person)
1a) Some lots would be nominated start spots, they'd be available for free to new players, and for exorbitate price for other players.
1b) You could buy a lot next to your territory for regular price, and a distant lot for double price.
1c) Since you assign prices, you can make cool places, or places with stuff, cost more.
2) Earning points.
Of course, it's basically an attempt to codify and measure artistic merit and things like gameplay and community value, so it's a pretty much lost cause, but still, I have some ideas:
2a) One idea would be to rate changes by size,complexity, style and staying in character.
Size and complexity go together, basically it's an estimate of how long it took to draw/inwent. It's rated from 1 (eg. drawing 2 red pixels and calling that an apple), through 2 (eg. small thing), 3 (medium size thing, or a really cool small thing), 4(something big and cool) to 5 (Extremly complicated, shaded and stuff and huge structure)
The style and staying in character estimate how well it fits into the paint world.
It goes from +2 (growth/development of a pre-existing item), +1(appropriate item), 0 (slightly weird), -1 (slightly random), -2 (completly random or plain wrong)
And the point score would be awarded according to a table like this:
Code: Select all
1 2 3 4 5
+2 +2 +4 +6 +8 +10
+1 +1 +2 +3 +4 +5
0 0 +1 +2 +3 +4
-1* 0 -1 -1 -2 -2
-2* -2 -2 -3 -3 -4
It could also help the economy.
Let's say rkolter created these bird-horse-trees, and you want one to ride your obstacle course.
You could create one: -2 (wrong for stealing... UNLESS of you're another mad scientist spying on rkolter with a telescope, or something. Then it's +1 for staying in character) size 3, style -2 -> value -3 points.
Or you could buy one from rkolter for 1 point...
2b) An other, though similar idea would be to substract points during "construction" based on the size, and LATER award points for technical value and artistic impression.
(See included file for graphs) (Artistic impression is anywhere between 0 to 10 points)
The downside is that the world could get quite inert untill people amassed some points.
Some cool feats would be impossible (like a mysterious castle growing over night).
And it'd be heading towards a game and away from collaboration project.
So, like, these are my ideas.
'n stuff
You do not have the required permissions to view the files attached to this post.
You are the Non. You must go now, and never return."
"1.Scan in high res 2.tweak with curves,levels or something to clean up the scan (or use channel mixer to remove blue pencil lines) 3.Add colour using a layer set to multiply. 4.Add wordbubbles and text as vector shapes. 5. Merge all layers. 6.resize to the web size. 7. Export/Save for Web" that's all I know about webcomicking.
"1.Scan in high res 2.tweak with curves,levels or something to clean up the scan (or use channel mixer to remove blue pencil lines) 3.Add colour using a layer set to multiply. 4.Add wordbubbles and text as vector shapes. 5. Merge all layers. 6.resize to the web size. 7. Export/Save for Web" that's all I know about webcomicking.
We've been doing that, and then you buy pixels next to the lot that you bought.YarpsDat wrote:ZOMG Thiz iz soooo kewl!
I have a couple ideas too!
1) Purchasing the land: divide the land into lots, assign point value to each, and sell them whole, instead of selling the land by pixels
We've been doing that too, minus allowing other players to buy them.YarpsDat wrote: 1a) Some lots would be nominated start spots, they'd be available for free to new players, and for exorbitate price for other players.
- Stinkywigfiddle
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- The Mortician
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- MoonMistGuardian
- Regular Poster
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- Stinkywigfiddle
- Cartoon Hero
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I don't know if I'm considered a "big player", but I was one of the first players and the first to submit anything to the museum. Does that count for anything?
I haven't really had time to update my land at all in this round, but my schedule looks better now, so I'd have plenty of time if you wanted to start another round.
Also, shouldn't this be in the gaming forum now? It is a game after all. (And a fun one at that )
I haven't really had time to update my land at all in this round, but my schedule looks better now, so I'd have plenty of time if you wanted to start another round.
Also, shouldn't this be in the gaming forum now? It is a game after all. (And a fun one at that )
- Stinkywigfiddle
- Cartoon Hero
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- The Mortician
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- Rkolter
- Destroyer of Words (Moderator)
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I would like to make another two suggestions:
1) Limit points. You mentioned you might stinky.
2) Allocate more, smaller plots of land and do away with the 'buy a pixel' thing (just a thought - makes it less confusing)
3) Much wider distances between starting positions. We didn't do much with each other as neighbors, so having the extra land means we can widen our works without chewing into land someone else may want.
1) Limit points. You mentioned you might stinky.
2) Allocate more, smaller plots of land and do away with the 'buy a pixel' thing (just a thought - makes it less confusing)
3) Much wider distances between starting positions. We didn't do much with each other as neighbors, so having the extra land means we can widen our works without chewing into land someone else may want.
- Stinkywigfiddle
- Cartoon Hero
- Posts: 3479
- Joined: Fri Jan 01, 1999 4:00 pm
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