by Vaporisor on Fri Apr 18, 2008 11:35 pm
Been playing RPG's for so long that I pretty much random everything, even games I GM. To keep my DMing interesting, I improv to roll and create everything ingame and net it together, very little prewriting.
Anyways, most interesting character ever is one that got rolled for my latest DnD game I was involed in.
I ended up rolling a half orc wizard. I got an 18 in strength so boosted to a 20 and 18 in int, dropped to 16, darn orciness.(boosting that with stats so now it is 18). Specialized in abjuration, prohibited for evocation and necromancy. No fireballs for my character. I ended up taking a level in Barbarian so he could rage and use simple and martial weapons. Choice is a guisarme, great axe and longbow comp. Combine permanency for enlarge, and choice skill selection makes it main dps melee fighter. was pretty funny when I took on an ogre at lvl 5 one on one and beat it. Skills chosen are now allowing me to spring attack and whirlwind. also have quick draw. throw in a couple of buff spells and special gear, he can move 30 ft, attack with reach of 20, then jump back another thirty hitting with a strength of 32!
In all honestly, how many people have played campaigns where using only the core rule classes, skills, etc (I never use outside of them, too much of a traditionalist) have had their magic caster as main tank?
one lvl barbarian, rest lvl wizard. Str 20, int 18. Spell book in one hand, greataxe in other.
I mean really? Is there a better half orc?