What DnD spells do you like?

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What DnD spells do you like?

Postby Occupant on Mon Jan 28, 2008 6:08 pm

Favorite spells.

My favorite from the wizard list

Lev. 0. Prestidigitation. The ultimate cantrip. Clean, cook, dust corridors to cover your tracks, disguise your odor, makes it awesome.
Lev 1. Mage Armor
Lev 2. Scorching Ray (I use Arcane Study from PH2 and pack metamagic on it) second Rope trick. Never adventure without it.
Lev 3. It's a toss up between dispel magic and fly.
Lev 4. Scrying. I live for scrying. But I like Polymorph for that AC boost.
Lev 5. Wall of Force. For battlefield control. Fabricate, just because.
Lev 6. True Seeing and Dispel Magic, greater. Tons of cool spells.
Lev 7. Teleport Greater, Delayed Blast Fireball, later Reverse Gravity.
Lev 8. Mind Blank, Polymorph Any Object
Lev 9. Time stop, shapechange.
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Postby Narf the Mouse on Mon Jan 28, 2008 7:14 pm

Colour Spray, Wish. High power, both of them.
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Postby Occupant on Mon Jan 28, 2008 7:55 pm

Narf the Mouse wrote:Colour Spray, Wish. High power, both of them.

Sweet!
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Postby Tom the Fanboy on Mon Jan 28, 2008 9:06 pm

Prestidigitation and Mage Hand.

In the Forgotten Realms they have Launch Bolt and Launch Item, I really like those two as well.

When it gets to high levels I'm hugely fond of Wall of Force, especially back when the dome version could fit the whole party.
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Postby Punstarr on Mon Jan 28, 2008 9:10 pm

Disintegrate.
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Postby Narf the Mouse on Mon Jan 28, 2008 9:22 pm

Disintegrate is cheap. It's a 'Yoo dai!' spell.
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Postby Punstarr on Mon Jan 28, 2008 9:48 pm

But oh so powerful. We have a GM in D&D who likes to put us up against things 2-5 CRs above us.
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Postby Occupant on Mon Jan 28, 2008 10:23 pm

Punstarr wrote:But oh so powerful. We have a GM in D&D who likes to put us up against things 2-5 CRs above us.

Two or three is fine. Four or five is not a level appropriate encounter. Call Shenanigans and point it out.

Edit: Wait. How big is your party?
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Postby Narf the Mouse on Mon Jan 28, 2008 10:39 pm

If they have to pull out disintegrate, probably not that larger than normal.
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Postby Punstarr on Mon Jan 28, 2008 10:49 pm

4 players.
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Postby Xaq on Tue Jan 29, 2008 9:14 am

I have no qualms as a DM pulling out "CR-inappropriate" encounters, but that's only because I like to give the players moments when they clearly have to negotiate, bluff or run away... if the party can kill everything they encounter, the temptation is there to ALWAYS attack first and ask questions later. And that's boring as hell.
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Postby Occupant on Tue Jan 29, 2008 3:02 pm

Now you know. Always have a pop smoke and run spell...


My offensive spell strategy for a wiz. (summary)

Poor Reflex: Any blast um spell. (Giants...)
Poor Fort: Disintegrate and the like... (wiz killin')
Poor Will: Mind owning/wrecking spells... From dominate to feeblemind... (giants, and fighters and...)

Verses good saves and general use...
Scorching ray+ Feats Arcane Study (scorching ray, from PH2 lowers metamagic level costs by one), plus Energy Admixture Sonic, plus Empower, plus Maximize...
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Postby LordofArcana on Tue Feb 05, 2008 9:37 pm

I personally like the image spells because of just how much someone can do with them. The saves annoying, but being able to make a figment of "anything" lends itself to creativity very easily.
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