Awww... OK thedon.
Well if you get a computer while the party is out on the prairie your character can definitely meet up with them. Good luck man.
As luck would have it for the rest of you, I was just waiting for thedon to post before moving on. Now I'll commence with the game.
Punstarr, I finally looked up the Energy Expulsion conversions and the Super Energy Expulsion rules at the same time.
HU2 Energy Expulsion: 2d6 +1d6/level
HU2 Super Energy Expulsion: 3d6 +1d6/level, 1/round you can do a Super Blast that deals 1d6x10 +1d6/level!
Conversion Book Energy Expulsion: 1d6 MD/level
Tom's Conversion Super Energy Expulsion: 2d6 +1d6/level, Super blast deals 1d6x10 +3/level
That seems like it makes sense to me. You get all those other special abilities already so this should do fine. I think thatI will rule a specification though, you can't do the super blast when you're absorbing/channeling power into attacks. If you stand in a fire you're going to have to settle for 2d6+1d6/level for your fire bursts.
Just as a note to you guys, I don't actually have the old Rifts book. It was lost/stolen at some point when there was a big split in my old gaming group. I only have my nice big copy of the Ultimate Edition and it seems a lot of stuff that still makes sense was left out (specifically the ley line walker piloting thing). Thanks for being so cooperative guys, there's a possibility we might have to do more cross referencing in the future.