by Narf the Mouse on Fri Jun 20, 2008 2:46 pm
(I fast-forwarded here; if you would have stopped, tell me and I'll edit. For setting, I'm bringing in some (Undetermined) 4e things)
The night is still and quiet, not hinting at the blood-soaked horrors behind you. There is birdsong amid a beautiful sunset of red, yellow and orange and the quiet chirping of crickets. Leaves crunch under your feet as you slowly descend. Tracing a path down the way you come, you notice that more footprints seem to be going up, than down...Your trail leads past a creek where more people than two seem to have muddied the bank...
Scrambling down a path across a short, stony slope, you see the caravan slowly stop as the last of the light fades and you reach mostly-level ground.
The trail back to town is obvious, so you follow that, as the caravan is close to town and backtracking along the road seems easier than stumbling around the woods - Especially as the roots are taking a dislike to your feet in the dark and the moon has not risen, although torchlight is mostly bright enough.
As you reach the wall, a guard calls down "Who goes there...Oh, it's you two crazies. Gate's closed."
You call back that you're headed for the caravan and he nods, but the patrolling pair paces you along your route. The town does take security seriously, after all, here in the wilderness and far from aid. The stone of the wall is good and solid; even dwarven-work on the towers - And the rest of it is not shoddy.
You reach the town gates, which are indeed closed, with a solid watch of guardsmen, then head down the road.
The caravan is about a half-mile down the road, clearly caught by the sunset hoping to reach town. It's mostly oxen and traveling wagons; the brightly-covered wagons of a traveling halfling clan, the sturdy and practical wagons of dwarves, the carved wagons of elves and the simple wagons of humans. Clearly, the caravan is a varied enterprise, but Vidensrun is a well-known trade town and traders from the two kingdoms often meet, especially as neither kingdom has a sure enough hold to levy more than token customs and dues here.
As you approach the lights of the caravan, four guards step out of the trees as you hear footsteps jogging to the caravan. The fourth guard, you cannot say you have ever seen his kind - He is over six feet and of large bulk...And looks like an upright, miniature dragon, although without the air of threat even the benign dragons carry.
I have a
livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.