Dungeon Crawl IC thread

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Lunaroki
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Post by Lunaroki »

Rushing to my doom in the holey rat room! (1d20=3)

In his haste Simon trips in a rat hole and falls on his face. Being picked up by the collar and dumped back on his feet does not do wonders for his attitude, but he reflects that at least it's better than being in the wrong place when Jakob's flaming arrows snuffed the last of the rat swarm. Grumpily he sets about cleaning the rat gore off his knives before shoving them back in their sheaths. He grumbles in disgust.

"Stupid mechanically inclined rats."

Then an odd thought strikes him.

"Say, I wonder if the rats were the ones who built all the traps in this place? That would be really weird if they did."


OOC: BTW, wasn't their contraption tipping over last time? Whatever happened with that? Also, Invisible Castle's dice officially hate me.
Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"

Half-elves and golems and nymphs, oh my!

Narf the Mouse
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Post by Narf the Mouse »

(Oops) With a thud and a lot of clatter, the ratly mechanism tips over and falls apart, pieces scattering and/or falling into holes.
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Thanatos5150
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Post by Thanatos5150 »

Jakob straightens from his crouch and pushes the flaming arrows and corpses into the rat room with his foot, assuming the floor is made of wood, he pays special attention in his efforts to do so.
"Well, that was some rather honey-flavored revenge", he says simply, (and through a grin) as he does so.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

Narf the Mouse
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Post by Narf the Mouse »

Hmm...I thought I posted this.

The room is natural stone and full of rat-holes. As in, there's rat-holes and rat-hole sides and...Rat-holes.

There isn't a door on the other side; there's a slab of tin in a door-shape. It shows no way to open it, save by main force. (Don't know if I posted about that, though. Eh)
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Tom the Fanboy
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Post by Tom the Fanboy »

Oooh! Tin!

We can make a giant cup to sell pencils out of if this whole adventuring thing doesn't work out.
Tom the Fanboy
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"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman

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Post by Narf the Mouse »

The crunching of your footsteps on the ground produces a dry sound, rather like cereal being eaten without milk.

Thin, reedy birdsong is faintly audible from outside.

The air is still and close...

This ends your Roguelike moment.
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Thanatos5150
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Post by Thanatos5150 »

"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

Narf the Mouse
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Post by Narf the Mouse »

You disable a noise-maker! (It's a flute, attached to a bladder, in one of the holes)

You do not find any devices. However, it looks like a little tugging (with fingers) will get it open.
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Post by Narf the Mouse »

Missed one!

Korgan does not find any enemies. He does, however, find a few flies already sitting on the rat bodies.
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Thanatos5150
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Post by Thanatos5150 »

Jakob sets to slowly tugging the tin slab out towards him, just enough so he can peek through the crack that will for between slab and wall, into the compartment beyond.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

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Post by Thunderhowl »

Rowan readies his blade, torch held high, to cover Jakob as he pries the tin plate open a crack.
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"I Own you, Bitch. Know this."
And the Student was Owned,
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Tom the Fanboy
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Post by Tom the Fanboy »

Korgan strolls over to the back of the room with a smug grin, confident that he will have to step in and pry the slab of metal from the wall when the rogue fails.
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Post by FirstAidKit »

"Pry with the knees and legs, not with the back!"

Aeron sits back and writes in his notes, looking up occasionally to see how the prying is going and to make sure his bow is within arms reach.
"Nothing is ever easy."

"...You can't take the sky from me."

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Post by Narf the Mouse »

Jakob: Fumble test! (1d20 4=15)

Jakob sees a short cave-tunnel which bends sharply to the right a few ahead. The stone is granite and limestone; whatever force carved this tunnel left behind a very rough passage.

Everyone else sees Jakob peeking at something.

The rats are dead. The flies feast.
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Thanatos5150
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Post by Thanatos5150 »

Jakob slips inside, his crossbow at the ready and ghost-walks down the passage:

First we Hide, then we move silently. (1d20 8=18, 1d20 8=21)

EDIT> Forgot to factor in my "Stealthy" Feat. The rolls should be 20 and 23, respectivly.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

Narf the Mouse
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Post by Narf the Mouse »

After the sharp bend, the path curves slowly to the right. Just as the bend would move out of sight, you see an acute intersection with another tunnel, the two flowing together and then apart. The second tunnel is larger; the floor dips down about three feet over about seven feet across.

You think there might be something beyond that. This second section of tunnel is straighter.

Also, you are vewy quiet and hidden. You don't see any rabbits, however.
I have a livejournal

'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Thunderhowl
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Post by Thunderhowl »

Rowan waits at the door, listening intently Listen Check! (1d20+1=15), ready to spring into action and rush forward to join Nightbreeze in combat.
A Zen Koan:
A Master said unto his Student,
"I Own you, Bitch. Know this."
And the Student was Owned,
And Knew it.
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Narf the Mouse
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Post by Narf the Mouse »

Hmm...'Slips inside' would imply that the slab was left in place.
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'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.

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Tom the Fanboy
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Post by Tom the Fanboy »

Korgan picks up the slab of tin by one side and slowly lowers it to the ground so that it covers part of the floor.

(this should make it easier to walk across the crazy holes.)
Tom the Fanboy
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Thanatos5150
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Post by Thanatos5150 »

Yes, I did leave the door in place.
Jakob casts a wary eye and an alert ear down the second tunnel, the one with the elevation change.
Assuming nothing out of the ordinary, Jakob stalks down that corridor. Before the elevation change, the rogue searches for traps.

Spot and Listen for any baddies. (1d20+5=6, 1d20+5=6)

Searching for traps. (1d20+7=10)

Wow, BAAAD rolls.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

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