Dungeon Crawl IC thread
- Lunaroki
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Rushing to my doom in the holey rat room! (1d20=3)
In his haste Simon trips in a rat hole and falls on his face. Being picked up by the collar and dumped back on his feet does not do wonders for his attitude, but he reflects that at least it's better than being in the wrong place when Jakob's flaming arrows snuffed the last of the rat swarm. Grumpily he sets about cleaning the rat gore off his knives before shoving them back in their sheaths. He grumbles in disgust.
"Stupid mechanically inclined rats."
Then an odd thought strikes him.
"Say, I wonder if the rats were the ones who built all the traps in this place? That would be really weird if they did."
OOC: BTW, wasn't their contraption tipping over last time? Whatever happened with that? Also, Invisible Castle's dice officially hate me.
In his haste Simon trips in a rat hole and falls on his face. Being picked up by the collar and dumped back on his feet does not do wonders for his attitude, but he reflects that at least it's better than being in the wrong place when Jakob's flaming arrows snuffed the last of the rat swarm. Grumpily he sets about cleaning the rat gore off his knives before shoving them back in their sheaths. He grumbles in disgust.
"Stupid mechanically inclined rats."
Then an odd thought strikes him.
"Say, I wonder if the rats were the ones who built all the traps in this place? That would be really weird if they did."
OOC: BTW, wasn't their contraption tipping over last time? Whatever happened with that? Also, Invisible Castle's dice officially hate me.
Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"
Half-elves and golems and nymphs, oh my!
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"
Half-elves and golems and nymphs, oh my!
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- Cartoon Hero
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(Oops) With a thud and a lot of clatter, the ratly mechanism tips over and falls apart, pieces scattering and/or falling into holes.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Thanatos5150
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- Location: Honshu, Japan
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Jakob straightens from his crouch and pushes the flaming arrows and corpses into the rat room with his foot, assuming the floor is made of wood, he pays special attention in his efforts to do so.
"Well, that was some rather honey-flavored revenge", he says simply, (and through a grin) as he does so.
"Well, that was some rather honey-flavored revenge", he says simply, (and through a grin) as he does so.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
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- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
Hmm...I thought I posted this.
The room is natural stone and full of rat-holes. As in, there's rat-holes and rat-hole sides and...Rat-holes.
There isn't a door on the other side; there's a slab of tin in a door-shape. It shows no way to open it, save by main force. (Don't know if I posted about that, though. Eh)
The room is natural stone and full of rat-holes. As in, there's rat-holes and rat-hole sides and...Rat-holes.
There isn't a door on the other side; there's a slab of tin in a door-shape. It shows no way to open it, save by main force. (Don't know if I posted about that, though. Eh)
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Tom the Fanboy
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- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
The crunching of your footsteps on the ground produces a dry sound, rather like cereal being eaten without milk.
Thin, reedy birdsong is faintly audible from outside.
The air is still and close...
This ends your Roguelike moment.
Thin, reedy birdsong is faintly audible from outside.
The air is still and close...
This ends your Roguelike moment.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Thanatos5150
- Regular Poster
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- Joined: Mon Jun 05, 2006 6:51 am
- Location: Honshu, Japan
- Contact:
After gleefully kicking rat corpses about, Jakob approaches the tin slab and checks it out.
Search Check for traps! (1d20 7=21)
Search Check for a device to open the door! (1d20 7=11)
And this is how we Disable any offending Devices! (1d20 7=24)
Search Check for traps! (1d20 7=21)
Search Check for a device to open the door! (1d20 7=11)
And this is how we Disable any offending Devices! (1d20 7=24)
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
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- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
You disable a noise-maker! (It's a flute, attached to a bladder, in one of the holes)
You do not find any devices. However, it looks like a little tugging (with fingers) will get it open.
You do not find any devices. However, it looks like a little tugging (with fingers) will get it open.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
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- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
Missed one!
Korgan does not find any enemies. He does, however, find a few flies already sitting on the rat bodies.
Korgan does not find any enemies. He does, however, find a few flies already sitting on the rat bodies.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Thanatos5150
- Regular Poster
- Posts: 570
- Joined: Mon Jun 05, 2006 6:51 am
- Location: Honshu, Japan
- Contact:
Jakob sets to slowly tugging the tin slab out towards him, just enough so he can peek through the crack that will for between slab and wall, into the compartment beyond.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
- Thunderhowl
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- Tom the Fanboy
- Cartoon Hero
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- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
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Korgan strolls over to the back of the room with a smug grin, confident that he will have to step in and pry the slab of metal from the wall when the rogue fails.
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
- FirstAidKit
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- Cartoon Hero
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- Joined: Tue Apr 17, 2007 1:32 am
Jakob: Fumble test! (1d20 4=15)
Jakob sees a short cave-tunnel which bends sharply to the right a few ahead. The stone is granite and limestone; whatever force carved this tunnel left behind a very rough passage.
Everyone else sees Jakob peeking at something.
The rats are dead. The flies feast.
Jakob sees a short cave-tunnel which bends sharply to the right a few ahead. The stone is granite and limestone; whatever force carved this tunnel left behind a very rough passage.
Everyone else sees Jakob peeking at something.
The rats are dead. The flies feast.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Thanatos5150
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Jakob slips inside, his crossbow at the ready and ghost-walks down the passage:
First we Hide, then we move silently. (1d20 8=18, 1d20 8=21)
EDIT> Forgot to factor in my "Stealthy" Feat. The rolls should be 20 and 23, respectivly.
First we Hide, then we move silently. (1d20 8=18, 1d20 8=21)
EDIT> Forgot to factor in my "Stealthy" Feat. The rolls should be 20 and 23, respectivly.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
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- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
After the sharp bend, the path curves slowly to the right. Just as the bend would move out of sight, you see an acute intersection with another tunnel, the two flowing together and then apart. The second tunnel is larger; the floor dips down about three feet over about seven feet across.
You think there might be something beyond that. This second section of tunnel is straighter.
Also, you are vewy quiet and hidden. You don't see any rabbits, however.
You think there might be something beyond that. This second section of tunnel is straighter.
Also, you are vewy quiet and hidden. You don't see any rabbits, however.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Thunderhowl
- Regular Poster
- Posts: 535
- Joined: Mon Apr 16, 2007 2:33 am
- Location: in the Hospitality Mines
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Rowan waits at the door, listening intently Listen Check! (1d20+1=15), ready to spring into action and rush forward to join Nightbreeze in combat.
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- Cartoon Hero
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- Joined: Tue Apr 17, 2007 1:32 am
Hmm...'Slips inside' would imply that the slab was left in place.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
Korgan picks up the slab of tin by one side and slowly lowers it to the ground so that it covers part of the floor.
(this should make it easier to walk across the crazy holes.)
(this should make it easier to walk across the crazy holes.)
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
- Thanatos5150
- Regular Poster
- Posts: 570
- Joined: Mon Jun 05, 2006 6:51 am
- Location: Honshu, Japan
- Contact:
Yes, I did leave the door in place.
Jakob casts a wary eye and an alert ear down the second tunnel, the one with the elevation change.
Assuming nothing out of the ordinary, Jakob stalks down that corridor. Before the elevation change, the rogue searches for traps.
Spot and Listen for any baddies. (1d20+5=6, 1d20+5=6)
Searching for traps. (1d20+7=10)
Wow, BAAAD rolls.
Jakob casts a wary eye and an alert ear down the second tunnel, the one with the elevation change.
Assuming nothing out of the ordinary, Jakob stalks down that corridor. Before the elevation change, the rogue searches for traps.
Spot and Listen for any baddies. (1d20+5=6, 1d20+5=6)
Searching for traps. (1d20+7=10)
Wow, BAAAD rolls.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~