Anyone up for a dungeon crawl? OOC thread

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One post wonder
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Post by One post wonder »

So, if the attack roll and all those bonuses are higher that the target's armor class, the attack lands? Leave it to D&D to make smacking something over the head complicated. Feats sound cool, though. It seems a good way to give melee characters have a bit more variety.
My name made sense when I first thought it up.

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Tom the Fanboy
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Post by Tom the Fanboy »

One post wonder wrote:So, if the attack roll and all those bonuses are higher that the target's armor class, the attack lands? Leave it to D&D to make smacking something over the head complicated. Feats sound cool, though. It seems a good way to give melee characters have a bit more variety.
Actually its the simplest system I play. Everything almost everying is rolled vs a target number. In the case of combat it happens to be AC.

They call it the d20 system because anytime you do everything you roll a d20 and hope your result beats the target number for whatever you're trying to do (usually called the DC, Difficulty Class). The bonuses can get complicated but the rolls themselves rarely are.
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Wxgirl
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Post by Wxgirl »

I have to say I am a fan of feats but then again I am a classic slash and kill character lol Which reminds me I have some reading to do ^.^ (although I have been reading almost all day today @.@ just not fun stuff is all )

I would have to say DnD is not that hard to pick up ... if I can pick it up anyone can. Plus the people here are nice ... they do not make fun of you for messing up if anyhting they just help and point out for later.

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Post by Thanatos5150 »

Not remembering the THAC0 rules completely (I started playing right before v3.0 came out), I find the new system less complicated, as all it is is adding numbers to beat another number. Skills work pretty much the same way.
A task has a certain difficulty class (DC), and you get certain bonuses for how well you're trainged on a skill.
Example, fast mount.
Quickly mounting your steed is a free action (an action which takes practially zero time, and is therefore, "free", not counting against you in a combat round). The DC for this manuever is (typically, if I remember right,) 15.
Assuming you have four ranks in the skill (ride [horse])and a dex bonus of 0 (10 or 11, which is considered "average human" stats, now, instead of 12-13 being average, with the logic that an average adventurer is above-average as a person), you roll 1d20 and add four (for your training, even though you don't have a particualrly impressive governing ability, in this case DEX).
If the socres add together to meet or exceed 15, you succed in the action.

Replace "skill ranks" with "base attack bonus", and "DC" with "AC", and you have the combat system right there! (Melee and missile combat both having the governing attributes of STR and DEX, still, respectivly). Its a pretty simple, mathematical system.
Personally, I'm a fan of all classes getting more attacks per round (not just warrior-tier), and a lack of upper (er, lower for THAC0 rules) limit to AC.

I'm really a fan of streamlined saving throws, too. Any way to get rid of percentile dice makes me happy!
(This includes the thief-rogue benefit from the skill system, stupid climb 30%...)


<<EDIT: I still prefer the spontaneous casting of the old magic system, though>>
<<Also Edited: Tom, you ninja, you!>>
<<EDIT again: Enjoy your pretty colors!>>
"Justice is the Art of the Thief"
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"Weapons and armor are for those who lack skill, Honor and courage"
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One post wonder
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Post by One post wonder »

Ooh, colors! I felt that if I clicked on the red Thac0, a wikipedia article would pop up! I have to wonder what happens if you fail to mount the horse, though. Mounting it may not take up time, but falling flat on your back would.

It is amazing that so many people here were willing to help me out with that too. I am used to most internet communities being a little more elitist.
My name made sense when I first thought it up.

I apologize in advance for the inevitable awkwardness.

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Post by Thanatos5150 »

Alas, I lack the skills in BBCode, and the will to experiment at the moment, even though that "code" button looks tempting.
And failing the roll depends on the degree you fail by, DM, and hilairty quotient of the game.
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

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Post by Lunaroki »

While posts have occurred seriously out of order, everyone has posted for this round now so we're just waiting on the GM to post before the next round starts, if there is one.
Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"

Half-elves and golems and nymphs, oh my!

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Wxgirl
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Post by Wxgirl »

Yup I think everyone has posted... I think. Then next round I can go help Korgan with whatever it is he wants help with. However seeing as how I can get to the weregeek comic itself but I can still get the forums I have a feeling he thinks the forums are down.

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Post by Narf the Mouse »

No, sorry - This morning I visited a relative in the hospital and, well, I'm not feeling very enthusiastic. I hope everyone can forgive me if I put off posting for a bit (No later than tomorrow).

This will also allow for a bit more colour in the GM descriptions.

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Post by Wxgirl »

Sorry to hear that *pat pat* I have never left that place in a good mood so I completely understand. I hope that whoever you were visiting feels better and take your time with responses.

I ummmm ummmmm *lets Terra do a dance to cheer up the GM* I would send a thunderstorm your way to cheer you up but I think that only works on me.

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One post wonder
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Post by One post wonder »

I do not think anyone will hold a grudge against you because seeing someone you care about in poor condition made you a little depressed. I hope they recover quickly.

And, I think everyone loves thunderstorms!
My name made sense when I first thought it up.

I apologize in advance for the inevitable awkwardness.

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Post by Narf the Mouse »

A quick recovery is unlikely; old age is the problem. Anyway, I think I will wait till tomorrow.

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Thanatos5150
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Post by Thanatos5150 »

Hey, where is MY T-storm?
I bet get me a supercell, there, missy.
And, I have no problem waiting.
<I'm no good at the cheering people up thing>
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

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One post wonder
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Post by One post wonder »

I know what you mean, Thanatos. I mean, I want to say something for Narf, but I tend to always say the wrong things. I have been known to put holes in walls just because a pet got sick and there was nothing I could do. I have no idea how bad it would be if it were a family member instead. I guess all I can say is hold on there Narf, and hope for the best.
Last edited by One post wonder on Tue Jun 05, 2007 12:29 am, edited 1 time in total.
My name made sense when I first thought it up.

I apologize in advance for the inevitable awkwardness.

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Post by Thunderhowl »

Hey. Just as a question...how do languages work in 3.5? Do you need skill ranks to get extra languages or is it based on Int bonus or what? I left that off my sheet because I don't have the 3.5 book to look it up.
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Thanatos5150
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Post by Thanatos5150 »

I assume they work the same way as in 3.0, at least thats the way I wrote mine.
You apply INT to languages known at start of game.
humans start with only common, you add your int mod (in my case, three), and pick something on your "bonus language" list (humans: any), and your charecter is assumed to be able to speak/write/read/understand (with the exception of the illiterate, who can only speak that language.
You can use skill points to buy additional languages, and you read/write/speak/understand those, with the exception of the illiterate.
So, yeah, same way as 3.0
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~

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Post by Thunderhowl »

Thanatos5150 wrote:You can use skill points to buy additional languages, and you read/write/speak/understand those, with the exception of the illiterate.
Y'see, that's where I got confused. I thought Humans got Common for free and had to spend points for everything else. I guess I get to pick some extra languages! WOO!
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"I Own you, Bitch. Know this."
And the Student was Owned,
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Invaluable Kiwi
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Post by Invaluable Kiwi »

As do I. I'd better change my sheet a bit!

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Post by Tom the Fanboy »

Speak Language is technically considered an Int based skill that is crossclass for everyone but Bards. It just works completely differently than all the other skills.

For every level (Int bonus + ranks) of Speak Language you have you speak one additional language, apart from your racial languages. In order to speak more languages, you spend skill points when you level up. Bards spend one point per language and the other classes spend 2 points per language. Also, unless you are a barbarian, you are automatically literate in every language you speak. Barbarian must spend two skill points to gain literacy, but when they do so they are automatically literate in every language they speak (which I personally find silly but whatever).

This is familiar to the 3rd Ed players but I figured a thorough explaination would be better for the newbies.
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Post by Thunderhowl »

Tom the Fanboy wrote:Speak Language is technically considered an Int based skill that is crossclass for everyone but Bards. It just works completely differently than all the other skills.

For every level (Int bonus + ranks) of Speak Language you have you speak one additional language, apart from your racial languages. In order to speak more languages, you spend skill points when you level up. Bards spend one point per language and the other classes spend 2 points per language. Also, unless you are a barbarian, you are automatically literate in every language you speak. Barbarian must spend two skill points to gain literacy, but when they do so they are automatically literate in every language they speak (which I personally find silly but whatever).

This is familiar to the 3rd Ed players but I figured a thorough explaination would be better for the newbies.
So with an Int bonus of +1 Rowan would speak Common (as a human) and one other language, or two languages aside from common if I sank a rank into Speak Languages, correct?
A Zen Koan:
A Master said unto his Student,
"I Own you, Bitch. Know this."
And the Student was Owned,
And Knew it.
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