I'll be making a new thread when it's time to do the rolling up. Once again, let me look at the player list
FirstAidKit- ???
thedon- ???
chibiyuri- ??? Elven burster?
I'll go over your guys' stuff when you have more worked out.
Thunderhowl - Ex-CS Dogboy
OK so I found the optional breed rules in Rifts Ultimate Edition (RUE). I'm going to rule that if you take the breed bonus you have to roll on the random disadvantage table. Whether you take the breed bonuses or not you have to roll on the random height table (mwahahaha!).
German Shepherd: +1D6 IQ, PE and Spd
+15 SDC
+2 Perception
+1 Initiative
Swimming (60%)
Loves to work with humans and has a friendly disposition. Extremely loyal.
Rottwieler/Doberman: -5% track by scent
+1IQ, +1D6 PS and PE, +2D6 Spd
+20 SDC
+1 Perception
Works well with humans. Very clever and loyal.
The Mutation Abnormality chart doesn't just have disadvantages on it. sometimes they're just different. Like having physical psionics instead of sensitive, a more human appearance, being unusually large or small, bonuses to tracking and prowl, "robotic" level strength, or even just shaggier hair. So let me know if you want to risk it. I will be rolling your abnormality.
Punstarr - Heroes Unlimited D-Bee
OK since you don't have an HU book just yet let me see where we should start.
With the powers and kind of character you want you can be either an Experiment or Mutant. Technically some of the magic origins would work but I'm not going to get that complicated in Rifts.
With experiments you were either a scientist or a test subject. something went wrong and you got powers or the experiment was a success. There is a super soldier option here as well. There's charts in the books for what kind of organization is responsible for your change and what their attitude is towards you. If you're the hunted kind of super then you could have escaped to Rifts Earth to evade capture. If you are on good terms, were you built specifically to explore another dimensions (without knowing you'd be trapped there?) or did this happen on duty (see below)?
Mutants have just as many options. Say that some magic wielding supervillain ported you to Rifts to get you out of his way, you could have been a normal human and actually gotten your powers from the rifting. Or you could have just come into your powers at puberty and been blasted into the rift by the villain you were fighting.
xaq - Cybernetically enhanced minotaur
xaq I trust you have the sourcebooks you need. Which borg OCC are you going with? Combat Cyborg and Headhunter are in the base book. you mentioned being partial conversion so I thought maybe you might be a Headhunter. There's plenty of variants of these two throughout the books i'm allowing so let me know the OCC and then we can go over your specific set of augmentations. I'm guessing Legs, enhanced skeleton and a gun arm so far.
I do not suggest rolling up your characters yet. If you have a character sheet ready though, you could start filling in your racial bonuses and OCC skills and maybe your starting gear. You know, everything BUT the rolling.
Also, in RUE I have found no ruling that Major/Minor psionics eliminates skills. I am going to continue to rule that a character who has Major Psionics has taken the time to practice and enhance his psionic abilities at the detriment of his skills so he will have a reduced number of Secondary and OCC Related skills.