Dungeon Crawl - Map Thread (OC comments, IC action!)
- Thunderhowl
- Regular Poster
- Posts: 535
- Joined: Mon Apr 16, 2007 2:33 am
- Location: in the Hospitality Mines
- Contact:
- Thanatos5150
- Regular Poster
- Posts: 570
- Joined: Mon Jun 05, 2006 6:51 am
- Location: Honshu, Japan
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Thunderhowl
- Regular Poster
- Posts: 535
- Joined: Mon Apr 16, 2007 2:33 am
- Location: in the Hospitality Mines
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Thanatos5150
- Regular Poster
- Posts: 570
- Joined: Mon Jun 05, 2006 6:51 am
- Location: Honshu, Japan
- Contact:
Hey, I just chose Maximum Ranged Sneak Attack range. Can't blame me for wanting my main source of damage, can you?
"Justice is the Art of the Thief"
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
~Socrates~
"Weapons and armor are for those who lack skill, Honor and courage"
~Drunken Monk to a Paladin in the tavern. No bystanders were harmed in the ensuing brawl~
- Thunderhowl
- Regular Poster
- Posts: 535
- Joined: Mon Apr 16, 2007 2:33 am
- Location: in the Hospitality Mines
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Lunaroki
- Regular Poster
- Posts: 331
- Joined: Wed Mar 14, 2007 10:54 am
- Location: north-central PA
- Contact:
It's worse than that! We're out of women! =O
Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"
Half-elves and golems and nymphs, oh my!
Said Simple Simon to the pieman "Let me taste your ware."
Said the pieman to Simple Simon "Show me first your penny."
Said Simple Simon to the pieman "Sir, I have not any!"
Half-elves and golems and nymphs, oh my!
-
- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
Three CR one characters are only 900 XP. So it's not quite level 2 yet.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
-
- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
Too late - We're down four, which is 1200 XP.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
OK, we might have new players coming in soon. So I am expanding the map to test the forum's limits and give Narf more room to scheme (and give me complicated flavor text to ASCII).
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
After the sharp bend, the path curves slowly to the right. Just as the bend would move out of sight, you see an acute intersection with another tunnel, the two flowing together and then apart. The second tunnel is larger; the floor dips down about three feet over about seven feet across.

Why do you hate me sooooooo!?
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
-
- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
Sorry.
Erm...I should probably warn you, then. I drew the map by closing my eyes and scribbling.
Hey! That means I could scan and upload it!
Except that would be advance info. Oh well.
Erm...I should probably warn you, then. I drew the map by closing my eyes and scribbling.
Hey! That means I could scan and upload it!
Except that would be advance info. Oh well.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
-
- Cartoon Hero
- Posts: 1302
- Joined: Tue Apr 17, 2007 1:32 am
The intersection is a x-over - It's also about fifty feet down, past a slight, but noticeable curve that would conceal the first bend from view.
Yes, I know the map defies the laws of physics. However, I already drew it and...It is a dungeon crawl. Sanity and rationality don't really apply.
Or, um, it really goes steeply downward with a wonky gravity field?
Or, more specifically, it's a dungeon made by me.
I could draw a new one or rewrite the entrance and exit(s), if this annoys anyone too much.
Yes, I know the map defies the laws of physics. However, I already drew it and...It is a dungeon crawl. Sanity and rationality don't really apply.
Or, um, it really goes steeply downward with a wonky gravity field?
Or, more specifically, it's a dungeon made by me.
I could draw a new one or rewrite the entrance and exit(s), if this annoys anyone too much.
I have a livejournal
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
'Rule #2 : There is the game and there is reality. Between them is a BIG HONKING wall.' - Narshal, RPG.net, D&D alignment debate.
- Tom the Fanboy
- Cartoon Hero
- Posts: 2250
- Joined: Fri Jan 01, 1999 4:00 pm
- Location: Beaverton, OR, USA
- Contact:
no no! It is a challenge that I accepted when I started. Just tell me if the tunnels JOIN and then divert or just cross. I made three drafts of the crossing and I'm not worried about making a fourth.
join/divert=
-----..........-------
.....>------<
------.........------
Cross =
\0000/
0\00/
00><00
0/00\
/0000\
Is the bend a little twist or does it goes straight after the bend?
join/divert=
-----..........-------
.....>------<
------.........------
Cross =
\0000/
0\00/
00><00
0/00\
/0000\
Is the bend a little twist or does it goes straight after the bend?
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman