Werewolves in werewolf games are a much different story. I can accept that.
The vampire game had roleplayers and powergamers but only the powergamers played the werewolves. Yes indeed, after the restart of the game amde it ONLY VAMPIRES they snatched up the gangrel and brujah slots right away (pre-gen characters for "balance").
The werewolf player was known as "Killer Tim" and he was a very bad sort of gamer. The worst stereotype of a werewolf in a vampire game, he soured me against werewolf in general for a couple years. He actually collected character sheets of the players he killed. His idea of a brilliant game was to have his players roll up neonates who were embraced by a caitiff anarch, given 5 minutes of explanation of the embrace before ditching them, and then have the coterie get attacked by a Get Ahroun in the first half hour of play. When he got there late for the restart he was stuck with a Torreador. He ignored the character concept so utterly that by the end of the second session he had diablerized 3
vampires, a brujah, a torreador (his sire) and a NOSFERATU!
Also, the only reason he attacked me is that a random narrator thought everyone looked bored so she ran around out of game telling people to "Have Fun". His first thing was to tap me on the back and say "Sneak attack, attempt to sever" while gesturing Crinos.
I'm very bitter about anything having to do with that guy. like when he literally walked over top of my character in the Camarilla LARP. Yes, I was
I think it would be neat to play in a real werewolf game someday.
The closest I came was running a bunch of hengeyoki in Hong Kong. Which was meant to be kitchen sink but when someone will LET you play a mokole, rokea, or Technocrat, why would you play a Kuei-jin or a Vampire? Most of the players went for the brass ring and enjoyed the experience. We did have an American Glasswalker and a Tremere though, and it actually ended up being a good game despite two characters killing each other and ending the story prematurely.