live-action?
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- Regular Poster
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live-action?
I have never actually done a live-action role play, but I want to try it...I have some questions for people who have done LARPing before.
1. how do you find a live-action group in your area? I've tried Google and all I come up with is stuff like NERO, which seems intimidating.
2. what do you do for costuming? do you have to make your own, or will others help? how elaborate/expensive/realistic are costumes supposed to be?
3. how are XP and powers like spells distributed and used?
4. around how many people do a given LARP? I've heard they use NPC's who are usually inexperienced players, but do NPC's have lines/scripts/ are they given characters and costumes?
5. is it like D&D, where you make your own character and show up, or do you have to be 'cast' into a role in the story or something?
6. are there usually registration fees? are they huge?
I became emboldened, by the way, by the vampire LARP at the beginning of this webcomic, which didn't look too daunting. I'm also in an acting class and I enjoy improvisation. (the acting doesn't worry me, unless I have to learn to act in Klingon or something.)
1. how do you find a live-action group in your area? I've tried Google and all I come up with is stuff like NERO, which seems intimidating.
2. what do you do for costuming? do you have to make your own, or will others help? how elaborate/expensive/realistic are costumes supposed to be?
3. how are XP and powers like spells distributed and used?
4. around how many people do a given LARP? I've heard they use NPC's who are usually inexperienced players, but do NPC's have lines/scripts/ are they given characters and costumes?
5. is it like D&D, where you make your own character and show up, or do you have to be 'cast' into a role in the story or something?
6. are there usually registration fees? are they huge?
I became emboldened, by the way, by the vampire LARP at the beginning of this webcomic, which didn't look too daunting. I'm also in an acting class and I enjoy improvisation. (the acting doesn't worry me, unless I have to learn to act in Klingon or something.)
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. -unknown
You broke the universe - my DM this one time
You broke the universe - my DM this one time
most of these questions you're asking totally depend on the larp you're attending. in my experience, you create a character with the assistance of whoever is running the game, and they will usually help you come up with a character concept that fits with the plot. the beauty of a live action game (at least with the theatre larps) is that the plot can be really strongly character driven. a really good game will have a mix of plot that the GM's (or Storytellers, as they're often referred to in LARP's) have thrown in to spice things up a bit, and player-driven plot that has the storyteller reacting to player actions and not the other way around. a lot of the fun with characters is also just seeing how they interact with other characters, and how they grow and develop and change, sometimes seemingly all on their own.
the size of a game really depends on the game. i've attended one larp that had 50+ players in attendance, but most of the games that we have here are around the 20-30 range. they can be smaller or bigger. XAQ ran a larp a few years ago that i participated in with only 5 (i think? maybe 6?) players. it just depends on the style.
most theatre larps that i know of use some sort of randomized system for enacting combat. so say your character has the power to pick somebody else up and throw them across the room. you don't actually DO that. you say that is what your character intends to do. if the other player has a power or ability that would allow them to dodge, fight back, resist your attack, or whatever else, then you would roll a dice or play rock paper scissors or compare stats or whatever. if you won you would sort of mime throwing the person across the room (or else just announce in a loud voice "you see Jim throw Susan across the room" ) or something like that. even in theatre larps, some games are more combat heavy than others. i've been in larps where nobody rolled any dice, or compared stats, or whatever. they just roleplayed whatever abilities they were using and tried to disrupt gameplay as little as possible. i've also been in larps where the game basically gets paused for 15 minutes and people break out the dice and paper and have a big combat scene. again, it will depend on the group that you find.
a lot of games will have a game fee just to help pay for rental fees, props, etc. a $5 fee is pretty standard for our normal once-a-month games, although bigger events like cons and such usually have a higher price tag (but MUCH cooler props, and venues, and such...so well worth it).
in terms of realistic costuming...again, it all depends on the group. in my experience i've seen people walk in to a larp in jeans and a t-shirt, and i've seen people who had shelled out hundreds of dollars for realistic looking fangs that were put in by a dentist. alina had an AMAZING demon costume (actually...she was an efreet...sorry!!), she had blue skin and hooves and fangs and a fiberoptic wig and long claws and all sorts of cool stuff. and it actually looked pretty convincing. i've also seen some pretty darn cheesy costuming for larps (see: jeans and t-shirt guy), but if it fits the character, or if it was the best you could do, most people will just pretend it looks like you want it to. costuming is one of the most fun parts of a LARP, for me. hallowe'en was my favorite time of year and so the idea of getting to dress up in cool costumes on a regular basis was very appealing to me. i have had costumes that cost me close to $100 and i've had others that were comprised entirely of stuff i found around my house, or things i bought at a second hand store for only a few dollars. i just have fun being creative and seeing what i can do with costumes. i don't think any game would have a "you must spend this much on your costume before we'll let you play" rule, so it all comes down to how creative you are and what you want to do!
our gaming group has had a few props and costuming nights, where we get together and help each other with our costumes, or even just work on them by ourselves but in a house full of other geeky type people to share munchies and visit with. i would imagine we're not the only people to come up with an idea like this, so if you do manage to find a larp group, you could probably just ask if they have any costuming nights or even if anyone would be willing to help out.
as much as i've managed to ramble on here, i unfortunately am at a loss for telling you how to find a larp. the only thing i can recommend, is for you to post in this thread with whatever city you'd like to find a larp in. the resident fount of gaming knowledge (xaq) might know of something in the area or at the very least may be able to track something down through the larp wiki, perhaps. i'm not sure if that will pan out but at least it might point you in the right direction. ;o)
the size of a game really depends on the game. i've attended one larp that had 50+ players in attendance, but most of the games that we have here are around the 20-30 range. they can be smaller or bigger. XAQ ran a larp a few years ago that i participated in with only 5 (i think? maybe 6?) players. it just depends on the style.
most theatre larps that i know of use some sort of randomized system for enacting combat. so say your character has the power to pick somebody else up and throw them across the room. you don't actually DO that. you say that is what your character intends to do. if the other player has a power or ability that would allow them to dodge, fight back, resist your attack, or whatever else, then you would roll a dice or play rock paper scissors or compare stats or whatever. if you won you would sort of mime throwing the person across the room (or else just announce in a loud voice "you see Jim throw Susan across the room" ) or something like that. even in theatre larps, some games are more combat heavy than others. i've been in larps where nobody rolled any dice, or compared stats, or whatever. they just roleplayed whatever abilities they were using and tried to disrupt gameplay as little as possible. i've also been in larps where the game basically gets paused for 15 minutes and people break out the dice and paper and have a big combat scene. again, it will depend on the group that you find.
a lot of games will have a game fee just to help pay for rental fees, props, etc. a $5 fee is pretty standard for our normal once-a-month games, although bigger events like cons and such usually have a higher price tag (but MUCH cooler props, and venues, and such...so well worth it).
in terms of realistic costuming...again, it all depends on the group. in my experience i've seen people walk in to a larp in jeans and a t-shirt, and i've seen people who had shelled out hundreds of dollars for realistic looking fangs that were put in by a dentist. alina had an AMAZING demon costume (actually...she was an efreet...sorry!!), she had blue skin and hooves and fangs and a fiberoptic wig and long claws and all sorts of cool stuff. and it actually looked pretty convincing. i've also seen some pretty darn cheesy costuming for larps (see: jeans and t-shirt guy), but if it fits the character, or if it was the best you could do, most people will just pretend it looks like you want it to. costuming is one of the most fun parts of a LARP, for me. hallowe'en was my favorite time of year and so the idea of getting to dress up in cool costumes on a regular basis was very appealing to me. i have had costumes that cost me close to $100 and i've had others that were comprised entirely of stuff i found around my house, or things i bought at a second hand store for only a few dollars. i just have fun being creative and seeing what i can do with costumes. i don't think any game would have a "you must spend this much on your costume before we'll let you play" rule, so it all comes down to how creative you are and what you want to do!
our gaming group has had a few props and costuming nights, where we get together and help each other with our costumes, or even just work on them by ourselves but in a house full of other geeky type people to share munchies and visit with. i would imagine we're not the only people to come up with an idea like this, so if you do manage to find a larp group, you could probably just ask if they have any costuming nights or even if anyone would be willing to help out.
as much as i've managed to ramble on here, i unfortunately am at a loss for telling you how to find a larp. the only thing i can recommend, is for you to post in this thread with whatever city you'd like to find a larp in. the resident fount of gaming knowledge (xaq) might know of something in the area or at the very least may be able to track something down through the larp wiki, perhaps. i'm not sure if that will pan out but at least it might point you in the right direction. ;o)
- Wxgirl
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I use to LARP with a group called the Camarilla, which uses World of Darkness / Whitewolf books. Google whitewolf or camarilla and use thier database to look up nearby chapters. There are some states that do not have chapters (like North Dakota for example) but you might get lucky and hit one. Also when you search they give you a contact email you can write to and ask various questions.
I like LARPing with them because they do have fairly strict rules (like no touching without permission and no form of bodily harm) and everyone is very friendly and nice there. Also they have plots that brach out worldwide so stuff you do at your chapter can affect what happens in like Chicago.
Costuming is up to you. I have simple outfits that are my costumes and sometimes break out an elaborate one. A lot of people just "dress" in normal clothes, just depends on your character and costuming is not a requirement (but does give you an XP bonus). My werewolf character wore a brown skirt and white shirt and I had a tomyboy vampire so she wore jeans and a black tank top and my mage wore something like an ANBU character from Naruto.
XP is based off on how many games you play and your MC level. MC level is based off of points and a few other othings and you are MC1 once you join the Camarilla (you even get a free 6 month trial). Getting to MC2 is that hard, but that is a new topic.
And regristration for the camarilla was $20 a year.
Hope that helps
I like LARPing with them because they do have fairly strict rules (like no touching without permission and no form of bodily harm) and everyone is very friendly and nice there. Also they have plots that brach out worldwide so stuff you do at your chapter can affect what happens in like Chicago.
Costuming is up to you. I have simple outfits that are my costumes and sometimes break out an elaborate one. A lot of people just "dress" in normal clothes, just depends on your character and costuming is not a requirement (but does give you an XP bonus). My werewolf character wore a brown skirt and white shirt and I had a tomyboy vampire so she wore jeans and a black tank top and my mage wore something like an ANBU character from Naruto.
XP is based off on how many games you play and your MC level. MC level is based off of points and a few other othings and you are MC1 once you join the Camarilla (you even get a free 6 month trial). Getting to MC2 is that hard, but that is a new topic.
And regristration for the camarilla was $20 a year.
Hope that helps
- Thunderhowl
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Basically there are two main types of LARP, Theatre style, which is the one featured in the comic, and boffer style which is what NERO is, I think.
The fastest way to find a LARP in your area, in my experience, is to go to your local gaming store and ask the clerk at the counter if s/he can put you in contact with a local storyteller. Theatre LARPs are almost always looking for new players, and I can't imagine that boffer LARPs are any different. Trying this method will cover all your bases if there isn't a Camarilla chapter in your city. Also, girls always have an easier time getting into LARPs than guys. I'm not sure why.
Here in Saskatoon, for example, we have at least three big LARPs running right now that I know of; xaq's Kingdom Come LARP (fallen angels), a Mage: the Ascension LARP, a classic Vampire: the Masqerade LARP and there's probably at least three more other small LARPs that I don't even know about, so your chances of finding one are probably better than you think.
As you live in New York, you can probably shop around. I'd be shocked (SHOCKED!) if there weren't hundreds of LARPs of various sizes scattered throughout the city. If you don't have any friends who LARP, you might be better off in a larger more structured group like the Camarilla until you get used to the "culture".
Most LARPs I've seen will have "observer" roles for newbies (innocent bystanders, mook bodyguards, ghoul retainers, kinfolk and the like) that don't have anything else they are expected to do other than stand around and look tough/unobtrusive/sycophantic/sexy. Most LARPs don't have lines at all, as they are based more on roleplaying your character and the mood and theme of the game rather than roleplaying a script. If there is any type of script it generally is limited to things that will add to the mood of the game like "be afraid of x, he's really dangerous" or "act bored and jaded" or "do x's bidding, she is your unholy Mistress".
Fees vary from game to game. Saskatoon's Mage LARP is $5 a session to cover venue fees, photocopying and stuff. The Camarilla's are posted on their website, and as for the others, you'll have to hammer that out with the individual STs.
Good luck! LARPs are generally less intimate than tabletop games, but if you have the theatre bug, they can be just as much fun, or more!
The fastest way to find a LARP in your area, in my experience, is to go to your local gaming store and ask the clerk at the counter if s/he can put you in contact with a local storyteller. Theatre LARPs are almost always looking for new players, and I can't imagine that boffer LARPs are any different. Trying this method will cover all your bases if there isn't a Camarilla chapter in your city. Also, girls always have an easier time getting into LARPs than guys. I'm not sure why.

Here in Saskatoon, for example, we have at least three big LARPs running right now that I know of; xaq's Kingdom Come LARP (fallen angels), a Mage: the Ascension LARP, a classic Vampire: the Masqerade LARP and there's probably at least three more other small LARPs that I don't even know about, so your chances of finding one are probably better than you think.
As you live in New York, you can probably shop around. I'd be shocked (SHOCKED!) if there weren't hundreds of LARPs of various sizes scattered throughout the city. If you don't have any friends who LARP, you might be better off in a larger more structured group like the Camarilla until you get used to the "culture".

Most LARPs I've seen will have "observer" roles for newbies (innocent bystanders, mook bodyguards, ghoul retainers, kinfolk and the like) that don't have anything else they are expected to do other than stand around and look tough/unobtrusive/sycophantic/sexy. Most LARPs don't have lines at all, as they are based more on roleplaying your character and the mood and theme of the game rather than roleplaying a script. If there is any type of script it generally is limited to things that will add to the mood of the game like "be afraid of x, he's really dangerous" or "act bored and jaded" or "do x's bidding, she is your unholy Mistress".
Fees vary from game to game. Saskatoon's Mage LARP is $5 a session to cover venue fees, photocopying and stuff. The Camarilla's are posted on their website, and as for the others, you'll have to hammer that out with the individual STs.
Good luck! LARPs are generally less intimate than tabletop games, but if you have the theatre bug, they can be just as much fun, or more!
That alone tells me you'll love LARP! I was a big theatre geek back in highschool, and when I first heard of the vampire game that was running in town, I was fascinated. It took some time to contact the people who were running the game, but once I did, they were very enthusiastic about having new people in the game and very good at explaining the system to new players. Everyone I met was equally as hospitable, and by the end of the first game, I knew I was hooked!I became emboldened, by the way, by the vampire LARP at the beginning of this webcomic, which didn't look too daunting. I'm also in an acting class and I enjoy improvisation.
That's one of the great things about the LARP community - it really is a community! The people I've met through LARP have all been awesome. (Well, except for that JmcV chick, she's just kooky.

There's not a lot more I can say that others haven't already, so I guess the bottom line is just to find a game to get you started! Like thunderhowl said, I'd be shocked if there weren't a ton of games in New York. Finding someone who either LARPs already, or knows about the LARPs in town (like the guy/gal at the gaming store) is the best way to get your foot in the door. But, you can also check out http://www.larplist.com. I can guarantee not all the LARPs in NY will be listed, but there's at least a couple in there, and all you need is one to get you started! Good luck!!!
* * *
(Also, if anyone is interested in seeing a picture of that demon costume JmcV mentioned and/or a picture of the cartoonist dressed like a freak, here's a link: http://www.slarpa.com/gallery/2006/nigh ... CN6733.htm. I wish I had a better picture of it than that - you can't see my hooves, or my prosthetic snout, or the horns on my chin, or the tufted tail that took me hours... *weep* Did I mention I'm a costume-geek?

- Tom the Fanboy
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The only LARPs I was part of were the Vampire LARPs in Eugene OR in the late 90s and they were a hotbed of drama. I made some pretty good friends though.
The Camarilla can be a really great resource for LARPing in the World of Darkness. It just depends on the people you play with, just like any RPG. A bad group can ruin the experience. The group that I played with had more politics and drama out of game than in game, and we were playing friggin VAMPIRE the masquerade!
I think that most LARPs work well with a larger group of people than table top games. I had to start cutting out players anytime my groups got more thand six or seven characters just because people started getting left out. LARPs are easier to have people go off on their own since they can all talk with or fight with each other.
I'd love to be in a LARP again if I only had the time.
The Camarilla can be a really great resource for LARPing in the World of Darkness. It just depends on the people you play with, just like any RPG. A bad group can ruin the experience. The group that I played with had more politics and drama out of game than in game, and we were playing friggin VAMPIRE the masquerade!
I think that most LARPs work well with a larger group of people than table top games. I had to start cutting out players anytime my groups got more thand six or seven characters just because people started getting left out. LARPs are easier to have people go off on their own since they can all talk with or fight with each other.
I'd love to be in a LARP again if I only had the time.
Tom the Fanboy
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
Enthusiasm over Accuracy!
"You should totally put that in your signature Tom. You drain 1d10 investigators per round." -Dustman
- Thedon
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Come this June...7 years of Larping...I feel old...
Ibeen a Vampire. A Mage, A ninja, cart pushing homeless, an extreamly shy nos (vamp, i miss sisko), an arogent better then you guy, a straight up pimp, a hippie.
I in the start i liked the smashem characters. Lifting Trucks and Tossin' them at helicopters that was chasing us.
I like to play what the group is lacking, what there are few of.
for upcoming mage stuff, thinking homless mage, going to make this cape from Idaho Potatoe sacks with cowl...i hope. Oversize brown dress pants, faded wife beater shirt, a the most raggedy looking sneakers on earth.
Never See a homless mage in any game, well any game i have been too, mostly big grand bright costumes, with harry potter wands.
First Larp I went to was known as the "other game". Long story. in short htere was 1 big game that split into 2 games. one mostly "me smash" deal, other lots of drama...
I play in both. why?? I just like both crowds, have friends in both...
First thing I played was a vamp larp wise i really enjoy playing malks, but love werewolf wwwwaaayyy more.
Once you find a group you like, and they like you, well hell gaming galore can be had by all *squees*
If you ever get the chance to sit down and listen to some of some old Vet player...*eyes his gaming buddies* you should listen to some of thier stories, they will have you laughing.
well enough of my ranting.
Looks like i'm still good for SLARPA people, but will let ya'll know if i can make it or not.
Ibeen a Vampire. A Mage, A ninja, cart pushing homeless, an extreamly shy nos (vamp, i miss sisko), an arogent better then you guy, a straight up pimp, a hippie.
I in the start i liked the smashem characters. Lifting Trucks and Tossin' them at helicopters that was chasing us.
I like to play what the group is lacking, what there are few of.
for upcoming mage stuff, thinking homless mage, going to make this cape from Idaho Potatoe sacks with cowl...i hope. Oversize brown dress pants, faded wife beater shirt, a the most raggedy looking sneakers on earth.
Never See a homless mage in any game, well any game i have been too, mostly big grand bright costumes, with harry potter wands.
First Larp I went to was known as the "other game". Long story. in short htere was 1 big game that split into 2 games. one mostly "me smash" deal, other lots of drama...
I play in both. why?? I just like both crowds, have friends in both...
First thing I played was a vamp larp wise i really enjoy playing malks, but love werewolf wwwwaaayyy more.
Once you find a group you like, and they like you, well hell gaming galore can be had by all *squees*
If you ever get the chance to sit down and listen to some of some old Vet player...*eyes his gaming buddies* you should listen to some of thier stories, they will have you laughing.
well enough of my ranting.
Looks like i'm still good for SLARPA people, but will let ya'll know if i can make it or not.
- UnicornEmily
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This all sounds fascinating! I love acting, but I've always preferred improvision to having someone tell me specifically what to do all the time. I've always wondered how LARPing was usually done, and this has answered a lot of questions for me. Thanks for the useful links, too! It would be so much fun to join a LARP group sometime. 

A Magical Roommate: The World's Weirdest Webcomic
http://amr.comicgenesis.com
http://amr.comicgenesis.com
Depending on where you live, you could check out your local NERO chapter on the NERO website, or, as Don suggests, check at your local Gaming Store for theatre-style LARP.UnicornEmily wrote:This all sounds fascinating! I love acting, but I've always preferred improvision to having someone tell me specifically what to do all the time. I've always wondered how LARPing was usually done, and this has answered a lot of questions for me. Thanks for the useful links, too! It would be so much fun to join a LARP group sometime.
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blargh! My plot has been foiled!
None of the national networks (NERO, Camarilla, etc.) let people join if they aren't 18 yet.
I don't imagine this is a problem for grownups like yourselves...but I've heard many of the smaller theatre-style LARPs are more relaxed about whether I have an ID or not...so I was going to try and find one. I emailed the ones near me that I found on larplist, and then I realized nobody had been on their boards since January 2006 or so...then I decided to talk to the 'local gaming store' people...
Which brings me to the true nature of the 'local gaming store' - it isn't, exactly. I have a friend whose father is very interested in model trains and decided to open his own hobby shop...they are the only place within half an hour of my house where you can get D&D stuff, but they focus on model trains and the employees are either members of my friend's family or my fellow high school students, most of whom would not recognize a LARP if if it wandered through their living room with a foam sword. One guy who's a senior at my high school said his old girlfriend did LARPing...in her college, in a different state...
blarghity blargh blargh!
My new and improved plan:
1. get accepted into a college and turn 18 in Spring 2008.
2. do searches on LARP and D&D groups at the college and get in touch with people Summer 2008.
3. start actually LARPing Fall 2008, 18 months from now. Ah well...there's always MMO's and acting class, I suppose...
edit: I could always get a fake ID for sneaking into LARPs...but that might be a little weird, and I don't know how one acquires a fake ID, I just know some of the druggie kids have them...'Hi, random alcoholic person! Where'd you get your illegal fake ID, I want to get one so I can...um...run around with a foam sword and pretend I'm an elf? I'm not trying to bust you, I promise. No, really, I just want to pretend to be an elf.' 'Uh...no.'
None of the national networks (NERO, Camarilla, etc.) let people join if they aren't 18 yet.

Which brings me to the true nature of the 'local gaming store' - it isn't, exactly. I have a friend whose father is very interested in model trains and decided to open his own hobby shop...they are the only place within half an hour of my house where you can get D&D stuff, but they focus on model trains and the employees are either members of my friend's family or my fellow high school students, most of whom would not recognize a LARP if if it wandered through their living room with a foam sword. One guy who's a senior at my high school said his old girlfriend did LARPing...in her college, in a different state...
blarghity blargh blargh!
My new and improved plan:
1. get accepted into a college and turn 18 in Spring 2008.
2. do searches on LARP and D&D groups at the college and get in touch with people Summer 2008.
3. start actually LARPing Fall 2008, 18 months from now. Ah well...there's always MMO's and acting class, I suppose...
edit: I could always get a fake ID for sneaking into LARPs...but that might be a little weird, and I don't know how one acquires a fake ID, I just know some of the druggie kids have them...'Hi, random alcoholic person! Where'd you get your illegal fake ID, I want to get one so I can...um...run around with a foam sword and pretend I'm an elf? I'm not trying to bust you, I promise. No, really, I just want to pretend to be an elf.' 'Uh...no.'
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. -unknown
You broke the universe - my DM this one time
You broke the universe - my DM this one time
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Talking of live action, I am all dressed up ready to go the one held at our local uni. We can't get changed there, ther's not facilities, so it's always amusing to see people looks when youu're wandering around dressed up in character.
Especially as I am currently the gutter-tramp Brujah I play for the local Camarilla game. It's even more amusing when I play live sabbat.
Especially as I am currently the gutter-tramp Brujah I play for the local Camarilla game. It's even more amusing when I play live sabbat.
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- Thunderhowl
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Even more likely, they don't allow those players that are under 18 for legal and liability reasons. I know in Canada you need more insurance for groups involving minors, and having minors in the game made finding venues more difficult.Narf the Mouse wrote:It is likely those LARPs have storylines not meant for those under 18. It is also likely they have to get some sort of lisence.
Finally, it is likely that if someone under 18 got in, they could loose their lisence.
Have you tried posting a "Looking for a LARP" notice at the local hobby shop where the staff are all family and have no idea what a LARP is?
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- Joined: Thu Jan 18, 2007 3:40 pm
- Location: England
last night there was a gig on up there. And the upstairs loos were bust, so we were all wandering around in costume.JmcV wrote:ahh, going to larps in-costume. the even more fun part is going for after-game coffee at denny's in-costume. i'm sure thedon can tell you more about that one...hehehe
There were tons of drunk fashionistas giving us evils.
But it's ok, we declared war on one of the major evil corporations in our game world.
We used to LARP in public pretty frequently, back in the mid-90's. The number of times the Campus Police stopped a group of us dressed as demons or Nosferatu and said "Oh, it's just you guys again. Never mind.", boggles my mind.
I currently run a Kingdom Come LARP, and we wouldn't let anyone play who was under 18, mainly because of the adult themes. Much of the game centers around relationships, and many of the powers of different Angels are geared around messing people up emotionally (the Justice power of Judgement, for example, cripples the victim with horrible guilt... while the Lust power of Enslave makes the victim fall in love, temporarily). That can be difficult to deal with for some people, and the last thing we need is someone's parents to contact us, angry that their child is participating in such things (not to mention the religious themes of playing fallen Angels).
I currently run a Kingdom Come LARP, and we wouldn't let anyone play who was under 18, mainly because of the adult themes. Much of the game centers around relationships, and many of the powers of different Angels are geared around messing people up emotionally (the Justice power of Judgement, for example, cripples the victim with horrible guilt... while the Lust power of Enslave makes the victim fall in love, temporarily). That can be difficult to deal with for some people, and the last thing we need is someone's parents to contact us, angry that their child is participating in such things (not to mention the religious themes of playing fallen Angels).