How Combat Will Work (Derenge asked!)
There will be five rounds, with each person getting to fight three times in a round; all fights are randomly chosen - you will not (unless the dice are very unlucky) be fighting the same person all three times.
At the end of each round, only people who have won two or three fights will go through. Those who have won zero or one fight will not go through. All fights however, will be fought. So even if you lose your first two fights, you get to stick around for the third fight just for the fun of it.
Round one: 32 fighters, 16 eliminated.
Round two: 16 fighters, 8 eliminated.
Round three: 8 fighters, 4 eliminated.
Round four (semifinals): 4 fighters, 2 eliminated.
Round five (finals): 2 fighters, one eliminated, one wins.
For each fight:
1) On each turn of the fight, I will determine who attacks first. This is based on the agility of the characters, plus a random value. In the event that two characters get the same value, both go at the same time.
2) On each turn of the fight, I will determine who hits who. There is one attack per turn.
3) Then I assign damage. The person who attacks first, gets to deal damage first. If the victim isn't killed, the second person's damage is dealt.
4) I see if either character is dead; if so I declare a winner for that fight, and increment the history of the fighter and their score (wins/losses). The winner gets a free bonus point randomly assigned in their stats! The loser gets ressurected. Both characters wait for their next fight.
5) If neither is dead I check if either is exhausted. If not, then go to step #1.
6) At the end of all the fights for the round, I determine who goes onto the next round. Then I start all over with the next round.
7) Once it's all done, I'll release the final stats and information for the characters.
I will report the results, basically whenever I feel like it, but certainly at a minimum at the end of each round of combat so that people can see how they're doing.
The results will be basic: Who is fighting, and a turn by turn summary of who hits whom and for how much. I may also mention special effects, like if a LOT of damage gets dealt, or if someone utterly fumbles a shot, or if someone is being hit with their weakness attack.
It is up to you to take a look at the characters and decide if you want to draw a scene from the battles. If you do, please tell people so that multiple people don't work on the same scene. The weapons of choice and some very interesting flavor text for each character is available in pages 1-3 of this thread.
All character stats were in pages 1-3, which should save you time looking them up.
I estimate this will take several weeks to finish off, with semi-regular updates.
Now, how is damage determined, and how is it determined if you hit or not?
Damage: Based on your strength,
plus, if your victim is weak to your type of attack, a modifier based on how weak they are to it.
minus, if your victim is proficient with your type of attack, a modifier based on how proficient they are with it.
minus, a modifier based on their agility.
Ability to hit your opponent: Based on your agility,
plus a modifier if they are weak to your type of attack.