Darkdetective wrote:God, I hate bumping this, but It's been a month and still not even one review.
mikemacdee wrote:I flipped through it a bit. Spelling and grammar look pretty good for the most part (alley is the space between buildings; ally is a friend or cohort).
mikemacdee wrote:Overall the comic's got potential, but still needs work to be truly good.
mikemacdee wrote:Names and titles, for one, could use a little touching up. Spark? Zap? "Gun Control"? Not the most creative choices, but it might just be me.
mikemacdee wrote:Expressions and anatomy need a ton of work. Practicing gesture drawings of the human figure and doing perspective exercises would be two major steps toward evolving as an artist. If you're used to doing digital art, experiment with traditional art to open new doors and get new ideas. Also study the art of storyboarding to improve your panels a bit: you use a few too many headshots sometimes, and other times it's not always clear what's going on (like in the bottom of the page for Friday, August 8, 2008 -- I figured it out, but I'm also really good at Pictionary).
mikemacdee wrote:Writing exercises would be a plus, too, to make sure your plots have no holes and your characters are feasible. Comics are ultimately a visual medium, but the writing HAS to be good or else it won't matter how good the art is. The same rules apply: copy the masters, find out what makes their stories tick. And not just comic stories: look into literature and pulp fiction, too. Your gun dealer guy in issue 3 is a step in the right direction: you got some good moral gray area there, looking into the underlying issues of crime and poverty.
Darkdetective wrote:(It's quite embarrassing looking back at it, really.)
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