I put together an army simulator - it lets you take an army of thousands of unique individuals, and smash them into another army. You gain points based on how your army does in battle, and can spend those points to upgrade (or rebuild...) your army. Each warrior has his own stats (attack, defense, hit points, etcetera) and gains levels based on gaining experience, like a stripped down roleplaying character might.
In the future, I plan to add extras to the game - the ability to build fortifications, undead minions, healers, grapeshot cannon, etcetera. But for now it's just warriors and buying more warriors and training. The winner is either the player last standing or the player with the best army when enough turns have passed.
I need to zero in the core code before I add on other things. It needs to be fun and play well. I think it is and does, but I'm biased. To that end, I will be looking for suggestions on improvements from the players. Both potential things to add to the game, and changes in the way it plays, what is included in the daily updates, and how the battles and updates read. Because of this, you'll learn more about the game than a normal player would (if you want to) - how points are calculated, how combat is handled, etcetera...
As a player, you do not have to RUN anything at all - just read a daily update, make some decisions on how to improve your army and who to attack, and respond. If you don't respond daily, your army doesn't improve that day, and doesn't move against anyone that day (but may still be attacked by one or more players...)
The long, long term goal is to make this part of a much more advanced version of EMPIRE - the PBEM empire building game. I wrote a version of it that was fairly popular a few years ago, but I was never satisfied with the combat portion of the game. The immediate goal is to make this a standalong PBEM game in it's own right.
Interested? Respond here. Your time devotion is minimal - read a daily email, think about it, and respond. And suggest improvements. And hopefully, enjoy the game! (And if you don't, suggest more improvements...)
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Denial is not falsification. You can't avoid a fact just because you don't like it.
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