Rkolter wrote:The rules for PDQ talk about elements, really briefly, and then never again. Are they something we would need to be concerned with?
And what are hero points?
I might be interested in joining. I'm going to have some free time coming up...
Elements shouldn't come up. I'll brief you all if they do. Hero points are a characters extra ability to be badass. You can spend hero points to gain an upshift on a roll, an extra d6 on your roll, upshift your damage after a successful attack, regain lost failure and damage ranks in conflict, or grant you a small measure of narrative control.
They're also indirectly your experience points. PDQ isn't huge on progressive character advancement like D&D so don't expect a lot of change in your character abilities.
Sure you can play serge. I'm only going to start turning people down when I get too many to run the game.
I should mention I do expect you to all make characters that play nice with one another. I'm aware not everyone would be able to make it to a group character generation session initially so keep the characters heroic and social(ie, no loners or backstabbers. If you want to play a backstabber or another recurring antagonist let me know and I'll see what we can work out). I don't mind if you verbally snipe at each other in character but I don't want any characters dragging the game down.