KWill wrote:How exactly do jams work? My original conotation with the word appeared to be disproven in the Cap Jam thread.
The Cap Jam was more of a "themed doodle" thread.
Around here, we generally consider jams to be a (relatively) cohesive story that anyone can add to and change. It's supposed to be a exercise of free-form interactive/multi-author storytelling and practice in art.
Good examples of previous jams
can be seen here. Sadly, these are older; the more recent ones you'll have to dig through the forum archives or wiki.
People seem to have forgotten how the old jams work. There's no need for dibs or finished, inked, complete works (you can go back and edit the picture to make things clearer and neater later). This is a form of improv; take what was previously posted and ADD to it (don't try to change it towards your own agenda - ie. no godmoding). If you don't like what happened to your character, run with it...it may end up as a running joke for your forum persona.
Don't get caught up waiting for someone else to finish their piece before posting yours - then nothing will get done. Jams work best when they're free-flowing and fast; if someone takes too long, too bad for them. If it creates some kind of discontinuity, that can be worked out in the story.
Don't wait or even ask to use permission to use other people in the jam. Again, that'll cause huge delays. Hopefully you've been around long enough to know who the major players are around here and their character traits - if not, we have profiles on the wiki. Just add them to your comic, generally people will be flattered and/or excited to be drawn by someone else. If not, that should be their cue to get involved and change what they don't like (within the context of the story, of course.)
Now, I'm going to be late because I needed to say this.
