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Posted: Wed Oct 25, 2006 9:33 am
by Laemkral
orion wrote:I think War created the best zombie killing weapon: the cricket-bat-shotgun combination. Don't know where that picture is though.
Laemkral seems to have some good ideas, although I think the weaponry choices may be a bit off. Guns seem like a bad idea, while bullets are easy to make, modern gunpowder isn't that simple (you can make black powder, but you probably don't want to). If the zombies are really undead (as opposed to the 'sick' kind) then bullets are a very inneficient way of killing them, since bullets are designed to put small holes in people so that they start to lose blood or pierce a major organ. Neither are concerns for zombies.
Obviously, the weapons you described will definitely do the trick, but in order to make a bullet (like the .50 cal machine gun) actually inflict singificant zombie damage it has to be oversized and overpowered or explosive (like the grenade launcher). Neither can be easily looted or manufactured, and making them requires supplies not easily come across. Obviously if the military base you're holed up in has very deep ammo reserves you might be okay, but it seems like too much for the final result.
The fact that both weapons have automatic fire seems undesirable since it just is a waste of grenades/bullets on slow moving targets that can easily be taken out with single shots. The chemical/biological weapons would also be pretty much useless against unliving enemies.
The best weapon really should be the vehicle itself, a moderately fast armored vehicle can easily outrun the zombies, crush them, and is immune to them (like you mentioned) and it's 'ammo' (gasoline) is much easier to find than .50 cal machine gun ammo or grenade shells.
if there is a vehicle mounted weapon my first choice would be a riot control water cannon. Easily refueled, it won't kill them but it will knock them around plenty (especially since zombies tend to have poor balance) and give you an opportunity to get away or run them over.
The water cannon is a great suggestion.
I'd prefer the grenade launcher for early on, when the zombie crowd factor is high and grenades exploding amongst them would cause significant damage.
The .50 cal is actually an ideal anti-zombie weapon. Automatic, yes, but not like AK-47 automatic, slower rate of fire. The bullet, as I said, will quite literally take entire LIMBS off, and the shockwave can cause damage even if you miss. A direct hit to the chest with one of these = no more zombie. Great defensive weapon once you establish a home base.
Once I had a home base, I'd definitely swap the big guns for the water cannon on top but continue to use firearms on my personnel, though with a 50/50 mix of rifles and shotguns. Shotguns are highly effective but require close ranges. Rifles you can take targets out from a distance, and that's highly preferable to me. Good fire discipline from the rifles can pick off lone zombies while shotguns engage zombies near the vehicles, the water cannon acting as crowd control. Maybe even stripping off some zombie flesh in the process.
As far as resupplying, should you manage to clear the area, little harm in expanding area of operations to search out new resources provided it's done with caution and lots of firepower at hand.
Posted: Wed Oct 25, 2006 9:34 am
by Mercury Hat
orion wrote:I think War created the best zombie killing weapon: the cricket-bat-shotgun combination. Don't know where that picture is though.

Posted: Wed Oct 25, 2006 9:35 am
by Laemkral
It's like a gunblade! Only with more uses!
Posted: Wed Oct 25, 2006 9:58 am
by Dr Legostar
i own several swords, as for where i'd take refuge, i have no idea, probably somewhere at the university where the doors don't work unless you have a keycard.
Posted: Wed Oct 25, 2006 10:09 am
by Stinkywigfiddle
My plan:
1. Get bitten by a zombie
2. Become a zombie.
3. Wander around in search of living flesh.
4. Get shot in the head by a non-zombie.
Posted: Wed Oct 25, 2006 10:19 am
by Nanda
stinkywigfiddle wrote:My plan:
1. Get bitten by a zombie
2. Become a zombie.
3. Wander around in search of living flesh.
4. Get shot in the head by a non-zombie.
That's similar to my plan, which is:
1. See zombies
2. Kill myself
Posted: Wed Oct 25, 2006 11:15 am
by War
99% of homes are easily defendable against incursion by your standard slow zombie. Remove the stairs.
Stairs are typically easy to remove. It can be done with a crowbar, axe, saw or chainsaw. Remove drainpipes if you're extra worried.
Apartment blocks and hotels would be harder to modify, but provide significant benefits. A sledgehammer would most likely be required. If possible try and find a jackhammer.
A decent hotel will most likely have a generator as well as significant amounts of food. The biggest disadvantage of a hotel is that the food storage and preperation areas are typically on the ground floor. Another possible disadvantage is generator location.
Military installations are a possibility, but typically cover a large area and would need a substantial group to patrol the fences.
The best situation would be to establish a base on an island. The Isle of Wight is 380 square kilometres in size with a population of 140,000. One of its main industries is agriculture. The island has two airfields.
Unfortunately the Isle of Wight only has minimal power generation facilities. The sole power generation on the island comes from the waste disposal plant which produces enough to power 500 homes. Unfortunately the Island lacks a military base. However it is a short trip over to Her Majesty's Naval Base Portsmouth.
Posted: Wed Oct 25, 2006 11:19 am
by Dr Legostar
War wrote:99% of homes are easily defendable against incursion by your standard slow zombie. Remove the stairs.
Stairs are typically easy to remove. It can be done with a crowbar, axe, saw or chainsaw. Remove drainpipes if you're extra worried.
Apartment blocks and hotels would be harder to modify, but provide significant benefits. A sledgehammer would most likely be required. If possible try and find a jackhammer.
A decent hotel will most likely have a generator as well as significant amounts of food. The biggest disadvantage of a hotel is that the food storage and preperation areas are typically on the ground floor. Another possible disadvantage is generator location.
Military installations are a possibility, but typically cover a large area and would need a substantial group to patrol the fences.
The best situation would be to establish a base on an island. The Isle of Wight is 380 square kilometres in size with a population of 140,000. One of its main industries is agriculture. The island has two airfields.
Unfortunately the Isle of Wight only has minimal power generation facilities. The sole power generation on the island comes from the waste disposal plant which produces enough to power 500 homes. Unfortunately the Island lacks a military base. However it is a short trip over to Her Majesty's Naval Base Portsmouth.
methinks someone has put a bit too much thought into this.
Posted: Wed Oct 25, 2006 11:35 am
by TheSuburbanLetdown
That's what makes it funny.
Posted: Wed Oct 25, 2006 11:41 am
by Grabmygoblin
um... move the bed and closet up against the door. pull down the shades. be very very quiet. hope I have enough non-perishable food, hooch and reading material to keep myself well.
I demand sweet breads
Posted: Wed Oct 25, 2006 11:43 am
by TheSuburbanLetdown
Don't forget your chamber pot.
Posted: Wed Oct 25, 2006 11:51 am
by Swikan
Actually, after reading the first post or two in this thread, all I can think of "Think Smart! Think S-Mart!" and "This is my BOOMstick!"
Would you believe I have been thinking of zombies for a while now? My family has been playing
ZOMBIES! off and on in the evenings and I included a zombie storyline in my 24Hour comic.. but I never once thought out what I would do in the event of actual zombies.
Therefore, I am taking notes... please continue the discussion...
Posted: Wed Oct 25, 2006 11:54 am
by TheSuburbanLetdown
Swikan wrote:Actually, after reading the first post or two in this thread, all I can think of "Think Smart! Think S-Mart!" and "This is my BOOMstick!"
My dad randomly says that out of nowhere. I think he's 69 years old.
Posted: Wed Oct 25, 2006 12:05 pm
by War
legostargalactica wrote:methinks someone has put a bit too much thought into this.
Contrary to what people may think, it should be easier to survive in the UK than the US. The UK's small size works in the survivor's favour. The gun situation between the two countries is similar. The American might have an initial advantage, but I agree with Laemkral that a vehicle is one of the more important pieces of survival equipment.
I would choose a Defender with towbar and winch (there's a fair few of them in my area too). There're no fancy gizmos preventing you from hotwiring it and driving away. The towbar means you can hitch up a trailer for additional kit. 370 miles on a full tank means you can get to Portsmouth from anywhere in the UK without refuelling.
The hardest job would be securing a foothold on the Isle of Wight. I suggest mooring slightly off-shore for a night so you can rest and recuperate for what will undoubtedly be a long day.
The most fortress like place on the island would be Parkhurst prison. It'll be a long day making sure it's clear.
Posted: Wed Oct 25, 2006 12:14 pm
by Swikan
(Peppermint: I'm old too, but not as old as your dad. Too close for comfort, tho. *grin*)
War/Laemkral, in the zombie game, the car card is THE one to get. I don't know what a Defender is, but if it's anything like a big old pickup truck, I'd have to agree on that.
I like the idea of going offshore. Don't believe I've ever read of a zombie who could swim, but I do remember a Call of Cthulhu scenario where zombies came out of a swamp.
Posted: Wed Oct 25, 2006 12:36 pm
by War
Land of the Dead zombies would be the biggest problem. But with zombies like that you're pretty screwed however you look at it.
Posted: Wed Oct 25, 2006 1:01 pm
by McDuffies
I'd join Zombies.
Although I think this is the last place they'd look at.
...then I'd go dance in Thriller style.
Posted: Wed Oct 25, 2006 1:12 pm
by Cope
Yep, I'd just say "When in Rome" and present my head for chewing.
Posted: Wed Oct 25, 2006 1:15 pm
by Dracomax
first, how much warning do we get? do we see signs of zombieism before it becomes super-wide spread? If so, definitely stop at library and walmart. You need food, weaponry, and supplies. Also, many useful things can be found in books. for example, I know exactly which book to go to to find explicit directions for the manufacture of nitro-glycerin. and it's found in most libraries.
Anyway, after gathering what supplies I have time to, grab a truck and head for the country. Preferably a military base with high scientific labs, but a country farmhouse will usually be fairly defensible. the open fields give you good visibility, there are stores on hand, and barns can easily be convertede to treehouse standards. not to mention that many of the buildings are metal, giving it extra capabilities.
Asa far as long term survival, assuming that we aren't just dealing with "sick" zombies, but the actual living dead, you need to find or produce something which attacks necrotic flesh. My suggestion would be to geneticall alter flies, as they do so already.
Posted: Wed Oct 25, 2006 2:06 pm
by Mr.Bob
As long as zombies can't swim, my plan is to clear out and hijack a luxury cruise liner with an adequate water supply.