DRP Attributes

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ZOMBIE USER 17021
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DRP Attributes

Post by ZOMBIE USER 17021 »

Essentially attributes are modifiers which you apply to your character during its creation. An attribute such as "zombie" would raise your endurance against poison and radiation and perhaps give your hand-to-hand attacks poison status, however you would be unable to heal without the aid of a necromancer and your total endurance would be lowered. Or perhaps a "cowboy" attribute would grant your player a greater attack rate while equipped with small firearms, but make it impossible to use larger ones. A limit of 2 attributes sounds reasonable to me.

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Plothole
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Post by Plothole »

*Whacks self with mallet*

Well, lets see:

Juggernaut - Strength and Endurance go up, but Agility gos way down. Also, is resistant to healing.

Player - Charisma and luck go up, Perception and intelligence go down.

Fiery Soul (only applies to dragonoids) - Perception and Strength go up, but can only use melee weapons.

Ok, off to make those stats.
Last edited by Plothole on Sun Jan 11, 2004 7:45 pm, edited 1 time in total.

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VileTerror
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Excellent!

Post by VileTerror »

Great attributes! Very interesting. I also like how you made one that only applies to a certain species, a very smart idea.
Haughty spirit and pride make for a wild roller coaster ride!
I mean, as long as you like fairly final endings.

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