viewtopic.php?t=55342
Like: whale people, humans, cute squirrels, elves, sqornshellous mattresses, gnomes, jeanumans, dragonoids, mutants, monkeys, gigantic humaniod roaches.
Apathetic to: collective, plant creatures, motiviates, Mickey Pearson, cheese, emoticasian, urban chameleons, lawyers, floating balls of gas who wear funny little hats, exploding flying orbs with seven eyes and three arms and lots of teeth, bats, rabbits, otakuns.
Dislike: multiple kinds of demons, zombies, chibis, pequeninos, hooloovoo, symbiotic trees, cthulhu, tentacle monsters, blobs.
Which do you like, apathetic towards, and dislike?
DRP Species
- VileTerror
- Anti-Villain
- Posts: 3437
- Joined: Wed Sep 17, 2003 11:16 am
- Location: n. 1 a place where something is located. 2 the action of location. - DERIVATIVES locational adj.
- Contact:
DRP Species
Haughty spirit and pride make for a wild roller coaster ride!
I mean, as long as you like fairly final endings.
I mean, as long as you like fairly final endings.
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ZOMBIE USER 17021
- Cartoon Hero
- Posts: 1186
- Joined: Sun Feb 27, 2005 2:26 am
Alright.
I figured I'd have to make some exceptions.
So, will it be we keep both chibis and sqornshellous mattresses, or will we be dropping both of them? Remember, we could change the mattresses genetics a little. Maybe they're intelligent enough to create mobile swamps.
The reason I don't want zombies as a species is because I think it would make more sense as a special attribute. If someone is zombified they lost certain stats, but become immune to poison and such. Any species can be a zombie that way. We should also list a few more special attribute things.
So, will it be we keep both chibis and sqornshellous mattresses, or will we be dropping both of them? Remember, we could change the mattresses genetics a little. Maybe they're intelligent enough to create mobile swamps.
The reason I don't want zombies as a species is because I think it would make more sense as a special attribute. If someone is zombified they lost certain stats, but become immune to poison and such. Any species can be a zombie that way. We should also list a few more special attribute things.
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ZOMBIE USER 17021
- Cartoon Hero
- Posts: 1186
- Joined: Sun Feb 27, 2005 2:26 am
Very well.
Let us discuss the different species' stats before discussing attributes.
We have already established humans as possessing:
Stat name / min / normal max / bonus max / start
Strength / 1 / 10 / 12 / 5
Endurance / 1 / 10 / 12 / 5
Perception / 1 / 10 / 12 / 5
Intelligence / 1 / 10 / 12 / 5
Agility / 1 / 10 / 12 / 5
Charisma / 1 / 10 / 12 / 5
Luck / 1 / 10 / 12 / 5
5 bonus stat points
For my mutant warriors:
Stat name / min / normal max / bonus max / start
Strength / 8 / 13 / 15 / 9
Endurance / 7 / 13 / 17 / 7
Perception / 5 / 12 / 15 / 7
Intelligence / 1 / 4 / 7 / 3
Agility / 7 / 14 / 20 / 10
Charisma / 1 / 3 / 4 / 1
Luck / 5 / 13 / 20 / 8
5 bonus stat points, can not use non-biological attack items
Feel free to choose your Bionic Warrior's stats. We can change these later, if they don't seem fair.
viewtopic.php?p=594146
We have already established humans as possessing:
Stat name / min / normal max / bonus max / start
Strength / 1 / 10 / 12 / 5
Endurance / 1 / 10 / 12 / 5
Perception / 1 / 10 / 12 / 5
Intelligence / 1 / 10 / 12 / 5
Agility / 1 / 10 / 12 / 5
Charisma / 1 / 10 / 12 / 5
Luck / 1 / 10 / 12 / 5
5 bonus stat points
For my mutant warriors:
Stat name / min / normal max / bonus max / start
Strength / 8 / 13 / 15 / 9
Endurance / 7 / 13 / 17 / 7
Perception / 5 / 12 / 15 / 7
Intelligence / 1 / 4 / 7 / 3
Agility / 7 / 14 / 20 / 10
Charisma / 1 / 3 / 4 / 1
Luck / 5 / 13 / 20 / 8
5 bonus stat points, can not use non-biological attack items
Feel free to choose your Bionic Warrior's stats. We can change these later, if they don't seem fair.
viewtopic.php?p=594146
- Plothole
- Cartoon Hero
- Posts: 1056
- Joined: Sun Nov 23, 2003 10:23 pm
- Location: In the Kitchen.
- Contact:
War Walkers:
Stat name / min / normal max / bonus max / start
Strength / 7 / 15 / 17 / 11
Endurance / 5 / 14 / 18 / 8
Perception / 5 / 12 / 15 / 7
Intelligence / 2 / 10 / 13 / 6
Agility / 4 / 11 / 15 / 6
Charisma / 1 / 5 / 7 / 2
Luck / 1 / 8 / 10 / 4
5 bonus stat points, cannot use large melee weapons (such as swords, axes, etc), can not use magic (if a system is put in place)
That looks about right (I hope).
Stat name / min / normal max / bonus max / start
Strength / 7 / 15 / 17 / 11
Endurance / 5 / 14 / 18 / 8
Perception / 5 / 12 / 15 / 7
Intelligence / 2 / 10 / 13 / 6
Agility / 4 / 11 / 15 / 6
Charisma / 1 / 5 / 7 / 2
Luck / 1 / 8 / 10 / 4
5 bonus stat points, cannot use large melee weapons (such as swords, axes, etc), can not use magic (if a system is put in place)
That looks about right (I hope).
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ZOMBIE USER 17345
- Cartoon Hero
- Posts: 1043
- Joined: Sun Feb 27, 2005 2:26 am
Very good, you've got the idea.
cute squirrels:
St / 1 / 2 / 4 / 1
En / 1 / 3 / 4 / 1
Pr / 4 / 7 / 9 / 4
In / 1 / 3 / 4 / 1
Ag / 9 / 21 / 25 / 13
Ch / 7 / 17 / 23 / 12
Lk / 10 / 22 / 30 / 15
7 bonus stat points, can not wear armour
dragonoids:
St / 7 / 14 / 17 / 9
En / 7 / 14 / 17 / 9
Pr / 1 / 3 / 7 / 2
In / 4 / 11 / 15 / 7
Ag / 7 / 14 / 17 / 9
Ch / 3 / 10 / 13 / 7
Lk / 1 / 1 / 1 / 1
3 bonus stat points, can only use specifically tailored items
And to make life easier . . .
:
St / / / /
En / / / /
Pr / / / /
In / / / /
Ag / / / /
Ch / / / /
Lk / / / /
bonus stat points
St / 1 / 2 / 4 / 1
En / 1 / 3 / 4 / 1
Pr / 4 / 7 / 9 / 4
In / 1 / 3 / 4 / 1
Ag / 9 / 21 / 25 / 13
Ch / 7 / 17 / 23 / 12
Lk / 10 / 22 / 30 / 15
7 bonus stat points, can not wear armour
dragonoids:
St / 7 / 14 / 17 / 9
En / 7 / 14 / 17 / 9
Pr / 1 / 3 / 7 / 2
In / 4 / 11 / 15 / 7
Ag / 7 / 14 / 17 / 9
Ch / 3 / 10 / 13 / 7
Lk / 1 / 1 / 1 / 1
3 bonus stat points, can only use specifically tailored items
And to make life easier . . .
:
St / / / /
En / / / /
Pr / / / /
In / / / /
Ag / / / /
Ch / / / /
Lk / / / /
bonus stat points