Sorry for appearing in here abruptly... but having read this thread, I'm trying to think of some of those kinds of stories. One of the first that leaps to mind is the episode of Star Trek where Spock first displayed the Vulcan "seven-year itch"... the show was given a great opportunity to visit an important character's home planet, meet his people, and get to know a little more about what makes him tick.<P>And it was an exciting show to boot, with big battle scenes, etc.<P>And Vulpix is right. It isn't always important to be funny. Took me a long time to let go of that, too... on the internet, you have a special opportunity to hook readers by interspersing gags with something you hardly ever get in newspaper comics: stuff actually happening!<P>A cartoonist from a more "professional" circle than Keenspot and Keenspace (if you know what I mean) sent me a copy of an adventure strip he was working on. It was intended as a syndication attempt, and not an internet strip. The art looked good, and the writing had that predictable newspaper strip feel to it... but the remarkable thing I noticed was that nothing was happening! The characters were standing on a beach talking about exciting adventure things that were going on. It's the same thing you see going on within published newspaper adventures like Spiderman... you see plenty of goofy stuff, but you never get the sense that anything really important or exciting is going on.<P>I'm not advising you shift away from gags, FC, but if you do experiment with storylines more in the future, that's what my advice would be... put something heart-stopping in every strip, or else put in a gag. I guess that could also be covered by what's actual a standard rule in good fiction writing... "show, don't tell". Not enough cartoonists who try to do stories seem to realize how important that is.<P>Well, that's just me blabbing on and on. <IMG SRC="http://www.keenspace.com/forums/smile.gif"><P>Hope some of my prattling is useful, or at least mildly amusing!<P>------------------
Carson Fire
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