I'm trying to learn how to choose a right perspective when drawing.
I've searched about tutorials in this topic but It's difficult for me.
So in short, anyone knows "easy" tutorials for starting? or could give me any advice?
Perspective
- GeorgeComics
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Check this out, it's a nice little cheat sheet to look at when you're trying to decide what perspective to use for a panel:
http://joeljohnson.com/images2/wallywood22panel2560.jpg
http://joeljohnson.com/images2/wallywood22panel2560.jpg
This is a good link too:
http://www.scottmcdaniel.net/drawing/pe ... ctive.html
One and two-point perspective are probably all you will really need. 3-point is good if you're drawing a ton of sky-scrapers, but but is otherwise often unnecessary.
It's really just something you have to practice a lot. I used to get drilled in it in all my art classes. Hated it, but it's come in useful. Start off just by drawing cubes and boxes and planes. Practice that until your eyes bleed, then try making rooms and building objects such as furniture out of your boxes. Eventually you can soften out the blue-print look of it by adding organic details, and BANG - you're got yourself a decent drawing.
As for choosing a perspective in your comic... that's really an individual choice. You may want a simple, on-point perspective hallway, or a more complex, two-point sitting room. There's no right way to eat a Reese's, so to speak. I usually just hastily map out storyboard with whatever comes naturally to mind, then follow the basic view I put down when I go to do the accurate perspective crap in my actual drawing.
http://www.scottmcdaniel.net/drawing/pe ... ctive.html
One and two-point perspective are probably all you will really need. 3-point is good if you're drawing a ton of sky-scrapers, but but is otherwise often unnecessary.
It's really just something you have to practice a lot. I used to get drilled in it in all my art classes. Hated it, but it's come in useful. Start off just by drawing cubes and boxes and planes. Practice that until your eyes bleed, then try making rooms and building objects such as furniture out of your boxes. Eventually you can soften out the blue-print look of it by adding organic details, and BANG - you're got yourself a decent drawing.
As for choosing a perspective in your comic... that's really an individual choice. You may want a simple, on-point perspective hallway, or a more complex, two-point sitting room. There's no right way to eat a Reese's, so to speak. I usually just hastily map out storyboard with whatever comes naturally to mind, then follow the basic view I put down when I go to do the accurate perspective crap in my actual drawing.
- Lance
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David Chelsea's PERSPECTIVE FOR COMIC BOOK ARTISTS
It seems to cover every possible technique and application and it's
fun to use while challenging you to improve. The best resource I've found yet on perspective.
It seems to cover every possible technique and application and it's
fun to use while challenging you to improve. The best resource I've found yet on perspective.
- Oualawouzou
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I second this suggestion, it is *extremely* newbie-friendly.Lance wrote:David Chelsea's PERSPECTIVE FOR COMIC BOOK ARTISTS
And once you're done reading it, go back to the first few pages, look at the backgrounds they drew, and weep.
Re: Perspective
David Chelsea's sucks. This book makes a big deal of small unimportant details and forgets to tell you convincingly about the stuff an illustrator really needs. Anyway it is unreadable if you haven't the mind of a mathematical-bookkeeper.
For half the price buy instead one of the books by Ernest Norling: Beginner's Guide: Perspective (for beginners up to professionals, very funny and pleasurable, illustrations are totally comics-related) or Perspective Made Easy (if you really want to know everything and plan to become an architect).
For half the price buy instead one of the books by Ernest Norling: Beginner's Guide: Perspective (for beginners up to professionals, very funny and pleasurable, illustrations are totally comics-related) or Perspective Made Easy (if you really want to know everything and plan to become an architect).
YKA
Don't miss Yves Ker Ambrun's OnLine Comics:
More works by YKA:
http://www.comicspace.com/yka
http://www.skydog-comics.de
Don't miss Yves Ker Ambrun's OnLine Comics:

More works by YKA:
http://www.comicspace.com/yka
http://www.skydog-comics.de