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damn body
Posted: Wed Dec 22, 2004 4:12 pm
by Alienwerkshopp
i cannot draw legs or hands or arms good. this is probably a commoc problem. expecially with legs. if i get to legs i usually just draw stil legs lol.
tips?
Re: damn body
Posted: Wed Dec 22, 2004 4:28 pm
by Godoftarot
alienwerkshopp wrote:i cannot draw legs or hands or arms good. this is probably a commoc problem. expecially with legs. if i get to legs i usually just draw stil legs lol.
tips?
Practice. And practice. And when you're done practicing, practice some more.
Also look at lots of pictures and see how they do it.
And be patient when it comes to hands especially. They're HARD.
Posted: Wed Dec 22, 2004 4:33 pm
by Oualawouzou
A little tip I found: you always have a body available for modeling. Yours. Mirrors are your friend. Thanks to them, I'm now satisfied with how I draw hands and arms, but I'm still suffering over hips and legs.
Posted: Wed Dec 22, 2004 5:44 pm
by Kris X
Try observing other people as well. It's hard at first, trust me, but after you've kept at it you'll catch on. I personally also draw by looking at my own hands and etc. Afterall, who's limbs would you know any better?
Posted: Wed Dec 22, 2004 7:08 pm
by Phact0rri
I tend to do what I call "osterizing sketches" basically I draw jus the stuff I suck at. whole pages of hands and hair lines and feet and stuff. just to get practice.
Posted: Wed Dec 22, 2004 7:09 pm
by Faub
Don't forget that you can measure the limbs based on other body parts, especially if you tend to do standing poses. The real problems occur when you start using foreshortening. Then you aren't as able to measure.
http://polykarbon.com/tutorials/body/stick.htm
Polykarbon has a very nice tutorial on body proportions. It's not specifically about limbs, but you can make your own measurements. Polykarbon does tend to go for very slender torsos. Be careful because these figures are not realistic.
Posted: Thu Dec 23, 2004 1:05 pm
by Chibiartstudios
Draw us an example. We'll give you some pointers.
Posted: Thu Dec 23, 2004 4:00 pm
by Phalanx
Oualawouzou wrote:A little tip I found: you always have a body available for modeling. Yours. Mirrors are your friend. Thanks to them, I'm now satisfied with how I draw hands and arms, but I'm still suffering over hips and legs.
You know, I just recently made a breakthrough ( on my personal level) on hips and legs.
I found a fairly good geometric system to check their porportions.
Don't have my tablet and comp, but a mouse will have to do, I guess:
http://longestsojourn.keenspace.com/vie ... nframe.png
There's a lot of symmetry in the human body, and they can correspond quite nicely with the 8 head porportion ideal.
Posted: Fri Dec 24, 2004 7:22 am
by McDuffies
I once found one awesome tutorial that might help you:
http://mcduffies.keenspace.com/tutorbody.html
Posted: Fri Dec 24, 2004 10:20 am
by Phact0rri
Phalanx wrote:Oualawouzou wrote:A little tip I found: you always have a body available for modeling. Yours. Mirrors are your friend. Thanks to them, I'm now satisfied with how I draw hands and arms, but I'm still suffering over hips and legs.
You know, I just recently made a breakthrough ( on my personal level) on hips and legs.
I found a fairly good geometric system to check their porportions.
Don't have my tablet and comp, but a mouse will have to do, I guess:
http://longestsojourn.keenspace.com/vie ... nframe.png
There's a lot of symmetry in the human body, and they can correspond quite nicely with the 8 head porportion ideal.
This is really cool. With how I've been cartooning this treatment will help out a lot as well.
mmmmmMM Hogarth.......
Posted: Fri Dec 24, 2004 10:39 am
by Thirdworldvillian
If your looking for proportions, look no farther then Burne Hogarth. His book "Dynamic Anatomy" is awesome!!!! Also books like "How to draw comics the marvel way" are pretty good.
Posted: Mon Dec 27, 2004 5:36 pm
by Soul_Thief
Stare at people. A lot. It's what I've done, and it has helped so freakin' much. When I see a person, I look at them as a whole, and measure up how their body proportions itself. It kind of feels awkard at times, but it works. I'm fairly satisfied with body proportions, now I just need to work on hands.
Posted: Mon Dec 27, 2004 8:38 pm
by Hyrodragonslayer
Or you could stylize them
like me.
Posted: Mon Dec 27, 2004 8:57 pm
by Soul_Thief
How very stylistic!
Posted: Mon Dec 27, 2004 8:59 pm
by Hyrodragonslayer
Is that good, bad or neither?
Posted: Mon Dec 27, 2004 9:07 pm
by Soul_Thief
ummm...it means that the site wouldn't let me view your picture because it linked to the log-in page.
Posted: Mon Dec 27, 2004 9:08 pm
by Hyrodragonslayer
Oh...It's a big-ass picture, should I still post it?
Posted: Mon Dec 27, 2004 11:48 pm
by Faub
You two need to quit chatting and stay on topic.
Posted: Mon Dec 27, 2004 11:49 pm
by Hyrodragonslayer
I AM on topic. Am I allowed to postn gigantic pictures here?
Posted: Mon Dec 27, 2004 11:59 pm
by Faub
Doesn't mean you aren't chatting as well.
If the image is wider than ~600 pixels or larger than 100k, you shouldn't post it as an image here. Post it as a link. If the image is on your site you need to use an image viewer. Check out the gear forum (I'm on dialup right now so no link. Just go to
http://forums.keenspace.com/ and click "gear"). There is a thread somewhere (it might be on the first page still, dunno.) with the text to Yarpsdat's image viewer. Keenspace doesn't allow hotlinking so you need to wrap the image in an HTML file. The imageviewer.html allows you to have one HTML with any image you like.
example:
[url]
http://faub.keenspace.com/artloader.htm ... misery.jpg[/url]
For smaller images you can post the image directly in the thread. Example:
[img]
http://faub.keenspace.com/images/artwor ... misery.jpg[/img]
On the left, just below the post reply edit box is a link to "BBCode" which should describe what BBCode is and how to use it.