thatreevesgirl wrote:
I want the style RIPPED APART.
Okay! I'm going to take that to mean that you won't be morbidly offended that I drew on top of it to illustrate my point.
Here is the general critique:
1. Atmospheric perspective. Go outside and look at the sky; it's lighter "down" at the horizon. To get this effect in, say, Photoshop, the easy, clearance-sale-cheap way to do it is to select the area you want your sky in and do a gradient fill in this case with just yellow and white. Where you draw the fill line affects which area has what shade (so if you draw the line down past the mountains the whitest area will be where you can't see, since you have just the skyline selected, so you can go from dark to pale yellow instead of from yellow to stark white).
2. The background. I personally like the smudgy effect for the mountain and the blurry town doesn't bother me. It looks like it's in the distance and you wouldn't necessarily see it clearly anyways. I did suggest an alternative if you want to clean it up though. By making each box look clearer but erasing the outlines (just use your Normal brush in Photoshop and trace over them) you can still get the "less distinct, hey it's in the distance" feel.
3. Shading and highlights. I like the extra highlight on the dunes (?) in panel 3, and you could try that in the other panels. I wouldn't use it in the background (like the mountains) but it can help bring your foreground farther forward against a muted background. The other thing is that you shade your character, and do some highlights like in her hair, but they are hard to see. When you're coloring and coloring it'll look darker to you because you're focusing on it, and then the final product doesn't have a lot of contrast. If you want to keep the colors really soft, maybe you could just draw the shading farther and do more tones - so a gradual shadow. To illustrate what the heck I'm talking about I did this for you:
Yours is on the left, my addition is on the right. I used a combination of the Normal brush and the Multiply brush and I did her hair, skin and part of her clothes (the white on the top of her outfit and those red straps on the sleeves).
Most importantly, you can see right away if you even *like* what I suggested by seeing an example of it. If you hate it, don't bother with it.
For the hair I grabbed a darker shade of pink/magenta and used the normal brush to go over the shading you already had. Then I used the normal brush (full opacity in both cases) to cut back into it a little, to make it more like strands of hair. I grabbed a darker pink, put the brush to multiply (about 35% opacity and flow) and dropped a teensy bit of extra shading on top of her hair. I redid the highlights with some random lighted strands like you had on the right (our right) of her head and then made the left-side highlight more prominent.
On the skin I used the multiply brush (about 35% opacity and flow) with a darker skin tone (So I use the colorgrab tool to select the original skin tone, then just select a tone that is down and right of that). I "painted" after parts of the skin and went over extra in spots that needed more shading. I followed what looked to be like your original shading that was just too light, and I did that for *all* areas (so hair, skin, clothes are all your original shading areas, just darker).
On the shirt I did the same thing, but used a blue-ish grey to go back over your lines, and on the straps I used a darker maroon. I had done it a little too dark all around instead of just near her torso, so I grabbed the original red/maroon and put it on Normal at about 50% opacity (100% flow) and wiggled back over it a little. Then I took a really light red/pink and made the highlights with the brush on normal (multiply only works for going darker) at about 35% opacity and fill.
And there you have it. I really like the art, so all I really found to comment on was the coloring and ways to make the art stand out better. Hope it helps!