I'm looking for a Questor fan to help me with something. I need someone to help me make a series of sprite images of Quentyn for a
possible Tales of the Questor video game.
I've got to be very careful and first mention that I may not have time to finish this game later on, or the final product might not be all that great. I apologize to anyone who bought the game Morrowind, anticipating a Tales of the Questor plugin. I'm still trying to work on it if I can, but we've hit a major roadblock.
But anyway, I'd like to work on this video game if I can, and I would appreciate it if some other Questor fans could help me, especially with the sprite images. First of all, what are sprite images? Here are links to some collections of sprite images from various video games:
1 2 3 4
Basically, it's pictures of the character doing things that the video game uses in various instances: such as Quentyn walking left, walking right, walking North, walking South, climbing, swinging his sword, jumping, getting hit by some enemy, lying on the ground unconscious, mixing two magic potions together, casting a Lux spell, getting eaten by a great white shark, or playing a game of hopscotch with Chewbaca and his wookie friends. (Okay, maybe some of those examples were a little bit extreme.

)
Let me warn you. The program that I'm using to make the game is very old-school. It's a DOS program, so the graphics will be a bit chunky, and I haven't been able to get the sound to work for it on my computer. I know there are other RPG programs out there, but I'm using this one because the design process seems pretty straightforward, and I like the built-in inventory, equipment, spell, and save-game features. (Better to start with something cheesy but workable than never to start at all; at least that's what I say.)
I'm about half way through the newbie tutorial for this program, and so far I've made a video game that consists of a welcome screen and then a cheesy stick-figure version of Quentyn walking around on a generic grassy map with a few stones blocking his way. [I wish I could show it to you so you could get a few laughs, but for some reason the printscreen button doesn't work.] Oh, and I also put in a couple of doors Quentyn can enter that teleport him to another part of the map. That's about it: no enemies, battle sequences, or storylines yet.
The Gritty Details:
The Map Screen - This requires a series of images of Quentyn, each image being 4-bit (16 color) BMP format,
20x20 pixels:
* two images of him facing Left (The two images will be alternating back-and-forth in the game to simulate walking.)
* two images of him facing Right
* two images of him facing Up (north, or away from the screen)
* two images of him facing Down (south, or toward the screen)
Battle Screen - This requires more images of Quentyn, each image being 4-bit (16 color) format BMP, 32x40 pixels:
(Note: In the Battle Screen, all heros are on the right side of the screen, facing the Left.)
* one image of him standing
* one image of him stepping left, preparing to attack
* two images of him attacking (a two-image sequence of him swinging his fist or perhaps his sword. I know you can equip various weapons in this game, but I haven't learned yet how that works as far as the images go.)
* one image of him casting a spell or using an item (probably an image of him with his hands raised in the air would work)
* one image of him getting hit from an enemy attack (You know, an "Ouch!" scene.)
* one image of him standing weakly (when he has low HP)
* one image of him knocked-out (in need of a healer-mage or a Phoenix Down to revive him)
There are some other images, such as spell effects and flying missiles, but I don't want to worry about those now.
Enemies - If you want to draw some generic enemies to fight (no big bosses yet, just random battles), the image sizes are:
Small Enemies..34x34 pixels (4-bit,16-color bmp)
Large Enemies..50x50 pixels (4-bit,16-color bmp)
Huge Enemies...80x80 pixels (4-bit,16-color bmp)
Yes, I know this is a whole lot, but that's what it takes. I don't need every single one these things in order to come up with a workable game, it just makes things that much better.
A couple of extra notes: I've tried copying and pasting images directly from the comics to use in the game, but converting the images to 16-color and scaling them down is very tricky. Also, if you are going to make an image for me (well, first of all THANK YOU!

), make sure that I am able to choose a color to be the background color. Whenever I import an image with this program, it asks me to choose a background color. Let's say your picture of Quentyn has a black background. If I click on black as my color, then all of black in the picture (including his eyes) will become invisible to the video game. Think of it as one of those blue-screens the weather forecasters use. So what I'm saying is, pick a color that you haven't used anywhere else in that particular image, and fill the background with that color.