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Posted: Tue Apr 26, 2005 8:52 am
by SolidusRaccoon
And Bob is a pervert. He has the ladies stick their hands in his pockets for money.
Posted: Tue Apr 26, 2005 9:37 am
by Sharuuk
jfries289 wrote:..japanese people are...strange...

Proof of that is this VERY wierd show called "Extreme Elimination". I think it's now called something like "MXP" or "EXM" or something with 3 letters. Talk about bizzare!!!!!!
Shaaruuk
Posted: Tue Apr 26, 2005 11:17 am
by Squeaky Bunny
Sharuuk wrote:SolidusRaccoon wrote:"plinko" is the name of the game.
I think that's "PACHINKO" but that may not be the correct spelling.
Shaaruuk
That is the right spelling. I had a rabbit named Patchinko because he bounced around like a little grey ball.
Posted: Tue Apr 26, 2005 11:30 am
by Wayfarer
Squeaky Bunny wrote:I had a rabbit named Patchinko because he bounced around like a little grey ball.
Awwwwww!
Little, fuzzy, bouncy - cute!
Awwwwww!

Posted: Wed Apr 27, 2005 11:02 am
by Ann Vole
lower-tech rune reader here:
http://npc.keenspace.com/d/20030504.html
Looks like the output of a digital device (**BLEEP**)
http://npc.keenspace.com/d/20030907.html
so I am surprised no one mentioned the posiblility of a human digital time device from that bunch of junk getting involved in the drunken luxcraft. You could say human "magic" found its way into Raconan "technology"(nice reveral of "roles" of Luxcraft and human Logic except that -so far- it is accepted by Raconan "scientists")
I took instrumentation courses (StarTrek's Scotty was an "Instrumentation Engineer") and worked with pneumatic (air powered), hydraulic (liquid pressure), and mechanical (movements of solid levers) computers as well as logic gates from relays and simple electronics. Any flow of energy that can be manipulated with a different flow of that same type of energy is a candidate to be a form of computer. Lux is manipulated quite skillfully but with only one expected outcome (as is most of those analog computers I worked with) but with options, more then one type of processing is possible.
Posted: Wed Apr 27, 2005 12:15 pm
by CasVeg
Ann Vole wrote:I took instrumentation courses (StarTrek's Scotty was an "Instrumentation Engineer") and worked with pneumatic (air powered), hydraulic (liquid pressure), and mechanical (movements of solid levers) computers as well as logic gates from relays and simple electronics. Any flow of energy that can be manipulated with a different flow of that same type of energy is a candidate to be a form of computer. Lux is manipulated quite skillfully but with only one expected outcome (as is most of those analog computers I worked with) but with options, more then one type of processing is possible.
Remember way back when they came up with the idea for a steam-powered computer?
Posted: Wed Apr 27, 2005 3:16 pm
by Squeaky Bunny
CasVeg wrote:Ann Vole wrote:I took instrumentation courses (StarTrek's Scotty was an "Instrumentation Engineer") and worked with pneumatic (air powered), hydraulic (liquid pressure), and mechanical (movements of solid levers) computers as well as logic gates from relays and simple electronics. Any flow of energy that can be manipulated with a different flow of that same type of energy is a candidate to be a form of computer. Lux is manipulated quite skillfully but with only one expected outcome (as is most of those analog computers I worked with) but with options, more then one type of processing is possible.
Remember way back when they came up with the idea for a steam-powered computer?
It sounds like something that Hayao Miyazaki would have liked.
Posted: Thu Apr 28, 2005 2:37 am
by Anthony Lion
CasVeg wrote:
Remember way back when they came up with the idea for a steam-powered computer?
Would that be as in 'Pneumatically' operated with steam pistons, or to crank a shaft going into a more 'conventiona
Posted: Thu Apr 28, 2005 6:36 am
by CasVeg
Well, <i>obviously</i> I'm refering to the analytical engine.
Posted: Thu Apr 28, 2005 6:40 am
by Mwalimu
Squeaky Bunny wrote:CasVeg wrote:
Remember way back when they came up with the idea for a steam-powered computer?
It sounds like something that Hayao Miyazaki would have liked.
Yes it does, now that you mention it. But it is also reminiscent of the time machine that appears at the end of
Back to the Future 3.
Posted: Thu Apr 28, 2005 8:15 am
by SolidusRaccoon
That reminded me more of Jules Verne.
Posted: Thu Apr 28, 2005 9:18 am
by Aurrin
mwalimu wrote:Squeaky Bunny wrote:CasVeg wrote:
Remember way back when they came up with the idea for a steam-powered computer?
It sounds like something that Hayao Miyazaki would have liked.
Yes it does, now that you mention it. But it is also reminiscent of the time machine that appears at the end of
Back to the Future 3.
Or the time machine in the movie "The Time Machine." Y'know, the newer one from a couple of years ago?
Posted: Thu Apr 28, 2005 10:18 am
by Cory_finch
Er I apparently wrote this in the wrong thread the first time:
My own little analysis of the sword so far though. Dragons tail fractal with random variation implemented at each iteration. Logic gates are among this random variation.
Okay scratch that. The variation within each iteration can't be random. To low of a probablility for anything to happen at all. So something must be controlling the variation at each level.
Hmm, so each enchantment provides an 'allele', the fractal itself just acts as compression and control. So this massive strand of runes folds up on itself like DNA. The logic gates would have been added in and attatched themselves points between the 'alleles'. Thus providing a massive decsision tree, with no design or order. This means that the triggers behing whats going to happen are psuedorandom. That's valid, connectionist networks work that way. But unless the sword has some sort of back propogation set up the triggers will remain psuedorandom. It might have those though, the bond suggests some degree of adaptability. But then I don't really know how a bond normally works, that might be normal behaviour.
As far as the power source for the sword goes, it should be kept in mind that it had a lot of enchantments in it, even if very small, they add up.
I have just written a half page analysis of something that fails to exist, using any number of terms that nobody will understand. I must go wallow in my nerdom now.
I do love that RH manages to write fantasy in such a way that it can be analysed though.
Posted: Thu Apr 28, 2005 12:53 pm
by Nullcast
Hmmmmm....
I'd say it actually is an integrated circuit, it's all imprinted one one chunk-o-sword after all. This means they just accidentally made the jump from lightbulbs to calculators completely by accident.
Posted: Fri Apr 29, 2005 2:33 am
by SolidusRaccoon
Nullcast wrote:Hmmmmm....
I'd say it actually is an integrated circuit, it's all imprinted one one chunk-o-sword after all. This means they just accidentally made the jump from lightbulbs to calculators completely by accident.
Well thats is very true, look how many tech and other types of huge advancments here were done by accident.
Posted: Wed May 04, 2005 12:09 pm
by Earl McClaw
LoneWolf23k wrote:*Tech Levels are a concept I got from GURPS,...
Which may have been inspired by the even older game
Traveller. Both fun games.
CasVeg wrote:Well, <i>obviously</i> I'm refering to the analytical engine.
Charles Babbidge at his best. A true visionary, he was designing a system (input, storage, and output!) that exceeded his era's ability to make it.
Personally, I'm expecting Quentyn to slowly learn how to manupulate his sword's effects. The hard part, even if he avoids using it until the last resort, is to keep from thinking, "I can always rely on the sword to save me if this plan fails."
Logic systems in lux runes...
I wonder if it would be possible to make a "translator amulet"?
Posted: Thu May 05, 2005 2:29 am
by Luna_Northcat
Earl McClaw wrote:LoneWolf23k wrote:*Tech Levels are a concept I got from GURPS,...
Which may have been inspired by the even older game
Traveller. Both fun games.
<snip>
Um, wasn't
Traveller the game where you could do more damage with a thrown bag of sugar than with some of the guns?
Posted: Thu May 05, 2005 9:59 am
by SolidusRaccoon
Talk about a sugar high.
Posted: Sat May 07, 2005 6:43 pm
by Earl McClaw
Luna_Northcat wrote:Um, wasn't Traveller the game where you could do more damage with a thrown bag of sugar than with some of the guns?
Possibly. It was definitely the game where your character could die during creation.
Then again, it was possibly the first well-distributed SF role-playing games back in the late '70s, and has received a lot of development of the decades.
All of which has little to do with Quentyn's sword or the enchantment(s) on it.
At least he should be rid of the "sales pitch" now.
Posted: Sun Jun 26, 2005 6:15 pm
by LeiraHoward
Zorro wrote:So all you need NOW is
C+++ For Magic Users! 
*bumps thread*
Someone already wrote that book...
Wizard's Bane by Rick Cook
I'd recommend it for highschool age and up. Excellent read.
Take one geeky programmer, summon him to a world where computers don't exist and magic does. Makes for a VERY good plot, lots of good lines... and the sequels are excellent also.
