SergeXIII wrote:Sorry for the delay, I wanted to make a video of this, play around with a flash tool but the images are taking a while to prepare. I may do it in the near future, but I won't keep you waiting for it.
SergeXIII wrote:It may defy all expectations you have of me and my studly aura, but I'm not really into sports.
I'll give you a moment to recover from that shocking revelation.
But yeah, I don't play sports, really, I don't watch them, don't talk about them and don't read about them. However, despite my admitted athletic virginity I feel safe in the assumption that in a sports comic it is important to understand the sport in question. For Shit Happens R's sake, let's hope that is naiveté and nothing else.
First things first. To say the Sports genre in comics is unpopular (to authors) is an understatement, and my hats off to SHR for challenging itself right off the bat in a medium where most of us (myself included at a point) take the easy road and refrain from vering off of it.
SergeXIII wrote:That compliment, however, is contradicted only two pages in where a character and relationship is introduced on nothing but fan service.
SergeXIII wrote:Okay, I have no clue what is going on in SHR. Never, not at any moment. No exposition is ever given (for the most part) which wouldn't be a problem except that there are no non verbal establishing shots to provide any kind of narrative foundation. It may take place now, it may be back in the 90s (what you do see of the featured sport tends to get in your face with how Xtreme it is after all), or it may be set in the future.
SergeXIII wrote:This is part a flaw in the comic's narrative and composition, but also a flaw in the art style. This artist is clearly far more comfortable drawing the head than the body, and as a result most panels tend to be a talking head taking up 3/4 of the cell, or an extreme close up of a foot or shoulder or something. I think this early comic demonstrates the problem very well:
http://shithappens.comicgenesis.com/d/20091226.html
SergeXIII wrote:If you're like me it'll take you until the third or even fourth panels to realize she's at the mall. This isn't a mystery and even if it was this isn't a detail worth enigmafying (that's a word now, I called it), all this serves to do is confuse the reader especially since the last time you saw this character was in a admissions office:
http://shithappens.comicgenesis.com/d/20091219.html
...and the only reason I can say that is through context clues in the dialogue, again, there are no establishing shots.
SergeXIII wrote:By the way, this is followed by an attempted rape scene:
http://shithappens.comicgenesis.com/d/20100122.html
So, the setting has a college, park, and mall all juxtaposed in an environment where themed gangs can commit crimes in broad daylight, but all anyone talks about is dating, or video games, or sports, in this case Xlaveboarding. It doesn't beg for a rewrite or anything drastic, just some explanations and for god's sake some transitions. You'll get whiplash in the first few chapters from how the story will jump from something like a guy lovingly day dreaming about the wonderful woman he just met (or rather about the color of her underwear. I'm not kidding and that's how most of the women are introduced too) to a gang rape attempt and then back to a sitcomish skit about the two male leads looking for work. This is something that improves a bit in the later chapters, but not enough that I feel I shouldn't talk about it. There is room for more improvement.
SergeXIII wrote:Anyway, this is a sports comic and the sport in question is called Xlaveboarding. What is Xlaveboarding? It involves a flying skate board... you need to be naked to make one?... and... there's a ball... and I think they're powered by rock because everyone always needs to throw up the horns when they ride them. Not much is explained, at least not in the first and last few chapters (except that Xlaveboarding is old. This is the first crucial fact you learn, apparently it's in all the history books). This is where the activity central to your story needs to be explained. It is a tremendous flaw. Imagine if they explained Duel Monsters in YuGiOh only in the third season (I assume they do not do this) or Quiddich in Harry Potter in a separate instruction manual, but kept the games as is in the story (except zoomed into Harry's face the whole time... this example is falling apart). Delaying information can either serve for development of a character or theme or creating a sense of mystery... it doesn't really have a place for the main action mechanic of a story. Okay! Harry Potter again, it's like if they never explained anything about magic. Imagine how that would throw the story for a loop.
SergeXIII wrote:From what I can tell it seems SHR has a grand vision in mind and is in a rush to get there. That's why the first few chapters seem so malnourished, if I had to guess, and why the characters start off so two dimensional and do things like fall in love for no real reason. Everything needs to slow down, again, not as big of a problem in the later chapters but it is still. a. big. problem. Show some establishing shots, use silence, give characters time to react to what is going on around them (like if a girl is almost raped her first thought after rescue should not be "Oh boy! I can get a new flying skateboard!" and sorry, I can't get over that).
SergeXIII wrote:SHR has a lot of fan service. I'm not a proponent of fan service, so I'll spare you a certain level of my disdain for it, I will however say that this is the wrong genre for it. In sports comics unity is a very big theme because teamwork is essential to most any sport, at the very least sports with teams and turns out the Xlaveboarding is one such sport. A team needs to respect one another, in that way they can rely on and be relied upon. Fan service is pure objectification and if you do it, you diminish a character, especially when you do it to some and not others. This isn't the place for it, and it'd be for the best if SHR laid off the fan service if we are to take Xlaveboarding seriously.
SergeXIII wrote:Finally, I'd like to talk about the art. I know from personal experience that this artist has been and continues to try to improve and is aware of his weaknesses, but let me lay out SHR's major artistic issues. The art style is stiff, very, very stiff. Everyone tends to wear the same facial expression for most every circumstance, hair is not fluid and tends to be worn more like a helmet, and limbs are very stiff and doll like, which sucks the force out of many action scenes, for instance:
http://shithappens.comicgenesis.com/d/20100205.html
Here is my recommendations: First off, lines need to be eliminated. Cartooning is the art of knowing what not to draw (look at the happy face, it resembles the human face despite lacking cheekbones, a nose, ears and so on). A general method I like to use is to find a means to draw the face I am comfortable with and base my line use for the rest of the body on that, try to maintain the same level of detail. For SHR there are no general facial wrinkle lines (elderly aside) so I would pull the muscle and joint detail of the rest of the body back a bit, cheek bones are not emphasized so the collar bone shouldn't really be either, stuff like that. Play with the skeleton a bit, curve the limbs slightly to emphasize flow, you have freedoms as a cartoonist, use it. Bodies tend to be really thin, especially compared to the head, use the head as a gauge for the rest of the body and review basic anatomy guides. Base the width of the body on it, especially the profile and shoulder width. Be attentive about non-existent details, you'll see teeth in profiles in SHR and you won't see this in reality. Use some loose fitting clothing and have a character move around, using the slack to play off of and suggest motion, this should be good practice for the rest of the body. Play with the camera. This is something that has improved since the first few chapters but has room to grow, we need to see the cast from different angles and zoom out occasionally. Pull back the facial details because they are failing to capture emotion as is. Go simple and practice a facial range of emotions, then build back up to your current style, gradually if need be. Line variation, do it.
SergeXIII wrote:Finally I'd like to talk about the protagonist Max. Max has and continues to look like a girl to me. The first time I reviewed Shit Happens I seriously went through most of the comic thinking that this was a buff woman. I spent some time looking the cast over to find a more subtle reason as to why this continues to be the case and looking past the longish purple hair I believe I found the reason. Max has a circle face. Not condemning on its own, but compare that to the rest of the cast: women all have triangular faces and men all have rectangular faces. Recall how stiff I said the artwork is. This side effect of stiff art is that it extenuates formulaic patterns, and this is one such case, a circular face in this environment comes off as extremely feminine. The solution is to either diversify the cast faces (I think this is the right call) or make Max's facial shape more like Sam.
SergeXIII wrote:Shit Happens R shows a lot of passion but at times this betrays how much room it has for improvement. That passion outweighs the bad though, if you ask me, and this dude is up to the task of making up for the lost ground. Keep an eye on him.
SergeXIII wrote:Can't say I'm a big fan of the response thread as it discourages people from negative criticism when due. Have we always been doing this?
SergeXIII wrote:Have we always been doing this?
SergeXIII wrote:I dunno, I suppose it just reminds me of that one person in art class who contradicts every critique she gets on her work, you know. Especially for comics considering its a medium of readability, so even if something is misinterpreted it stands useful to the artist as indicating where they are communicating poorly.
SergeXIII wrote:I dunno, I suppose it just reminds me of that one person in art class who contradicts every critique she gets on her work, you know. Especially for comics considering its a medium of readability, so even if something is misinterpreted it stands useful to the artist as indicating where they are communicating poorly.

SergeXIII wrote:I dunno, I suppose it just reminds me of that one person in art class who contradicts every critique she gets on her work, you know. Especially for comics considering its a medium of readability, so even if something is misinterpreted it stands useful to the artist as indicating where they are communicating poorly.
VeryCuddlyCornpone wrote:SergeXIII wrote:I dunno, I suppose it just reminds me of that one person in art class who contradicts every critique she gets on her work, you know. Especially for comics considering its a medium of readability, so even if something is misinterpreted it stands useful to the artist as indicating where they are communicating poorly.
Well, yeah, the misinterpretation still stands, but perhaps if the reviewee wants to know what can be changed to fix that interpretation."Everything in this comic seems X" "Oh, it was supposed to seem Y! What can I do to make it seem more Y than X?" "Eh, maybe if you focus more on Z at the beginning." "Okay thanks."
Plus, it's nice to have a dialogue with your reviewers, at least I like to. Yeah, I may want to explain some of my problems, but I'm not making excuses, I'm just getting it off my chest. I mean, I could take my hypothetical review and show it to a friend of mine and then rant to them about it, but that doesn't really help that much. I can't speak for anyone else, but I'm a very verbal person and I like talking about things. I also love my comic. Being able to talk critically about my comic with someone who has looked over it intensively is very helpful and cathartic for me.
If you don't like the thread, you don't need to post in it (trying to think of a less rude way to say "Don't like, don't post/read). It's for when you want to squeeze a few extra drops of help out of a review, because honestly, how many times a year to you get a chance for people to properly critique your work? For me, it's only during the Webcomic Above thread- I haven't asked around at other places, and I value the opinions of the people in this community moreso than in other communities, so I really appreciate this opportunity to get my stuff looked at by people I respect. Response Thread lets me get just a little bit more out of my review experience. My reviewer doesn't have to reply if they don't want to, but it gives me a chance to maybe ask a few questions and to properly appreciate any compliments and critiques that are given to me.
SergeXIII wrote:In that sense it works, however, I never got the sense that this is what these threads are about, especially since typical responces tend to just disect the review itself. Ideally it should be "Review Elaboration" or "Questions for Improvement" or something, not "Review Responce." I suppose the issue is that I feel it encourgages the wrong responce to constructive critisim in newer artists who aren't used to it, like its something personal and hurtful. Dealing with criticism in a beneficial way, afterall, is not an evident behavior, just check out something like American Idol or Dancing with the Stars or some shit to see what I'm talking about.
In other words the dichotomy of Review and Responce implies Offense and Defense, and that isn't what this is about.
Dutch! wrote:Also, sorry.
I seem to have completely stalled the original review the comic above you thread by posting in there, too.
I apologise.

McDuffies wrote:The discussion thread becomes a thread about merits of discussion thread. That's totally meta.
RobboAKAscooby wrote:Maybe this thread needs some tantrums?

McDuffies wrote:All your comics suck and it would be below me to explain why!
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