W.A.Y. 2015
Posted: Mon Sep 21, 2015 9:39 am
Post your best work and/or critique what other people have posted. There aren't any guidelines, so just use common sense.



Last time, you mentioned the wacky variable font sizes, which was a huge problem and one that we should have addressed a long time ago. We fixed that for Part 2, since the font is now in all caps and every line is consistent, and I honestly didn't notice that most of the dialogue bubbles are tilted until you said something. It doesn't bother me and I've never heard anybody else say anything about it, but it's a really easy fix, so I'll run it by our graphic designer and see if we can straighten out the dialogue for future strips. The resolution stuff is pretty far out of my wheelhouse, but I know we did have some early resolution issues that our artists tried to fix right around this time. At first, we were doing it the way we used to, where our new artist would complete each panel individually and send them hi-res to our graphic designer, where he would then shrink them down and put them into completed strips. This made our new artist sad, because it was degrading the quality of his panels, so from strip 12 onward, he put the whole strip together himself. That's also why the panels start to vary in length and the pacing improves.LibertyCabbage wrote:overall: Correcting the lettering and resolution should be top priorities, and I'd say that the comic's just not worth reading until those two issues are addressed. While the new artist is way better than the previous one, the comic isn't really taking advantage of him since the art looks pretty bad at 72 ppi. Maybe it has something to do with the PNG format. The amount of copy-pasting is also pretty excessive and obnoxious. I didn't comment on the writing because I'm not gonna bother reading slanted text.





Wow, komrade. PacwupeHue 3a Haw cYems for only 7300py6? How can I resist? I'll take fifteen.VapQuepmeaddy wrote:...

Well, it's been over two weeks with no communication, so the question has gone from: "should we go on hiatus?" to "is our artist still alive?"LibertyCabbage wrote:I've done group projects, and I see them as being a major pain in the ass. The main reason I'm not making comics anymore is that I've realized I don't like drawing and I'm too antisocial to collaborate. But it sounds like you pretty much either have to just accept it and go on hiatus, or try to be more pushy and get the artist to manage their time better somehow. I personally have a habit of just saying "fuck it" and playing video games, so you might need to ask somebody else for advice on that.
As for the lettering, I can't recall ever seeing another print comic or webcomic with slanted text like that, so I'd kinda expect a better explanation from the designer.
Thanks for tackling the dialogue. Dy-Gar isn't exactly malfunctioning or going crazy, but his personality has always been deliberately fractured, and meeting Roger/finding out that he's an insignificant house 'bot has fractured him even more, hence the change in strip 14 (this shows more of what he's really thinking, underneath the "mad demon king," as he puts aside his various fronts and even forgets to call Roger "Fis-Tor"). The inconsistency that you mentioned in strip 8 wasn't really Dy-Gar admitting he's wrong, but rather admitting that Roger had a good question, and the only reason he admits that much is because Dy-Gar thought of it himself (as mentioned in strip 10). I did take a lot of things in your review into account when rewriting Part II, and I'm glad it worked out. Strips 12-17 were created in response to that. It all seems kind of moot if the comic dies halfway through part II, but I still appreciate it.LibertyCabbage wrote:Overall: It's pretty good, and better than when I reviewed it, but Dy-Gar's dialogue seems kind of inconsistent. It might be that he's malfunctioning or going crazy, but if that's the case, then it needs to be handled better. I like pages like 9, 10, 11, 16, and 17 the best where the comic gets analytical/philosophical, as you seem to really excel in that area.
I see that you have some new pages up, so it apparently worked out somehow.JSConner800 wrote:Well, it's been over two weeks with no communication, so the question has gone from: "should we go on hiatus?" to "is our artist still alive?"![]()
Yeah, it's an interesting dynamic, especially when you're talking about some of the really big projects that have, like, 20 people working on different parts of them. It might be a topic I should do an article on at some point so that I can take the time to really explore it.JSConner800 wrote:I can't really argue for or against group projects. On the one hand, I can't draw at an acceptable level and I don't have the time to devote my life to becoming a master or even an acceptable artist, so without collaboration I would never be able to make a webcomic at all. On the other hand, they are an absolute pain in the ass and the more people you have to depend on, the greater the chance of something going wrong. Like, say, the death of one of your artists >_>
Maybe he should've just had a more extreme change so that it's more clear that his personality's fractured. You could also add a visual cue if you want, like a different font, or he could have different eyes, or something. As for Roger's question, the way I read it is that Dy-Gar sarcastically insults him when he says he has a question, so when Dy-Gar says it's a good question, I do see that as Dy-Gar admitting that he was wrong for insulting Roger. And it's been emphasized a lot in the earlier pages that Dy-Gar's an egomaniac, so I don't expect him to admit to being wrong that easily.JSConner800 wrote:Thanks for tackling the dialogue. Dy-Gar isn't exactly malfunctioning or going crazy, but his personality has always been deliberately fractured, and meeting Roger/finding out that he's an insignificant house 'bot has fractured him even more, hence the change in strip 14 (this shows more of what he's really thinking, underneath the "mad demon king," as he puts aside his various fronts and even forgets to call Roger "Fis-Tor"). The inconsistency that you mentioned in strip 8 wasn't really Dy-Gar admitting he's wrong, but rather admitting that Roger had a good question, and the only reason he admits that much is because Dy-Gar thought of it himself (as mentioned in strip 10). I did take a lot of things in your review into account when rewriting Part II, and I'm glad it worked out. Strips 12-17 were created in response to that. It all seems kind of moot if the comic dies halfway through part II, but I still appreciate it.
I think I can do line-widths okay, I just fucked up with the tangibles. I drew tiny panels on generic 8.5 x 11 copy paper when I should've given myself more space to work with. I also struggled with the Micron felt-tip pens and planned on switching to brush pens eventually for more control over my lines. It was a good learning experience, but, in hindsight, I was a little too impatient to get started when I probably should've given myself more time to try out different stuff first.Yeahduff wrote:LC, your outlines and your hatch lines are very nearly the same weight (or are the same weight). Makes it hard to make out what is what, which does have artistic merit in a comic that seems to want to be disorienting. But it might be something use sparingly.

The style in the first panel made me think of 4chan. If this is the first scene in a comic, I'm certainly interested in why this guy is here and what exactly he is doing.LibertyCabbage wrote:Post your best work and/or critique what other people have posted. There aren't any guidelines, so just use common sense.
Yeah, there are a few webcomics that do the "generic humanoid" thing better than I do. And this page is from about halfway through the chapter. I picked it for this 'cause I like how it came out.Jpac wrote:The style in the first panel made me think of 4chan. If this is the first scene in a comic, I'm certainly interested in why this guy is here and what exactly he is doing.
When you're done studying, you should comment on Steel Salvation too since it's a really cool webcomic.Jpac wrote:The prison cell (or what I assume to be a prison cell) has a lot of activity on it. I felt like going through the second and third panel instead of studying it. I'd say the panel was active but not interesting enough to make me want to study the background. I don't know if the cell is important to the scene. I went back and looked at it as I started to write this paragraph and can appreciate the detail, though if I wasn't in a sit down and study mood I'd skip and focus on what's happening.


Dang, I forgot I had posted something in here. Thanks for the crit LC. Sorry for the late, late response. Apologies for the wall of text coming.LibertyCabbage wrote:Chainmail Bikini:
In response to your critique like two years ago, I tried to move away from the super bright colors I had started with. I probably went a little too dark on a few pages, but I'm pretty happy with the look of my current page (9 book 2).LibertyCabbage wrote:1. With the coloring, I guess you're trying to take the comic in a more serious direction, but it's kinda hard to pull off with this title in this genre. And I'd probably argue that if you're doing a serious fantasy webcomic, then you really need to be bringing some baller art and writing to the table.
I was going for quadruple R's, actually. Roslin is not supposed to be sexy. My idea behind her proportions are in regards to a cultural (societal?) marginalization of large breasted women. This mostly isn't even about sexuality, though there are some macromastia fetishits out there, it's been my experience that most people, even other women, find overly large breasts (and the women who have them) to be worthy of ridicule, and even obscene or disgusting. Could you imagine the political circus that would ensue if a woman with an overly ample bosom ran for President, for example? I feel as if our society tells us to think that we're each special on the inside, but god forbid if you look different on the outside. Those people who dare flaunt the fact that they are not the norm, are worthy only of derision and contempt.LibertyCabbage wrote:2. How big are the dwarf's tits supposed to be? Triple-Qs? I mean, I guess dwarf chicks are busty, but it looks more goofy than sexy.
Hah, this reminds me of the good ol days, when you reamed me out over using Comic Sans. Apparently I'm terrible at picking fonts. I went for something comic-booky that I felt was easily legible. I should probably look for something more evocative of fantasy. I will look into that.LibertyCabbage wrote:3. Speaking of goofy, what's up with the font? I thought this is trying to be more on the serious side.
Heh, I honestly hadn't thought about it like that. I kinda wanted it to morph every panel, but I figured that might get confusing, so I just have the patterns on it changing instead.LibertyCabbage wrote:4. It's kinda funny how a D&D group is trying to get something that looks like an eight-sided die.
Thanks!LibertyCabbage wrote:5. The action in panels 1 through 3 is pretty good.
Thanks again! I had originally planned to make it very feathery and colorful, but quickly determined that would be a pain in the ass. I've had a few compliments on it though, so I guess I did OK.LibertyCabbage wrote:6. The cockatrice looks really cool.
Yeah, I get that. Sounds, and emphasized exclamations I find to be one of the weirdest aspects of sequential art. I guess I never gave much thought to the value of a properly placed BIFF! BAM! and OOOOF! I find myself skipping opportunities to convey sounds and such because I don't feel like I can do it justice.LibertyCabbage wrote:7. "AHH!" is too mild of a sound effect for that panel. It should also be in a speech bubble. The beak crushing her shoulder could use a sound effect as well.
Thanks! I was a bit worried about how that would come across, but I was pleased with the results. If I had to do it over again, I might replace the panels of Deedle and Tyr's reactions with Val looking at her hand as it was turning to stone or something like that.LibertyCabbage wrote:8. Stone-Val looks really cool.
Whenever I link to my site, I always include a NSFW disclaimer due to violence, foul language, and gratuitous nudity. I'd have a cover page too, but I don't know if that would work on CG?LibertyCabbage wrote:9. It's pretty unusual for webcomics to drop the F-bomb, and especially fantasy comics since they often have made-up words. So, you might want to, like, put up a "mature language" warning on your site, although I don't know if there's really a certain way you're supposed to handle this sort of thing.
Yeah, I should update that.LibertyCabbage wrote:10. There's "copyright 2013" on a page you just made.
I absolutely agree with your assessment. I have no idea what I'm doing (besides the very general idea of making a fantasy web comic), where my story is going, or what the underlying purpose of my story is or even why I feel so compelled to be, very probably, wasting my time and effort on this project at all. I have no idea of how it will end, or what exactly the tone should be. I'm very much teh n00b at sequential art and story telling, and I recognize that.LibertyCabbage wrote:Overall: It seems like the comic's still in that awkward situation where it's half-campy and half-serious, and it doesn't seem like you know what you want to do yet. The really dark coloring and random F-bomb make it seem like you're trying too hard to push the genre towards noir in a way that doesn't really fit the rest of the comic. Using Steel Salvation as an example, it's obvious that it was designed from the start to be a noir with some comic relief (e.g., Roger), and it seems a lot more coherent because of that. I also don't think you're experienced enough to be attempting a complex mixed-tone comic. And that's fine; it's just that, you know, you have to give yourself time to start from the beginning and gradually work your way up to an advanced level. But anyways, for now, you need to focus on picking a tone and then applying that tone consistently. So, like, if you want to do a noir-ish fantasy comic, then you need to give the dwarf a boob-reduction and pick a more appropriate font, and also consider changing the title to something more serious.
That title's too boring and generic. Compare it to other fantasy titles.I absolutely would like to change the title of my webcomic. I just haven't really figured out what I'd change it too. The only idea I've had so far that I thought had a little merit (but not much) is 'In the Days of the Dwelmlands' with the 'in the' really tiny so the emphasis is on the other words. But I dunno. Seems kinda cumbersome.
Fantasy can work. You just generally need to put some sort of unique spin on the genre.You won't hear any argument out of me about the art and writing. I know my art is pretty good, but I also know it's not where it needs to be yet. I keep trying to push that envelope, because fantasy is my favorite genre and I'd rather focus on that than anything else. So, I guess I get better, or start drawing chibi garden gnomes protecting their tomatoes from evil grubb soldiers or something.
It's easy to find writers unless you're just being really, really picky. That said, your writing could be a lot worse, and at least you're trying to get better at it.Now, as for my writing, I have no illusions, I'm not good. Mediocre, maybe. I don't see a lot of recourse here, I've never been able to find a writer that wanted to write what I want to draw. I don't have any money to pay one, regardless and we all know how multi-person projects can go, which has been discussed elsewhere on this thread.
Readers are just gonna think that you're bad at drawing women, not that it's some form of social commentary. Also, having tits that huge would probably cause severe back problems and mobility issues. OK, maybe she has superhuman strength, but like I said, it looks goofy, even by superheroine standards.I was going for quadruple R's, actually. Roslin is not supposed to be sexy. My idea behind her proportions are in regards to a cultural (societal?) marginalization of large breasted women. This mostly isn't even about sexuality, though there are some macromastia fetishits out there, it's been my experience that most people, even other women, find overly large breasts (and the women who have them) to be worthy of ridicule, and even obscene or disgusting. Could you imagine the political circus that would ensue if a woman with an overly ample bosom ran for President, for example? I feel as if our society tells us to think that we're each special on the inside, but god forbid if you look different on the outside. Those people who dare flaunt the fact that they are not the norm, are worthy only of derision and contempt.
Social commentary's fine, but like you said, your story's only twenty-nine pages long and you've already gone from it being a gaming parody to what looks like a gritty action comic and now to a social commentary comic. No story's going to be this tone-confused and work well. And yeah, actually, virtually every creator changes how their characters look over time.Now, that all said, am I getting that across in the story? Probably not, I'm not that good at writing. Is a webcomic the right forum to be addressing this issue on? Probably not. Is it an interesting topic that people want to hear about or helpful/integral to the plot at all? Probably not.
What she is, is a character I've already created in a story that's 29 pages long so far. I know that's not a lot compared to a lot of other books, but it was a lot of work for me, and I'm mostly proud of my story even though there is a lot of stuff I'd do different if I could start over now. Should I go back and redo everything to give her a smaller chest? Should I pull a reverse Powergirl and make her boobs gradually shrink over time?
I mean, dwarves look goofy in general. But again, I think the dwarf chick is just drawn badly.So that you know, I absolutely agree. She is a goofy looking character. Should all my characters look like Conan and Red Sonja?
Well, I hate Comic Sans. But I would just look at other fantasy webcomics and see what they're doing.Hah, this reminds me of the good ol days, when you reamed me out over using Comic Sans. Apparently I'm terrible at picking fonts. I went for something comic-booky that I felt was easily legible. I should probably look for something more evocative of fantasy. I will look into that.
My advice is K.I.S.S.: Keep It Simple, Stupid. Just have fun making comics and don't overthink it or try to do too much. The most important thing is actually probably just trying to update on a regular schedule.Is that dichotomy easy to pull off well? Any mention of Tom was left out of the movies and the animated adaptations of LotR, presumably because he was too silly in what was an otherwise SRS story and the writers/directors felt it would be too jarring and/or irrelevant to the overall plot. I sincerely doubt I can do better than Tolkien, Salvatore, Weis and Hickman. But, I feel that it isn't out of sorts for the genre of high fantasy. Now, sword and sorcery, sure.
Generally with "AH" sounds, more "A"s means screaming and more "H"s means relaxing.Yeah, I get that. Sounds, and emphasized exclamations I find to be one of the weirdest aspects of sequential art. I guess I never gave much thought to the value of a properly placed BIFF! BAM! and OOOOF! I find myself skipping opportunities to convey sounds and such because I don't feel like I can do it justice.
No, the issue's that it's real-world slang. It's very common for fantasy stories to have made-up slang words or expressions as part of the immersion, and it'd make sense for each race to have their own slang words as well. This also has the practical benefit of letting characters curse without alienating younger and/or prudish readers.I think it's weird that strong language raises more eyebrows than all the people they just killed. I realize, that's the world we live in, were graphic depictions of violence and even murder are common place, but nudity and vulgarity are considered out of bounds. Once again, though, this probably isn't the platform for me to be pushing my poorly thought out counter culture revolution on.
I'm really big on planning and scripting, and I'd even say that probably the single biggest newbie mistake is not scripting enough. (Although, maybe not having a buffer is worse.) It helps a ton to have a big-picture design for a comic that you can use as a foundation for planning your scenes and giving your pages context. Storyboarding's also generally a good idea, especially if you're less experienced with sequential art.I absolutely agree with your assessment. I have no idea what I'm doing (besides the very general idea of making a fantasy web comic), where my story is going, or what the underlying purpose of my story is or even why I feel so compelled to be, very probably, wasting my time and effort on this project at all. I have no idea of how it will end, or what exactly the tone should be. I'm very much teh n00b at sequential art and story telling, and I recognize that.
Don't start over. Everyone hates their old work.Even so, I feel it would be a disservice to the (haphazard) story I've created so far, to quit now and start over. At least until I've brought the current story to a plausible sort of end point at least... After thinking on this for a bit, though, I can probably wrap up the story in two pages, though it will leave Val's fate unknown.
I came up with this design for my characters a while back and I kinda wish I'd gone with a more cartoony look/style like that. Obviously that would be more fitting if I dial back the grim dark. But, I'm really happy with my current page look, too and I've always been more comfortable with western comic style/realism. I've only tried cartooning a little in the past few years.
Making mistakes, yeah, but more importantly, getting feedback on those mistakes and not whining about it. As for the name, it's impossible to say without knowing what tone you're going for, but generally, a name should be A) informative, B) memorable, and C) unique. As for fonts, I think most people pick one from Blambot, or at least they used to.This has been a learning experience for me and I think I've heard somewhere that you learn best by making mistakes. Hopefully my next project will be the better for it. I'm open to suggestions for a new name and font if anyone has any ideas?
It's handwriting, and the comic was intended to be 100% hand-drawn, although I ended up adding some digital effects here and there. I have horrendous chickenscratch handwriting, though, and this is my best attempt at writing legibly.2. The font is, I think, by hand? Which is a nice touch. Quite legible, but still somewhat slightly disjointed enough to add to the mood. My only problem here is the lack of white space between the words and the word bubbles, but then again that small element of wrongness might just be a carefully calculated attempt to further increase the anxiety level of the reader.
I explained this earlier in the thread, but I think this was a technical issue. I used 8x11 copy paper and an old, broken scanner, and I ended up with low-quality scans that I had to try to quickly fix in Photoshop. If I had a do-over, I would take the project more seriously and/or get a tablet.3. In the 2nd and 3rd panels there is a lot going on in the background, and since most of the line work is the same weight, it gets a little confusing. Maybe consider putting a heavier outline around important elements on the page. I could see a new reader looking at the 2nd panel and not realizing she was looking at the back of Freakboys head right away.
I looked at plenty of toilets on Google Image Search. But yeah, it could've came out better.5. Toilet looks flat. Try taking a ¾ view pic of your toilet for reference. References never hurt.
Yeah, the page is supposed to be symmetrical. I made a lot of pages with a certain design like that in mind.6. I like the simplicity of the black backgrounds in the 1st and 5th frames. It adds a certain weight and pulls the eyes in both directions, which would normally not be a good thing, but I think works for this story.
I haven't seen the Running Man, but yeah, it's supposed to have a bit of that eerie Twilight Zone eerie feel to it.7. The artwork is simple, but it, along with the other elements on the page work together to give me that nagging suspicion that something is terribly awry here. Something like The Running Man mixed with a little Twilight Zone.
I tried using some grayscale early on, but I thought the characters looked weirder and uglier this way. And again, I was sort of challenging myself to rely on hatching.8. Have you thought about maybe adding some gray screen tones to help flesh out your forms?