
CMikeNIke wrote:Now, it's well established by anyone who's written about we comics you shouldn't go into looking for success/fame/big money. That said, what is the least feasible type of web comic? What's really hard to make work? Whether it be because there's not really a market it's so off the wall or esoteric, or because that particular type is super-over saturate the web comic reading communities. Or anything else you can think of.
Personally I think that slice of life is really hard to do well without introducing fantastic elements, or being dull.
And I say type instead of genre so as to not exclude everything from story heavy chapter types to gag strips or whatever.

McDuffies wrote:I imagine this will soon devolve into arguement over whether manga is a "type" or not.
Not to poke the ant-hill but "manga" is not a type - just as "comic" isn't a type - however there are certain unique-ish genres within Japanese comics (or at the very least unique tropes/cliches) same as within any culture's entertainment there is going to be differences from other cultures.

K-Dawg wrote:Sports.
Terotrous wrote:Web-comics, like basically anything else on the internet, are vulnerable to the fact that the average web browser has the attention span of a gnat. As such, any strip that requires a substantial investment of time to be enjoyable is at an immediate disadvantage.
Phact0rri wrote:As for formating. I think thats where the drama lies. I don't think webcomics should be the same shape and size as regular comics. Sure there's the call to make printed versions of the comic that started on the web. But I believe we haven't exhausted a lot of the lines of the "infinate canvas" but most page layouts feel the invisible boundaries of what will fit on a comics page. Also Augmented reality, and that new 3D stuff. Also I don't think holograms and foil covers work so well on the web.
Bustertheclown wrote:I think that the technological advances of the internet over the last several years, along with the publishing trends that have come along with those advances have come a long way in solving those particular riddles. Since we don't really have to worry about load times anymore, and as online publishing moves farther away from the print syndicate method of old, I've noticed recently a lot of comics, including some pretty popular entries, batch uploading masses of strips or pages to a single post, blog style, and they seem a lot more inclined to post when the work is finished, rather than sticking to some arbitrary yet rigid update schedule.
This makes me happy. I've never been much for the whole page-a-day model being used for anything that isn't a standalone gag strip. It just doesn't make sense to me, and never has, especially when it comes to long-form narratives. Well, now what I'm seeing when I bother to look around is stuff that gets loaded up all at once, and keeps scrolling downward until the story is finished. It may not be the ultimate artistic application of the infinite canvas (which I'm philosophically ambiguous about, anyway, but that's another topic) but it is a fine utilitarian application of the infinite canvas theory. What's more, it allows for creators to stick with the standard page layout by splicing together the pages into a longer downscrolling or sidescrolling page which can be unspliced and put into a traditional bound format with little to no trouble. It's a win/win. Creators aren't bound by a publishing method that doesn't suit most comic formats, and readers don't have to worry about impatiently waiting for little bites of a story each week or having to "save up" sufficient enough story to make the read satisfying. It appears all at once.
It really seems that creators are finally realizing that publishing can be a matter of personal preference, and we don't have to make up weird dogmas about how a thing should be uploaded in order to suit a notion about readers' habits that was obsolete even before it was adapted to the web (I mean, seriously, the newspaper syndicate structure was probably the lousiest method for webcomics to emulate, and I still have no idea why it gained so quickly in popularity.) And, as a bonus, if the creator is on the ball, there will be regular updates, which was never a guarantee with flaky cartoonists, anyway.


Phact0rri wrote:what is interesting about the batch loading blog style set up. Thats how they use to do comic books. they would just glue in sunday paper comics in strips down the page.

McDuffies wrote:Phact0rri wrote:what is interesting about the batch loading blog style set up. Thats how they use to do comic books. they would just glue in sunday paper comics in strips down the page.
You mean like old Mandrack and Phantom comics... I always wondered why they had to constantly recap what happened in previous panels.

McDuffies wrote:-Page-by-page is great for motivation, you don't have to wait to finish a batch of comics before you publish them and get some sort of feedback. This is specially important for all the amateurs in the medium, who can afford to spend much less time on comics than professionals do, so a slower schedule is a given.
MixedMyth wrote:I would actually say action scenes. Because webcomics update at most once a day, if you have a long action scene that takes up five pages...that's a whole week if you update every day. And over a month if you update once a week.
Now there are ways to make action scenes work...condense it to one page, or have other interesting things go on in the meantime. But if it's just one long, big fight you're guaranteed to bring your comic's flow to a grinding halt.
VeryCuddlyCornpone wrote:MixedMyth wrote:I would actually say action scenes. Because webcomics update at most once a day, if you have a long action scene that takes up five pages...that's a whole week if you update every day. And over a month if you update once a week.
Now there are ways to make action scenes work...condense it to one page, or have other interesting things go on in the meantime. But if it's just one long, big fight you're guaranteed to bring your comic's flow to a grinding halt.
Especially since so few people are good at drawing an action scene so that it's visually itneresting to begin with. Too often I see flat motionless drawings or too many details that distract.
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