How long does it take to finish one strip??
- AsterAzul
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My philosophy is just to get the point across. I'm not a good artist by nature, so I just figure I'll draw stuff as fast as I can manage. Consistency, bah!
If you stress over it too much, you'll end up never updating because you're so worried about screwing up, like TRS from Vreakerz (who does a very good comic, btw, http://vreakerz.com/)
To err is human.
If you stress over it too much, you'll end up never updating because you're so worried about screwing up, like TRS from Vreakerz (who does a very good comic, btw, http://vreakerz.com/)
To err is human.
- Tangent
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Hmm. Takes me probably a good hour to two hours to write up a review, code it properly, and upload it. If you add in having to read the archives to get a good perspective on the comic, then you can add anywhere between another hour (for comics not running too long) to days (like GPF, whose review I've still not touched yet).
The webcomic (when I did it) would depend on the strip in question. I would figure out what was happening each day, work on dialog, try to figure out how each strip went, and so forth. Then I'd draw it, find out that the dialog was MUCH too large for the panel and revamp the dialog. Finally I'd finish, do greyscaling (for a bit until I gave up and went b&w) and try cleaning up my lines with Adobe.
That would take around 4-6 hours. That, more than anything, is why the comic went into hiatus and then died. If I actually redo it (and I do want to) then I'd probably start right from the start with pure b&w comics (greyscaling takes as long as flat colors), and cut an hour or two from the process. Oh, and I'd get a lightbox so I wouldn't have troubles with inking (many were the strips I'd ruin when trying to ink them).
Heh. You know... it's almost as much time reviewing comics as it is drawing them.
The webcomic (when I did it) would depend on the strip in question. I would figure out what was happening each day, work on dialog, try to figure out how each strip went, and so forth. Then I'd draw it, find out that the dialog was MUCH too large for the panel and revamp the dialog. Finally I'd finish, do greyscaling (for a bit until I gave up and went b&w) and try cleaning up my lines with Adobe.
That would take around 4-6 hours. That, more than anything, is why the comic went into hiatus and then died. If I actually redo it (and I do want to) then I'd probably start right from the start with pure b&w comics (greyscaling takes as long as flat colors), and cut an hour or two from the process. Oh, and I'd get a lightbox so I wouldn't have troubles with inking (many were the strips I'd ruin when trying to ink them).
Heh. You know... it's almost as much time reviewing comics as it is drawing them.
Robert A. Howard
Tangents
Save Clan of the Cats! This fantastic web-comic needs your help to stay alive! Even "just" reading the comic helps. Go to the web-site to learn more.
Tangents

Save Clan of the Cats! This fantastic web-comic needs your help to stay alive! Even "just" reading the comic helps. Go to the web-site to learn more.

- AsterAzul
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Inking is the devil.
Of course, as evidenced by anything you may have seen me draw, I can't make a straight line to save my life. Inking is like running to school on a fence without ever falling off.
In fact, I'd say that running the fence is easier...
Everyone should just draw to the best of their abilities. Comics are about stories. Art's important, but if you let your obsession for perfection rule you you'll end up not being able to tell your story without getting tired of it. Comics should be fun for authors, too...
Not that I have any knowledge or experience on such subjects.
v_v
I'll take a shot at it, eventually. When I get into a later storyline I actually have to do really artsy stuff instead of talking heads. It's going to be hell, but sort of fun as well. I can do floating islands, dark clouds, and pitted scarscapes, but the goshdarned worldtrees are impossibly difficult. I just can't pull off a combination of perspective and intricacy.
I might try to ink those strips, but only after I've scanned them.
Of course, as evidenced by anything you may have seen me draw, I can't make a straight line to save my life. Inking is like running to school on a fence without ever falling off.
In fact, I'd say that running the fence is easier...
Everyone should just draw to the best of their abilities. Comics are about stories. Art's important, but if you let your obsession for perfection rule you you'll end up not being able to tell your story without getting tired of it. Comics should be fun for authors, too...
Not that I have any knowledge or experience on such subjects.
v_v
I'll take a shot at it, eventually. When I get into a later storyline I actually have to do really artsy stuff instead of talking heads. It's going to be hell, but sort of fun as well. I can do floating islands, dark clouds, and pitted scarscapes, but the goshdarned worldtrees are impossibly difficult. I just can't pull off a combination of perspective and intricacy.
I might try to ink those strips, but only after I've scanned them.
Last edited by AsterAzul on Sun Jun 05, 2005 3:33 pm, edited 2 times in total.
Inking cam be really helpful. I very rarely inked, if at all, before I started my comic, and inking really helped me learn how to bring depth to my art and make it look "finished." Though I'm no expert, I really like the way my art looks when inked. I don't think you should knock it before you've REALLY tried it.
AHHHHHHHHHHHHHHHHH!!!Mr.Bob wrote:The power of Liefeld comples you!The Neko wrote:It takes me longer than it used to/should to finish a comic. Usually the drawing takes forever since i'm working on keeping anatomy at least somewhat correct...
The power of Liefeld comples you!
The power of Liefeld comples you!
(runs screaming from thread)