peterabnny wrote:I can't help but give you props for having the balls to stand by your reviews and stand firm in the face of blistering reaction from recipients of your poor reviews.
Thanks.
peterabnny wrote:Indeed. One of the things that sucks about Internet interactions like this that you're never able to actually see the person you're talking to, so you're never able to pick up their non-verbal cues. Thus the need for emocons. I know I tend to have a very dry sense of humor anyway; this time looks like my delivery was overly parched. Again, all apologies, mate.
It's alright.
peterabnny wrote:Pretty much my new creative philosophy now.
Yeah, I mean, everyone here's had problems updating their comic/s.
peterabnny wrote:Still, if there's something mechanical wrong that I'm doing, I need to know about it so I'm not just perpetuating it over and over again.
Right, and like I'll address in my response to Terotrous' post below, practice is important but it isn't the only part of improvement.
peterabnny wrote:Say something bad about Eric Schwartz's "Sabrina Online" and you'll likely have death threats made to you from his fans.
I've heard a little about
Sabrina Online. It might be interesting to review it sometime and see what happens.

Although, I think I'd like to review
TwoKinds first.
peterabnny wrote:If someone faves something and adds it to their profile gallery or, even better, sees your stuff and likes it so much that he/she puts a watch on you so they can follow your new releases, I consider that the same as getting positive textual feedback.
Definitely, and you really just have to cherish any kind of positive response you get.
peterabnny wrote:Falling back on my college advertising and marketing classes tells me that it's far more the latter than the former.
I agree that quality's No. 1.
peterabnny wrote:Heh... You may not be responsible, but you may have to deal with it nevertheless!
I still don't really get why you're bringing this subject up. Are you referring to something specific that happened?
Terotrous wrote:Random cherry picking here...
I both agree and disagree. You're right that "practice practice practice" won't make you a great cartoonist by itself, but that's not what I meant. What I meant's that it's the most important part of a learning process that includes, for example, peer-review and reading as other important parts. Sorry if I wasn't more clear about that.
As for "taking a break," I'm gonna subvert that into "taking a break
from what you normally do." If you normally draw cartoony, try drawing realistically. If you only draw people, try drawing animals. If you normally color digitally, try doing it traditionally. If you normally write action stories, try writing a romance story. If you normally draw comics, try writing prose or poetry. Yes, "taking a break" can help you get a fresh perspective, and it may work for some of you, but I don't think it's good advice in general. I'd hate to think of some struggling newbie lurker reading that, putting away his art supplies and logging into
World of Warcraft because he read that it's the way to get better at making comics. "Taking a break" sounds a hell of a lot easier than "practice a lot," and "easy" solutions tend to be way more appealing to people than they should be.
RobboAKAscooby wrote:I think there's at least some sense in what you say, it's very easy to plateau when you get into that rhythm of turning out pages.
Absolutely, and that's where discipline comes in, where you need to tell yourself, "I'm too comfortable with what I'm doing. I need to be challenging myself more." Your back-up plan's to get that push from your peers via formal or informal critiques. Stagnation only really happens when you aren't pushing yourself and aren't taking what other people think into consideration.
VeryCuddlyCornpone wrote:Yeah Tero, I think there's something to that. I've found bizarrely that sometimes if I haven't been able to work on my comic for a while, I'll return to it and find I've "leveled up" as it were during the downtime. Kinda like when you're liftin weights and you gotta give your muscles a day off to rebuild and actually make themselves stronger.
And that's the dreaded burn-out part of making comics, where doing it
too much can be a bad thing. Although, ideally, taking breaks should be offset by some amount of buffer, or be during a transitory part of the comic, like in-between chapters.
IVstudios wrote:Well, you need to take breaks from everything once in a while or you'll burn out. But there's a big difference between taking a break every now and then and saying "I'm not going to draw a lot until I get better at drawing." You get better at drawing by drawing, not by sitting around thinking about drawing.
I agree with this attitude the most. As Ben Fleuter (of
Derelict) bluntly puts it,
"just fucking do it."