Thus I ask how do you bring out your characters in your comic? How do you prevent a character from becoming dull and adding to the strip?
Any help will be greatly appreciated!
This is an excellent rule of thumb. Someone mentioned this on the commentary on one of the Futurama DVDs...it was the reason why Fry's hair was designed with the pointies in the front.Soap Soaperson wrote:Physically: Try to make them stand out. If you see the characters in black sillhouette, and you can make them out strictly by their outlines, you're on the right track.

I noticed it's actually something like two schools of caricatural comics:Another good rule: If you shaved all your characters bald and put them in identical robes, would you be able to tell the apart?
I certainly wouldn't. But then, I think hair and clothing are THE most important parts about character design.kathleenJ wrote:Another good rule: If you shaved all your characters bald and put them in identical robes, would you be able to tell the apart?
Always remember that the specific situation may affect the character. A teenager away from home for the first time would act very much like a teenager away from home for the first time - no matter what the actual normal personality might be.Daniel Phermous is an electronic technician on the colony ship Noah, one of the two shifts of maintenance personnel who are regularly awakened to keep the ship going. He is a distinctly average person. An intelligent problem solver with moments of inspiration, but simply doing a job.
- Joel FaginDaniel's second "under stress" personality is the more interesting and the one he will be operating on for most of the story. He's out of his league and frightened not only of being involved with whats happening but also being so far out of his comfort zone and being relied on nonetheless. He will not turn from what needs doing - it never even occurrs to him - but he's an everyman in a military situation. He has no weapons training, for example and will miss nearly every time with his rifle. His solutions are idea-orientated and are largely to do with his technician background.
Most importantly, Daniel embodies the human tendancy to, when pushed, to push back (a theme of the story). The manipulation of the Earthmen makes Daniel all the more determined to win through and the psychological manipulation and taunting of Daniel backfires when Daniel turns the truth, encapsulated in vicious and mocking comtempt back on his captor.