And drawing people at anything other than eye-level. Angles are not our forte.
What can't you do?
- MariaAndMichelle
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Re: What can't you do?
Backgrounds. 
And drawing people at anything other than eye-level. Angles are not our forte.
And drawing people at anything other than eye-level. Angles are not our forte.
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Re: What can't you do?
I think this is my biggest problem. I don't have a comfortable understanding of how the human body works. I mean, I'm a lot better than where I was a few years back, but I have lightyears to go. For instance, I can tell when something looks really wrong, but I can't always tell you how I can make it better.McDuffies wrote:I had problem with this until I studied anatomy and learned how bones and muscles operate. With more dynamic scenes, you can get away with not knowing a lot of stuff, a lot of things are obscured and all that, but when you have to draw a man just standing there, if you don't know inner structure, it's a trial and miss affair.VeryCuddlyCornpone wrote: The trouble is I have a problem getting any standing body to look correctIt's nothing some practice wouldn't cure, but I'm lazy and don't care enough (although I should).
I know that I underwent MASSIVE artistic changes just after taking a course on human evolution. I mean, man, you keep looking at all those skeletons and learning about their different benefits and disadvantages, and it starts to almost pick up on its own.
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Re: What can't you do?
Yeah, though medical anatomy doesn't help all that much.
I also always found those "how to draw comics" books useless for that, like "how to draw comics marvel way" with their tubes and whatnot... always felt as if they intentionally skipped a step or two because they didn't know how to explain it. Like, one step is a little bit more than a stick figure, and the very next one is a complete drawing. Yeah, sure. Academic anatomy books were, on the other hand, very helpful.
I also always found those "how to draw comics" books useless for that, like "how to draw comics marvel way" with their tubes and whatnot... always felt as if they intentionally skipped a step or two because they didn't know how to explain it. Like, one step is a little bit more than a stick figure, and the very next one is a complete drawing. Yeah, sure. Academic anatomy books were, on the other hand, very helpful.
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Re: What can't you do?
How to draw manga books are the worst - although they do have some good pose tips for everyday activities like walking up stairs and getting dressed.McDuffies wrote:I also always found those "how to draw comics" books useless for that, like "how to draw comics marvel way" with their tubes and whatnot... always felt as if they intentionally skipped a step or two because they didn't know how to explain it. Like, one step is a little bit more than a stick figure, and the very next one is a complete drawing. Yeah, sure. Academic anatomy books were, on the other hand, very helpful.
I find myself now learning little things by watching videos - I'd watch random people on the street but that could lead to misunderstandings.
Of course now I have to put what I'm learning into practice.
But I am getting better at boobs I think.
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That joke got Scott Kurtz into a lot of trouble.
"Step 1: Draw a ball. Step 2: Draw the Tick holding the ball!"McDuffies wrote:I also always found those "how to draw comics" books useless for that, like "how to draw comics marvel way" with their tubes and whatnot... always felt as if they intentionally skipped a step or two because they didn't know how to explain it. Like, one step is a little bit more than a stick figure, and the very next one is a complete drawing..
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Re: What can't you do?
I've always found most Christopher Hart's books to be pretty useful. Specifically Human Anatomy Made Amazingly Easy.McDuffies wrote:Yeah, though medical anatomy doesn't help all that much.
I also always found those "how to draw comics" books useless for that, like "how to draw comics marvel way" with their tubes and whatnot... always felt as if they intentionally skipped a step or two because they didn't know how to explain it. Like, one step is a little bit more than a stick figure, and the very next one is a complete drawing. Yeah, sure. Academic anatomy books were, on the other hand, very helpful.
I used to have this problem. Well, I still have it to some extent, but I've started forcing myself to address it. Use to be that when I was drawing a character in a position that didn't look quite right, I'd just scrap it and change the position to something I was comfortable drawing. But I started forcing myself to keep redrawing the pose until I got it how I wanted it. It might take two days to draw one hand, but by keeping at it I eventually started to get better and faster.VeryCuddlyCornpone wrote:For instance, I can tell when something looks really wrong, but I can't always tell you how I can make it better.
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Re: What can't you do?
You won't see me around anatomy books that have "made easy" or some variation of it in the title. Just about any art school book will do, there's no "method" or "trick" to it, you just need a lot of pictures or skeleton and muscles.
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Re: What can't you do?
you just need a lot of pictures of mcduffiesMcDuffies wrote:You won't see me around anatomy books that have "made easy" or some variation of it in the title. Just about any art school book will do, there's no "method" or "trick" to it, you just need a lot of pictures or skeleton and muscles.
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Re: What can't you do?
Yeah, it's only one of the most useful books I own and I use it for reference almost every time I draw. But it has the words "made easy" in the title so it must be crap.McDuffies wrote:You won't see me around anatomy books that have "made easy" or some variation of it in the title. Just about any art school book will do, there's no "method" or "trick" to it, you just need a lot of pictures or skeleton and muscles.
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Re: What can't you do?
That is very interesting, IVstudios.
Perhaps his books worked for you, which is fine and good, but I think they were not good for me at all. I had two 'how to draw manga' books (I remember this one specifically: http://www.amazon.com/Manga-Mania-Draw- ... 0823030350 ) by Christopher Hart and, looking back, I wish I had had bothered to read better resources. My problem with it, back then, was that I was not a fan of how he colored the illustrations in, and how the characters did not look very original. I guess it's good to give beginners something familiar by using archetypal manga personalities, but it's also good to teach them the value of originality.
But this was long ago, so my memory could be hazy and my criticisms invalid.
Also, there are several styles within manga as a genre, just as there are several styles in American comics (one wouldn't say that Jhonen Vasquez's characters look anything like Rob Liefeld's abundantly-- and frightfully-- muscular 90's superheroes, and would probably not put them in the same 'how to draw' book). It would therefor be a tinge spurious to say that there is one way or style of manga, necessitating one catch-all book (although he did make others, which one would have to buy separately). I wish that Mr. Hart would have clarified this, but that is something that several 'how to draw X' books do not cover (unless it's explicitly like 'how to draw superheroes the Jack Kirby way' or something), so he's not alone in this.
I suppose it's just personal preference.
Anyway. I am rather rubbish with keeping anatomy consistent unless it's super-exaggerated (i.e., like in supernatural beings or monsters). I have to work extra-hard to keep 'normal-looking people' from fluctuating. I'm also bad at intimating different textures on clothing (i.e., wool versus cotton and how they sit differently on a body), which is a shame because I love drawing super-fancy elaborate Victorian clothings. However, I am going to try to improve these, and get better.
I also wish I'd started with basic important things. Perspective, anatomy, all that good stuff. However, ten year olds can't be bothered (or, at least, I couldn't) to sit down and do that kind of stuff. So, of course, I grew up drawing OMG KAWAII-DESU UGU~````~ people. Still trying to kick that out of myself.
Oh, and digital coloring, as well as painting with oil paint, fluster me to no end.
Perhaps his books worked for you, which is fine and good, but I think they were not good for me at all. I had two 'how to draw manga' books (I remember this one specifically: http://www.amazon.com/Manga-Mania-Draw- ... 0823030350 ) by Christopher Hart and, looking back, I wish I had had bothered to read better resources. My problem with it, back then, was that I was not a fan of how he colored the illustrations in, and how the characters did not look very original. I guess it's good to give beginners something familiar by using archetypal manga personalities, but it's also good to teach them the value of originality.
But this was long ago, so my memory could be hazy and my criticisms invalid.
Also, there are several styles within manga as a genre, just as there are several styles in American comics (one wouldn't say that Jhonen Vasquez's characters look anything like Rob Liefeld's abundantly-- and frightfully-- muscular 90's superheroes, and would probably not put them in the same 'how to draw' book). It would therefor be a tinge spurious to say that there is one way or style of manga, necessitating one catch-all book (although he did make others, which one would have to buy separately). I wish that Mr. Hart would have clarified this, but that is something that several 'how to draw X' books do not cover (unless it's explicitly like 'how to draw superheroes the Jack Kirby way' or something), so he's not alone in this.
I suppose it's just personal preference.
Anyway. I am rather rubbish with keeping anatomy consistent unless it's super-exaggerated (i.e., like in supernatural beings or monsters). I have to work extra-hard to keep 'normal-looking people' from fluctuating. I'm also bad at intimating different textures on clothing (i.e., wool versus cotton and how they sit differently on a body), which is a shame because I love drawing super-fancy elaborate Victorian clothings. However, I am going to try to improve these, and get better.
I also wish I'd started with basic important things. Perspective, anatomy, all that good stuff. However, ten year olds can't be bothered (or, at least, I couldn't) to sit down and do that kind of stuff. So, of course, I grew up drawing OMG KAWAII-DESU UGU~````~ people. Still trying to kick that out of myself.
Oh, and digital coloring, as well as painting with oil paint, fluster me to no end.
Re: What can't you do?
The best practice for poses I think is drawing actual people, in person. No photographs or mirrors. It forces your brain to go into 3D mode and consider how everything works together. As a cartoonist I found that doing some life drawing helped me out tremendously.
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Re: What can't you do?
That's a fair point. I remember having that book as a kid and finding it very useful.Attendance wrote:That is very interesting, IVstudios.
Perhaps his books worked for you, which is fine and good, but I think they were not good for me at all. I had two 'how to draw manga' books (I remember this one specifically: http://www.amazon.com/Manga-Mania-Draw- ... 0823030350 ) by Christopher Hart and, looking back, I wish I had had bothered to read better resources. My problem with it, back then, was that I was not a fan of how he colored the illustrations in, and how the characters did not look very original. I guess it's good to give beginners something familiar by using archetypal manga personalities, but it's also good to teach them the value of originality.
(On a side note: if I recall correctly, Hart doesn't do all the illustrations for most of his books, so the styles/quality of the drawings vary wildly. Though I've always found the underlying principles taught very useful regardless)
Gonna disagree with you about the originality thing though. You can't really teach originality, because even if you start by showing students something original they'll just be copying you're example, so it won't be original for them. Generally when teaching you start by showing the most common way something is done. It's up to the students to find their own originality. To bastardize a quote from some photographer "When you're teaching someone to speak, you use the same words everyone else is using. You don't use made up words."
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Re: What can't you do?
I'm too slow handed to draw in person (I know practice and I'll get quicker) but I try to apply the same principles to watching videos as I am coming to realise the importance of natural movement.VinnieD wrote:The best practice for poses I think is drawing actual people, in person. No photographs or mirrors. It forces your brain to go into 3D mode and consider how everything works together. As a cartoonist I found that doing some life drawing helped me out tremendously.
To quote Billy Connolly "The next time someone asks you to tell them in your own words do it, go schmgleee kerplinkum flobbadee dee."IVstudios wrote:To bastardize a quote from some photographer "When you're teaching someone to speak, you use the same words everyone else is using. You don't use made up words."
Deviantart~tumblr"Your service is to the story and to the characters. Fuck the audience and fuck your own whims." - Yeahduff
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Re: What can't you do?
I've seen enough books of "made easy" variety in my life, they ranged from mildly useful to total crap. It's application of my own experience to future cases versus believing a guy who, quite frankly, has a completely oposite view of what is good art than I do. What's the problem?IVstudios wrote:Yeah, it's only one of the most useful books I own and I use it for reference almost every time I draw. But it has the words "made easy" in the title so it must be crap.McDuffies wrote:You won't see me around anatomy books that have "made easy" or some variation of it in the title. Just about any art school book will do, there's no "method" or "trick" to it, you just need a lot of pictures or skeleton and muscles.
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Re: What can't you do?
The snark in here is palpable.
"Just because we're amateurs, doesn't mean our comics have to be amateurish." -McDuffies
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Re: What can't you do?
Anything ;_;
...Crap... I meant that as a joke, but now that I actually think of it, I actually -don't- think there's anything I can do particularly well... Well, that sucks...
...Crap... I meant that as a joke, but now that I actually think of it, I actually -don't- think there's anything I can do particularly well... Well, that sucks...
Doc, you ever get so hungry you just wanna punch somebody in the face?
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Re: What can't you do?
Well for one thing, there are "methods" and "tricks" that make drawing easier. For example, breaking things down into simple shapes or using a pencil held at arms length to measure the relative size of objects. No, there isn't a magic strategy that can make anyone a good artist, but there are teachable ways to make it easier.McDuffies wrote:I've seen enough books of "made easy" variety in my life, they ranged from mildly useful to total crap. It's application of my own experience to future cases versus believing a guy who, quite frankly, has a completely oposite view of what is good art than I do. What's the problem?IVstudios wrote:Yeah, it's only one of the most useful books I own and I use it for reference almost every time I draw. But it has the words "made easy" in the title so it must be crap.McDuffies wrote:You won't see me around anatomy books that have "made easy" or some variation of it in the title. Just about any art school book will do, there's no "method" or "trick" to it, you just need a lot of pictures or skeleton and muscles.
Pictures of muscles and skeletons are valuable, but just showing someone a picture of a skeleton won't necessarily mean they'll know how to draw it. It'll give them a better understanding of how the human body works and looks, but not how to actually make a bunch of lines on a piece of paper look like the human body.
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Re: What can't you do?
Academic anatomy books are actually much richer than that. They have extensive descriptions, with pictures, of how the body works in movement, how joints bend and how muscles stretch and all. Usually they'll also have a lot of examples of dynamic poses like jumping, running, etc, and how to get around to drawing such poses, a chapter or two on balance, and also examples of different body shapes. A chapter on counterpost is also indispensable, one doesn't realise how often he actually gets to draw one - like, every time a character is standing or walking.IVstudios wrote:Pictures of muscles and skeletons are valuable, but just showing someone a picture of a skeleton won't necessarily mean they'll know how to draw it. It'll give them a better understanding of how the human body works and looks, but not how to actually make a bunch of lines on a piece of paper look like the human body.
I'm specific about academic books (you know, those giant 1000-pagers that get to be, well, pricey, so people often opt for cheaper alternatives) because they tend to cover all those bases, and pretty thoroughly. As for ordinary anatomy books, there are good ones and bad ones, some of them try to cover all the important stuff, though naturally, less thoroughly. It's books that are specifically aimed at comic book and manga artists that I have a beef with, because they often promised a lot, but like I said above, tend to to skip a few steps and go straight from cylinders to finished limbs.
Mind you, I'm talking specifically about anatomy, while there's, of course, other stuff that a comic artist oughta know, and for those things, books aimed specifically for comics might be more useful. Tips and tricks are great, but in one period, I found myself in a situation that I was reading throught lots of books, and getting those same advices over and over, which were just not helping me to improve specific areas that were my weakness, say, anatomy, backgrounds, inking. I found more improvement when I stepped out of comic artist literature and all-in-one books.
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Re: What can't you do?
I won't disagree with that. I never meant to imply that "How to draw Comics/Manga/Marvel/Girlzwithbigbewbz" books are superior to anatomy books, just that they do have (to varying degrees) some useful techniques in them. And I would agree that they are largely repetitive in what they teach. (If you've read 1 of Christopher Heart's books you've read 90% of all of them.) My problem was with the idea that you would write them off completely as useless.
Also, I should point out that I wasn't defending all "made easy" books. Just Human Anatomy Made Amazingly Easy because, in my opinion, it does an excellent job of presenting human anatomy in an easy to understand way.
Also, I should point out that I wasn't defending all "made easy" books. Just Human Anatomy Made Amazingly Easy because, in my opinion, it does an excellent job of presenting human anatomy in an easy to understand way.
This is one of the reason's I like Heart's books, because they DO take the time to go into details about the details. Eye shapes and finger joints and how legs connect to hips. Even in the books that focus on less realistic anatomy (e.g. Cartoon Cool).McDuffies wrote:It's books that are specifically aimed at comic book and manga artists that I have a beef with, because they often promised a lot, but like I said above, tend to to skip a few steps and go straight from cylinders to finished limbs.
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Re: What can't you do?
Keeping on a schedule, at least while I'm drawing the comics myself. I can keep up with writing scripts, jokes, what have you, but actually drawing each strip on a set timetable wears me down to exhaustion and/or frustration. Pretty soon I fall behind and things go slower and slower and slower until they finally grind to a horrid stop. I've pretty much decided that should I ever get another comic started again, I'm not gonna be the one that draws it.McDuffies wrote:Is there anything you would like to do in area of comic making, but regretfully aren't able?
To me making comics is a constant battle with my own limitations. In which area do you have most of such battle?
Of course, that runs into another problem I have . . . I don't work well with others. I've had a couple of successful collaborations before, but they've been the exception rather than the rule. All too often things get to a point where I start baring my teeth at the other person and yelling "WHY ARE YOU RUINING MY WORK?!" over and over again.
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