Like or hate CGI comics

For discussions, announcements, non-technical questions and anything else comics-related or otherwise that doesn't fit in any of the other categories.

do you like/hate CGI based comics

I like them -
11
41%
I hate them
16
59%
 
Total votes: 27

User avatar
Datachasers
Regular Poster
Posts: 230
Joined: Mon Jan 15, 2007 7:54 am
Location: in hell ( pheonix AZ )
Contact:

Post by Datachasers »

The Neko wrote:CGI is harder than you think, though. Trust me. Getting something to look good on your own is a complete bitch. Rigging is the hardest part, I think. Think of it like building a puppet, and rigging is coming up with the strings. But in this case, you have to also pull the strings while keeping in mind how much the spine or joints can curve/bend without the figure bursting apart, or looking like it's bent in the wrong way or completely dislocated. Then there's the effects you can add, such as mass changes when you have something change angles (such as a bicep contracting when you bend the forearm up).

I will say the nice thing about making CGI for comics is that you don't have to deal with the inbetweens, which can be a bitch.
<< edited to fix spelling >> posting from work can be a pain

animation scares kitty >^-^<
poser / Daz Studio ( i prefer Daz Studio ) handles the muscle deformation
it also handles things like holding the figure togather , one of the hardest things

is learning "when to break the rules" ie a human body only bends so much -
BUT you need a shot to look right so you take a shot at the "right angle" and then when you change views you realize that you broke her neck in 5 places *thud* but as far as the reader knows it just looks "cool" and it even looks "right" from some angles - ( just as a good HD artist knows when to "break the rules" for a shot by elongating or shorting a limb or distorting -

in reality a punch to the jaw is pretty simple the jaw and fist both react as well as the bodies of the hitter and hittee - on high speed the jaw looks like it dislocates due to the ligaments and muscles bending and moving , ( too much and it breaks )

this can be done in both cgi and HD art - and for the most part can look really silly in CGI art, thats why i said CGI and HD art is like compairing apples to oarnges :D
Anyone who considers protocol unimportant has never dealt with a cat.
-- R. Heinlein
Image
Image

User avatar
The Neko
A Blithe ray of Schadenfreude
Posts: 3878
Joined: Tue Mar 18, 2003 6:16 pm
Location: New York City

Post by The Neko »

My experience is with Maya, so you have to build your figures and rigging from scratch.

User avatar
Datachasers
Regular Poster
Posts: 230
Joined: Mon Jan 15, 2007 7:54 am
Location: in hell ( pheonix AZ )
Contact:

Post by Datachasers »

The Neko wrote:My experience is with Maya, so you have to build your figures and rigging from scratch.
you can also "import" from poser / other programs - saves some time -
Anyone who considers protocol unimportant has never dealt with a cat.
-- R. Heinlein
Image
Image

User avatar
Tyras
Regular Poster
Posts: 141
Joined: Tue Jul 04, 2006 6:08 am
Contact:

Post by Tyras »

I have nothing against CGI comics at all. I just havn't yet found one that wasn't intolerably ugly.

CGI humans almost always look like crap anyways. There's a reason they make movies about cars, toys, and small woodland creatures.

Edit: Not done yet, sorry.
Another problem I have is the almost-constant failure to properly display human emotions. They faces always look forced and are never believable.
But I can't blame the creators for this. I've seen what it takes to do 3D modeling, and human emotions are absurdly complex, so it's understandable that it's a difficult task.
Image

User avatar
Datachasers
Regular Poster
Posts: 230
Joined: Mon Jan 15, 2007 7:54 am
Location: in hell ( pheonix AZ )
Contact:

Post by Datachasers »

Tyras wrote:I have nothing against CGI comics at all. I just havn't yet found one that wasn't intolerably ugly.

CGI humans almost always look like crap anyways. There's a reason they make movies about cars, toys, and small woodland creatures.

Edit: Not done yet, sorry.
Another problem I have is the almost-constant failure to properly display human emotions. They faces always look forced and are never believable.
But I can't blame the creators for this. I've seen what it takes to do 3D modeling, and human emotions are absurdly complex, so it's understandable that it's a difficult task.
there are somthing on the order of 30 to 40 "settings" for expressions
this is a example list
from V4


Expressions
Happy
Sad
Afraid
Disgusted
Angry
Surprised
BrowUp-Down
BrowUp-DownR
BrowUp-DownL
BrowOuterUp-Down
BrowOuterUp-DownR
BrowOuterUp-DownL
BrowInnerUp-Down
BrowInnerUp-DownR
BrowInnerUp-DownL
BrowSqueeze
EyesSquint
EyeSquintR
EyeSquintL
EyesOpen-Close
EyeOpen-CloseR
EyeLidTopUp-DownR
EyeLidBottomUp-DownR
EyeOpen-CloseL
EyeLidTopUp-DownL
EyeLidBottomUp-DownL
NoseWrinkle
NostrilsFlare
CheeksEyeFlex
CheekEyeFlexR
CheekEyeFlexL
CheeksFlex
CheekFlexR
CheekFlexL
CheeksCrease
CheekCreaseR
CheekCreaseL
CheeksBalloon
CheeksBalloonPucker
MouthSmileSimple
MouthSmileOpen
MouthSmile-Frown
MouthSmile-FrownR
MouthSmile-FrownL
MouthSneer-Pout
MouthSneer-PoutR
MouthSneer-PoutL
MouthSide-Side
MouthNarrow
MouthNarrowR
MouthNarrowL
MouthCornerUp-Down
MouthOpen
MouthOpenWide
JawIn-Out
JawSide-Side
LipsPart
LipsPartCenter
LipsPucker
LipsPuckerWide
LipTopUp-Down
LipTopUp-DownR
LipTopUp-DownL
LipBottomUp-Down
LipBottomUp-DownR
LipBottomUp-DownL
LipBottomIn-Out
LipBottomIn-OutR
LipBottomIn-OutL
TongueSide-Side
TongueUp-Down
TongueBaseUp-Down
TongueTipUp-Down
TongueLength
TongueWidth
TongueThickness


thats just the basic list - for the head only
Anyone who considers protocol unimportant has never dealt with a cat.
-- R. Heinlein
Image
Image

User avatar
Keffria
The Wimpy Teaching Assistant (Mod)
The Wimpy Teaching Assistant (Mod)
Posts: 3748
Joined: Tue Jun 17, 2003 12:07 pm
Location: not-France

Post by Keffria »

Oh, yes, there're likely countless preset facial expressions, but that's no guarantee that they actually resemble anything human. Or perhaps it's just a matter of people actually using these settings properly, because I'm going to have to agree with Tyras - the bulk of CGI comics feature characters with wooden, unnatural, or just plain creepy facial expressions (not even The Dreamland Chronicles features natural-looking facial expressions all the time, though I'll concede it's one of the best looking CGI comics out there).

(I'll only mention in passing that, knowing that there are all these preset facial expressions, even, readers have one more excuse to think of CGI comic creators as lazy, even if this isn't necessarily the truth.)

Even with the best of them, I find myself thinking that I'm just looking at stills from a movie, and not necessarily at a "comic", especially because the sound effects and text balloons rarely mesh with the rest of the comic - it looks like the superficial trappings of a drawn comic have been laid over a bunch of screenshots.

I could also add that things I expect to see in your average comic - exaggerated poses/facial expressions, most notably - are absent, but there's no reason why they can't exist in a CGI comic, so I might just chalk that up to people using the above-mentioned presets, which wouldn't be geared toward the anatomically impossible. Especially when using the stock characters and poses, you're working with a medium that strives for photorealism but which can't quite achieve it yet. Uncanny valley, etc.
Last edited by Keffria on Sat Jun 30, 2007 3:49 pm, edited 1 time in total.

User avatar
Stinkywigfiddle
Cartoon Hero
Posts: 3479
Joined: Fri Jan 01, 1999 4:00 pm
Location: Under your skin
Contact:

Post by Stinkywigfiddle »

It's just not visually pleasing to my eye. Sorry.
ImageImage

User avatar
The Neko
A Blithe ray of Schadenfreude
Posts: 3878
Joined: Tue Mar 18, 2003 6:16 pm
Location: New York City

Post by The Neko »

datachasers wrote:
The Neko wrote:My experience is with Maya, so you have to build your figures and rigging from scratch.
you can also "import" from poser / other programs - saves some time -
But then that's being just as bad as sprite comics. The whole point of using Maya is so that you don't have shitty poser models. And really, using the default facial expressions in poser is also pretty lazy, and gives creepy, lackluster results.

User avatar
Keffria
The Wimpy Teaching Assistant (Mod)
The Wimpy Teaching Assistant (Mod)
Posts: 3748
Joined: Tue Jun 17, 2003 12:07 pm
Location: not-France

Post by Keffria »

Has anyone else seen comics similar to Tokyopop's "cine-manga"? Basically, they capture stills from a TV series (usually anime, but there've been some that are adapted from North American cartoons - they had a bunch at the library where I used to work) and overlay the text and SFX. It's aesthetically unpleasing; the overlaid bits rarely mesh with the artwork, and what works for animation just looks half-assed in a comic.

User avatar
BeefotronX
Regular Poster
Posts: 404
Joined: Thu Nov 27, 2003 4:40 pm
Location: Pennsylvania
Contact:

Post by BeefotronX »

I use 3D (Blender) for backgrounds, since I'd rather draw in the characters and stuff.


Honestly, I thought it would be a crutch -- that's why I started doing it, to make backgrounds easier. But doing a full set for a particular location is probably equivalent to the work of drawing the background for a couple dozen comic panels, so I don't really break even until I use it several times.

But in some ways I think it helps my drawing, as I'm more likely to pick odd camera angles.
Image
A webcomic so scrumptrelescent you can barely move.

CSchaefer
Regular Poster
Posts: 188
Joined: Wed Feb 22, 2006 8:01 pm
Location: Joliet, IL
Contact:

Post by CSchaefer »

datachasers wrote:there are somthing on the order of 30 to 40 "settings" for expressions
Alas, there could be a billion possible settings/toggles and it still wouldn't help cross that valley: getting real-feeling expressions is the #1 problem I've faced doing a CGI comic, and I'm way, WAY far from finding a workable approach. Honestly, I don't know if it's possible, given current technology; that said, it's fun to try and find it, anyway.
Image

User avatar
That guy
Cartoon Hero
Posts: 1203
Joined: Mon Nov 24, 2003 3:59 pm
Location: Chasin' windmills
Contact:

Post by That guy »

The problem with CGI as a medium is not that the artist doesn't have to do the work, but rather the viewer doesn't have to do the work.

With standard ink-comics it's understood that the image is representative. A nose can be a tiny little line (or be left off entirely) and the reader KNOWS it's still a nose. By bridging the gap themselves, the readers are brought into the comic even more - they're involved on a subconscious level.

In all the CGI comics I've seen, the characters are realistic human models. ALL of the shading is there. ALL of the lines connect. ALL of the texture elements are present at all times. The CGI artist doesn't pick and choose which details to include and how to include them (except in how he/she crops) - the details are simply THERE.

In spite of the number of details in CGI (or rather, BECAUSE of the details) CGI artists have less control over what they want their readers to know. If Calvin & Hobbes was a Haiku, CGI is a lengthy & detailed paragraph. As is often the case, Less is More.

EXCEPTIONS are all over. davidcsimon's comic, for instance, is manipulated after the fact to add effects - often, I noticed, stark shading effects which REDUCE the unnecessary details and hone in on what the artist wants shown.

User avatar
Davidcsimon
Regular Poster
Posts: 31
Joined: Thu Jan 04, 2007 9:10 pm
Contact:

Post by Davidcsimon »

That guy wrote:EXCEPTIONS are all over. davidcsimon's comic, for instance, is manipulated after the fact to add effects - often, I noticed, stark shading effects which REDUCE the unnecessary details and hone in on what the artist wants shown.
You make some good points there (and thanks for the link). This is also why, as well as rendering the 3D panels, I also render "ink-lines" which I proceed to edit and fix in Illustrator and Photoshop. I tried removing the lines several months ago and was quite displeased with the results. I think the lines play an important role in making it clear that my work is still stylised and not intended to look entirely photorealistic, and they also help the text bubbles blend in.

The only exception is for external renders (ie: in space), because during chapter 1 I started adding a lot of detail to my ships which resulted in a very high density of lines... making external scenes significantly darker than they should have been. This is a problem when the background is already black (or near to it).
Image

User avatar
NakedElf
Regular Poster
Posts: 937
Joined: Wed Sep 14, 2005 8:39 am
Location: Cambridge
Contact:

Post by NakedElf »

datachasers wrote: to address Naked elfs comments -

one ive had over 20 years of "hand drawn " artwork so thats covered ..
the amount of experiance with making a comic .. none. until now
this is my first shot. i use the CGI because its a "replacement" for tools i cant use effectively anymore .. ( its painful to hold a pencil for long periods of time ) i realize that my work is that of a newbe in story and plot and probably in camera work -
I didn't mean to imply that you lacked (or needed) hand drawn artwork. (This is in response the the comment about sketching out the layouts, I presume?) Obviously reading your comic tells me nothing about your hand-drawing skills one way or another. I simply think that a quick sketch of a layout, and I mean sketch, with crappy stick figures, can be helpful for planning layouts and getting an idea of where you want the figures to go. I'm not talking about producing anything of 'quality' or which would be destined for anything other than the trash once you're done with it.

Also, for all that people are talking about 'taking time to learn technical aspects' and blah blah, there is a huge gulf between learning to do a technically good piece of art, say, a portrait, and doing a comic. And different kinds of comics (manga, conventional comic book, strips, free-form, etc.,) all have different 'styles' to them. Just because someone is really good at drawing manga doesn't mean they'd produce an effective newspaper-style comic, simply because the requirements of pacing and panels and storytelling are different.

Or to put it another way, oh man, yeah, I understand what you mean. I spent months just trying to figure out how to make it clear to the reader which character was *talking*. I could draw the characters fine, but I kept fucking up the word balloon placement. (BTW, I can always tell which of your characters is talking, so good job.) This is also why my closet is full of crappy comics which will never see the light of day :P

Anyway, too many people I think try to break comics down into 'art' and 'writing'. I think it's more than that, although art and writing are both important, a comic isn't just a bunch of pictures with some text sitting next to them. It's the way they're put together that makes the comic. I think pretty much *any* art technique can make a great comic, so long as it's 'put together' correctly.
and i will at some point probably revise and reformat everything .. but as far as re-sizeing it , im loathed to shrink everything ( but i probably should ) when i find a way to make them smaller without sacking a lot of quality ill do it
I think you're using .jpg currently (I noted some compression artifacts). You might be better off using a different kind of file, like .png. Also, cropping. You can have a large figure in a small frame if you crop.
this thread wasnt suppost to be about "my" comic in anycase but a general over look of the medium because i was wondering
My apologies for making things personal; it just seemed to me that on some level your concerns about people's opinions on CGI comics boil down to wanting people to like your comic, and I don't have much experience either with people or CGI comics broadly, so I try to direct my comments to where I hope they'll do the most to help.
" Then again, I'm an elitist asshole, I think that no matter what medium you're using to make a comic, you should be trained in SOME form with classical techniques and theory. " is junk except in the fact that you think no - one that uses cgi is good unless they can also "draw" is unfair.. you dont like it .. i get that. ok? ( refraining from saying something stupid, hopefully i havent yet ) bleh..
*scritch scritch*

I am not sure that person meant it personally. I think they just meant that they're an elitist asshole. Hell, I'm an elitist asshole. It's a good thing to admit to oneself. That's why I don't eat Hershey's chocolate and turn my nose up misused apostrophes. But that doesn't mean I dislike your comic (or that the poster had any opinion either way about it.)
davidcsimon wrote: Yeah, but judging by the quality of most traditional comics, I'd say that the majority of them skipped that learning period too. Sure, there are a number of really well-drawn comics out there, but there are many more *badly* drawn comics.
XKCD sucks as far as art, but I still like it as a comic. And I have no reason to believe that the guy who does 8 Bit Theater can draw. Hell, Something Positive has pretty damn mediocre art. (My husband finds the art in S*P bad enough that he won't read it for that reason.) But they're all still considered good comics by a lot of people.
Last edited by NakedElf on Sat Jun 30, 2007 10:43 pm, edited 3 times in total.
Image

User avatar
Turnsky
Cartoon Hero
Posts: 1488
Joined: Fri Feb 13, 2004 8:11 pm
Location: Devonport, Tasmania
Contact:

Post by Turnsky »

there's an "edit post" button on the forums for a reason, nakedelf.

in all seriousness, we can all agree that there's a scant few CGI artists who actually know what the hell they're doing with the tools of their choice, regardless of what they are.
Hell, i'm fairly sure there's a lot of so-called traditional artists who wouldn't know what the hell they were doing with their tools of the trade, either.

i haven't seen a CGI comic yet that didn't make good use of the toonshader effect yet, either. :P
Image
"when a hero dies, he becomes a legend, that legend, with time, becomes a myth, then a fable, that fable, is then carved in stone, and when that stone crumbles, it is lost" - Takahn.

User avatar
NakedElf
Regular Poster
Posts: 937
Joined: Wed Sep 14, 2005 8:39 am
Location: Cambridge
Contact:

Post by NakedElf »

Turnsky wrote:there's an "edit post" button on the forums for a reason, nakedelf.
But it was getting so long! And I was responding to someone new. T_T

Actually, I was planning on going back and editing it in and then deleting the extra post if I could figure out how to do that. (Any hints would be appreciated.)
Image

User avatar
Mr Ekshin
Regular Poster
Posts: 735
Joined: Mon Dec 08, 2003 1:28 am
Location: Back against a wall with an apple on my head.
Contact:

Post by Mr Ekshin »

I voted that I hate it. Here is why, based on what I've seen.

Perfection is improper. People and things are all noticeable due to their visual peculiarities.

Of note is the "G-Man" from Half Life 2. If you look close enough, you will notice that he has a slightly asymmetrical face. The eyes are uneven both vertically and in their spacing from the center line. Those people know what they are doing.

CGI artists don't spend enough time on facial expression detail or body design.

I can say I defend the CGI artist that is the writer who wants to use the comic medium, but cannot free-draw. A great story is all we ever really want.

But still, even CGI will require effort and toil to make us stand to see it.

I am myself still working to move to CGI. I haven't got it correct yet. That's why I'm in a cave.

Peas. :)

Ek
Judge dredge.

User avatar
Datachasers
Regular Poster
Posts: 230
Joined: Mon Jan 15, 2007 7:54 am
Location: in hell ( pheonix AZ )
Contact:

Post by Datachasers »

Turnsky wrote:there's an "edit post" button on the forums for a reason, nakedelf.

in all seriousness, we can all agree that there's a scant few CGI artists who actually know what the hell they're doing with the tools of their choice, regardless of what they are.
Hell, i'm fairly sure there's a lot of so-called traditional artists who wouldn't know what the hell they were doing with their tools of the trade, either.

i haven't seen a CGI comic yet that didn't make good use of the toonshader effect yet, either. :P
heh - im scared of the toon shader .. ive played with it a bit but it produces "interesting effects" personally i like S*P i like the storylines and the razor sharp sarcasm that drips from it - i had a bad day when i responded to a few posts and was probably itching for a sparring match and saw conflict where none was present -

i dont like the animosity to CGI art. and i was hoping for a deeper reason .. and ive found a few . some of these things can be fixed some cant .. no matter what, in the end its a style that can be done badly or good , i guess what im saying is try to let each comic stand or fall on not what the medium is but whether its a style that appeals to you or is good as a whole - thats how i try to pick ones i like , ive seen some bottom feeders in the CGI world. but they exsist in all forms not just CGI
thanks for the tips and information - it does help
i can try to look at things im doing and try to aim a 'little to the left" rather than flat out - :lol:

in any case have a cookie .. everything is better with cookies
Anyone who considers protocol unimportant has never dealt with a cat.
-- R. Heinlein
Image
Image

User avatar
Mr Ekshin
Regular Poster
Posts: 735
Joined: Mon Dec 08, 2003 1:28 am
Location: Back against a wall with an apple on my head.
Contact:

Post by Mr Ekshin »

Follow up:

I've just started and blasted through some of Datachaser's stuff. I read nothing, but instead looked. Now I see.

Marvelous as it is, it's lacking:

This is a comic medium. As such, the frames and contents tend to not move.

For this medium, embellishment is required. This is the last step that CGI artists need to learn.

Motion blur. Speed lines. Double-takes of facial expressions. There is a need to insinuate motion.

THEN it will be a comic. Otherwise it's a photo album with captions.

Peas. :)

Ek
Judge dredge.

User avatar
Swimmingtrunks
Regular Poster
Posts: 54
Joined: Thu Feb 03, 2005 3:36 pm
Contact:

Post by Swimmingtrunks »

Keffria wrote:Has anyone else seen comics similar to Tokyopop's "cine-manga"? Basically, they capture stills from a TV series (usually anime, but there've been some that are adapted from North American cartoons - they had a bunch at the library where I used to work) and overlay the text and SFX. It's aesthetically unpleasing; the overlaid bits rarely mesh with the artwork, and what works for animation just looks half-assed in a comic.
Uhhg, yes. By day I am a shelver in the children's section of my local library, and I noticed these last summer. It especially bothers me when some of the anime- like cardcaptors, had a cine-manga book shelved right next to the actual drawn graphic novels. On top of it being rather aesthetically gross (especially the live-action shows that put the stills in scrap-book like templates), it also reeks of cheap money-making. There are also some separate graphic novels (non-fiction, I believe) that use CGI.

My general reaction to CGI in most forms is a visible cringe. Exceptions are when it's done really well- I guess I might have higher standards for CGI than I do for more naturally or physically created art, and I'm already a bit of an art snob. Hand drawn comics or animation or what have you, I think, make up for perhaps a lack of technical accuracy by adding a human element to them. This generally gives the art a sort of style, where as in CGI the less trained or more minimal you are, the more it seems to fall back on a default. After looking at the Dreamland Chronicles linked to in this thread- I'd say that's a CGI comic I'd be willing to read, because while it still has some awkwardness, the color, the non-generic character designs, the lighting- there's a style to them, which may substitute for this human element, to a degree.

I don't really read CGI comics because of the aforementioned reason, as well as those listed earlier in the thread- lack of dynamic, etc etc- but I'm presuming it's still a bit of an underdeveloped medium, and probably suffers from that. Also, I have to draw my characters anywhere from one to ten times every time I turn out a page. So maybe I'm a little bitter that all you have to do is pose them.

Also, I'm sorry if this doesn't make sense. It's 3 AM, but I wanted to write this post.
<a href="http://antagonist.swimtrunkstudio.com"><img src="http://img.photobucket.com/albums/v51/S ... 3.jpg"></a>

Post Reply