Villain Creation Contest!

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Cope
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PLZ DUN SUE US FOR DEFAMATION

Post by Cope »

mcDuffies wrote:How about a villain named Skillbearer who smothers you with his endless talking? :lol:
Any resemblance to persons living or dead is purely coincidental.
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Post by Alschroeder »

Linkara wrote:
alschroeder wrote:Al's Villains
Eh, it's a start. :-?

LOL, just kidding, Al! ^_^ Great stuff there, I always like to try to find guys capable of defeating Lightbringer and tinker with ways to beat them. ^_~
Hey, I have to think like this all the TIME with Mindmistress.---Al
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Post by Kasaii »

As my own non-comedy superhero setting collapsed due to lack of artist, I'm going to go ahead and donate this guy, with the caveat that I may have to steal him back in the (incredibly unlikely) chance that I ever get my thing up and running. I hope you like him, because he's very much in need of a good home. ;)

Name: Michael Donovan
Alias: Catalyst

Background: Donovan was a simple small-time crook, working on small-time rackets, when his gang ran afoul of a larger, more organized, and more vicious group. Hiding, Michael saw his friends getting shot, and his rage built... and suddenly, one of the attackers took advantage of the confusion to settle an old score with his teammates. The firefight turned into a free-for-all, as tempers flared and attackers started slaughtering each other, and the survivors of Michael's gang fled in confusion.

It wasn't until later that Michael realized that he had done. He could manipulate the subconsciouses of people, pushing them into doing anything that they had even considered for a moment, bringing out dark urges or surpressed desires as he saw fit. Taking control of his gang, he found the crimeboss that he felt most deserved his talents, and offered his services.

Catalyst is cold-hearted, but loyal. He's a follower by nature, despite his powerful mind-altering abilities, and prefers enacting plans to spinning them. He likes to think of himself as aloof from the chaos he causes, the one untouched catalyst in the centre of an expanding reaction.
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Re: PLZ DUN SUE US FOR DEFAMATION

Post by 834n »

Cool idea here, Linkara.
mcDuffies wrote:How about a villain named Skillbearer who smothers you with his endless talking? :lol:
The horror!



Dragoon

Dragoon is an advanced robot created by the military. However something in the programing went arry (arn't I original) and Dragoon now sees all humans as its enemies. Since it was brought on line it has single handedly ended the Dragoon project and no more of the robots are shedualed to be made... not that anyone lives that remembers how to make them.

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I'd suppose if you use Dragoon you'd want to introduce it your own way. But The basic idea would be that the robot escapes from the military facility is was made in and heads for a populated area. It's programing on the frits, the robot now recognises all life as its enemy, weather or not it is actually threatening. Somewhat of problem around civilians.

Being a robot Dragoon is immune to pain, poison, sleep, hunger, thirst, suffocation, and all that good stuff. However he is susceptible like a machine, and EMP, magnets, etc can work on it. By no means is Dragoon indestructible. It's just damn tough with all that armor and lack of organs.

Dragoon is also incredibly strong and resistant to weaker weaponry like small-arms fire and most melee weapons (when wielded by a person of average human strength). Even more powerful weaponry won't have much of an effect, though it may damage the robot. It's not much faster than a healthy human, but it learns fast in combat. Just like that robot in The Incredibles, the longer you fight it the longer it analyses you, and thus the more ways it can find to make your combat style useless, or even turn it against you.

However Dragoon has no ability to repair itself, nor does it think much outside of combat logic. Outsmarting the robot would be the best bet for a non-super hero.

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Post by McDuffies »

But what about pretty dragoon, hmmm.

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Post by Orion »

I'd contribute more, but most of my super-villians are going towards eventual play in the super-hero RPG I'm starting in Off-Topic.

Here's one that was a little bit too serious for the game:


Name: Unknown (meaning I never thought of one >.>)
Alias: Karma

Background: Mostly undefined, except at some point in the past she has been wronged, and wronged very badly (possibly a cheating lover, a crooked cop, anything.)

Abilities: Karma has the power of probability control. Not only does she have amazing luck through unconcious probability manipulation but she can actively modify chance to give her an advantage over her opponents. Other than her supernatural power, Karma is very athletic and quite skilled at unarmed combat.

Activities: Karma borders the line between anti-hero and villian, her driving motivation is revenge. Not simply revenge for her past tragedy (which she may still be seeking) but revenge for ANYTHING. No matter how small, any act against her (or those she views as 'victims) can be allowed to pass by: whether it is an insult, a theft, or just being cut off by another car in the middle of traffic, Karma must have her vengeance. In theory, she claims to be a sort of 'balancer' acting to right cosmic scales. In practice an 'eye for an eye' is rarely enough for her, and she often goes much much farther than the slight warranted. She often leaves a great deal of injury or property damage for even minor infractions, and anyone who dares to actually harm her is likely to end up very dead.
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Post by Doublemint »

NAME: The Elongator
ALIAS: None

Background: In every generation, there is born an Elongator, one who shall protect the Sauropsida Class from its enemies. Now rises an alligator from the Deep South, its swamp and family wiped out to make way for a mini-golf course, hungry for vengeance! Hail the Elongator!

Abilities: The powers of the Elongator hail from the mystical meteor that felled the dinosaurs. An uncanny intellect and instinct, honed by a genetic memory stretching back 65 million years to the Great Burning, is its greatest gift. The second, from which the Elongator gets its name, is the ability to stretch its body to ludicrous limits. Imagine a cold-blooded Mr. Fantastic.

Mission: Traveling up the mighty Mississippi, the Elongator has heard of a marshland about to be drained. The area, home to the kindly White-Bellied Snoring Toad, is one of sacred reverence to all Sauropsida. The pink skins know nothing of this matter, though, as the City that encroaches it demands more "mini-malls". The Elongator has vowed to do whatever it takes to protect the land and its inhabitants, even if it means killing every single pink skin that gets in his way....
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Post by KOMP »

so hows this villain thing work out,
is it like a neil gaiman angela thing where they can appear in spawn,
but they're still ours to use.
like the daleks in dr. who you know, like free borrowing?
i love love love to make villains (hell that's my whole comic)
so some petty details like that i'd liek to know.

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Post by Linkara »

I'd say that since they're your original creation, yeah, you can still use them in your own stuff if you'd like, but you give me permission to create my own drawn/written version for mine as well as giving me publishing rights (since I intend to make trade paperbacks for Lightbringer after a certain number of issues).

Thing is, I always love the "alternate universe" angle of fiction for crossovers, so essentially any similar/same characters used can be explained away as being that universe's version of that character. ^_~ And like I said in the initial post, credit is given for that villain whenever they show up as well as permanent credit in the "cast" list (once I get around to actually having them there).
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Post by Linkara »

Alrighty, I'm still waiting on one or two people to see if they make a submission, otherwise anyone else have any villains they'd like to submit since I never gave an official "end date" for the contest? ^_~
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Re: Villain Creation Contest!

Post by Legendary »

Linkara wrote:So, I was thinking about my Rogue's gallery for Lightbringer - The Smiling Man, the Gentleman, White Death, Darkbringer... well, I noticed a continuing trend - they tend to be murderers, usually promoting some philosophical thing, and their coloring scheme tends to fall on the blah side of things, mostly black/white/grey with the hint of another color here and there. As such, I'd like some new badguys.
Well, just looking at those traits, I can think of a few things.


One, you can go from murderer to non-murdering theif, but you might not want to go all the way to a polar opposite, just to prove a point. Perhaps a theif who's willing to murder but knows that a non-murdering theif is more likely to get sympathy if caught. Promoting some phliosophical thing: Easy, make the theif some guy or girl who's just out for him/herself the whole time. To make it a bit more complicated, have the theif work on an image as some modern-day Robin Hood who has all this mythos of "robbing the rich and giving to the poor." The theif won't do that, of course, except for maybe a few token high-profile donations to an orphanage or something to keep the myth alive. A villain with popular support is always harder to bring down than someone hated by everyone. As for the color scheme, I view theives as basically trying to blend in as much as possible. I'd suggest non-descript clothing all the way, possibly a dark green shirt and blue jeans. Something that's not grayscale but yet isn't flashy. Of course, if you wanted to, you could make the theif a completely flamboyant swashbuckler dressed in garish spandex, which kind of fits the Robin Hood myth.

And really, this is all just brainstorming out loud, so feel free to take whatever you like.

edit: If you should happen to go the flamboyant swashbuckler path, I'd add a power of invisibility. Kind of an interesting contrast, and explains how someone who sticks out so much could be a good theif.
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Post by Wishmaster »

I already have a master list of hundreds of superheroes and villains, but I'm planning on using them at some point (Yes, ALL of them!). Still, I'm always up for creating new superfreaks at the drop of a hat. Here's the first one to occur to me.

NAME: Archie Dulles
ALTER EGO: Thrillseeker

ORIGIN: Born to poor white trash amongst the endless sea of gleaming aluminum mobile homes outside Truth or Consequences, NV, Archie's DNA was against him from the start. Inheriting his grandfather's substance abuse problem, his father's compulsive gambling, and his mother's kleptomania, by age 7 Archie was stealing DVDs to pay off collosal debts run up in schoolyard games of chance while under the influence of huffing gasoline. His parents were promised a healthy check in exchange for their son's participation in a trial run of the behavior control drug Kidalin. No one except anybody who has ever read a comicbook could have predicted it would all go HORRIBLY WRONG!

Due to an overdose of Kidalin force fed to him by his parents after he wouldn't go to bed one night, Archie suffers various combinations of psychotic hallucinations, hypochondria, compulsive lying, OCD, sonabulism, priapism, and a potpourri of pathological phobias which have all overloaded his jangled nervous system. The only thing that can bring him back down to a state of comparitive normalcy is to do something ANYTHING to release a massive flood of adrenalin into his brain.

Leaping out of moving automobiles, robbing banks, arson, swimming with sharks, streaking, defacing public property, playing chicken, derailing trains, juggling chainsaws, tossing molotov cocktails at passing cars, whatever it is, Archie has probably done it in order to seek release.

He is now 22 years old, an alcoholic, a convicted felon, and currently wanted in five states for malicious mischief, lewd and lascivious conduct, indecent exposure, endangering the public welfare, breaking and entering, assault, fraud, possession of controlled substances, assaulting a federal marshal, charges of manslaughter, and a host of other crimes including plagiarism, illegally importing exotic animals, and rigging the Kentucky State Lottery. His current whereabouts are unknown. He was last seen during Spring Break hang gliding naked somewhere over the Yucatan.

POWERS: In his pre-release state Thrillseeker is hypersensitive to audial, tactile, and olfactory information. He possesses uncanny balance and hand-eye coordination, reaction time twice as fast as a normal human, and can outrun a racehorse for short distances. Impervious to pain (though not to physical damage) and immune to fatigue poisons which keep him from tiring phsycially (though not mentally) his accelerated metabolism allows him to operate without sleep for weeks at a time. Abnormally flexible, Thrillseeker is able to wriggle through tight spaces, escape most restraints, and even fellate himself when the mood takes him. Most of all Thrillseeker is completely and totally fearless (as well as impossible to reason with).

Once he is brought down by sufficient doses of adrenalin/serotonin/etc, Thrillseeker reverts to near human levels. All that is a left is a emotionless, cunning, practically sociopathic personality that will do nearly anything to avoid capture and the consequnces of his actions. He once escaped Colorado Fish and Wildlife officials by shooting down some white water rapids atop a still alive and screaming plus-sized model, using a skateboard for a paddle.

Eventually, he will crash and become overwhelmed with guilt, remorse, and a desire for professional help. He has even turned himself into the authorities twice, but both times he built back up to his super-psychotic state while incarcerated and escaped custody.

MODUS OPERANDI: Thrillseeker is not a villain so much as a threat to safety, property, and livelihood of the general public. He is quite naturally a glory hound that makes little attempt to cover his tracks or distance himself from his crimes until his post-release personality takes over. There is little rhyme or reason to the stunts he indulges in, but he pulls them off with the fanatical energy and attention to detail of the monomanically obsessed. He is an oddball menace which other law enforcement agents (both normal and superpowered) have often underestimated to their later regret (and sometimes humiliation - he once facially tattooed clown makeup on a kidnapped ATF agent).

ALLIES: Though Thrillseeker habitually works alone due to others being unable to keep up with his hyperactive energy level, he is something of a cult hero to various extreme sport enthusiasts, anarchist groups, grafitti artists, underground fight clubs, and biker gangs. When in his down state and looking for a place to lay low he often goes to ground amongst his loyal fans.


Heh, this was fun. If you don't use him, I might. Seems like the kind of guy the Girl from BOLT might fight. Lemme know what you think!
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Post by Linkara »

Might make an interesting guy for a story or two, wishmaster. ^_~ Bear in mind, I still allow the villains to be used in one's own comic if they want, this is just giving me permission to draw/write my own interpretation of them as well as publish them in the trade once that gets published.

By the by, since the link to it is gone in your profile, does that mean no more Doc Hyperion ever?
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Post by Wishmaster »

Linkara wrote:Might make an interesting guy for a story or two, wishmaster. ^_~ Bear in mind, I still allow the villains to be used in one's own comic if they want, this is just giving me permission to draw/write my own interpretation of them as well as publish them in the trade once that gets published.
By all means, use him if you like. I have little to no idea what he would look like costume wise. The first thing to spring to mind is some kind of racing or diving uniform covered in patches and with a parachute rig attached to it. I pretty much take to the idea of alternate universe crossovers myself - you're seeing that world's incarnation of that person so go wild. Maybe he'd dress like Evel Knievel.
Linkara wrote:By the by, since the link to it is gone in your profile, does that mean no more Doc Hyperion ever?
I don't know quite how the logo disappeared, but, no, we haven't seen the last of Doc. There are plans in the works to restart most all of Bill and I's comics. I'm working on a reboot of Wish In One Hand, another page of Girl from BOLT should be ready as soon as Bill finishes inking it, and I have to finish lettering the next issue of Doc. A new girlfrined and a short zombie film in the works have proved to be enjoyable distractions. Still, lotsa new stuff on the horizon.
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Post by Ian Moulding »

The Quicksilver Host

Not a villain, but an international organization of superhuman supremacists. Created some fifty years ago by a small group of speed-themed supervillains, the Quicksilver Host has grown into an international smuggling and terrorism ring dedicated to creating a worldwide government of superhumans over ordinary humans.

The name 'Quicksilver Host' comes from the early group's religious pretentions and Western symbolism regarding speed, swiftness, etc. In Western mythology speed, movement, and quickness of mind are all symbolized by the element of Air and the tool the Sword. As a result the Quicksilver Host only accepts members who have powers relating to air and weather control, enhanced movement and reflexes, telekinesis (But usually not energy or magnetism), or enhanced intelligence.

The Quicksilver Host has three structures: An inner group consisting of about two thousand members worldwide, who work directly for the Quicksilver Host controlling its smuggling and corruption operations; Hundreds of small gangs involved in the drug trade, human trafficking, trade in exotic animals or ivories and furs, and other forms of smuggling (The Host is obsessed with movement); And legimate courier, taxi, and shipping companies, used to launder money and move cargoes.

Money from the gangs and companies goes to support the activities of the two thousand direct members. A big part of the Host's activities involve destroying the legitimacy of local government (Through bribery, getting local officials involved in shady dealings, collecting blackmail material on government officials, etc.) while taking control of other forms of authority (Local churches, newspapers, citizens committees) in preparation for a Host-backed coup. The Quicksilver Host has a lot of money, and in a lot of small nations it's very easy to push a government into unsustainable corruption. When the local population finally rebels, the rebellion is lead by Host operatives...

In large stable nations like the US, the Host's activities are truly local. Undermining civic and state government one district at a time is slow going, but the Quicksilver Host is confident that its efforts will pay off. If a trusted local official suddenly develops a taste for leather-clad prostitutes, if the local paper has a sudden change in editorial policy, if the state police start turning a blind eye to one gang smuggling drugs into the state capitol, chances are it's the Host at work.

The good news is, the Quicksilver Host leadership is selected for superhuman intelligence or mental powers. The half-dozen individuals who ultimately control the Host are very very VERY smart, and can often read or control minds. They're also arrogant, and assume that no one else can possibly be as clever as they are. As a result they fall into the classic supervillain traps of assuming their opponents are idiots, or gloating.

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Post by Ian Moulding »

The King of Swords
When you absolutely, positively have to kill every last mother$*(@$ in the room...

The King of Swords is the chief enforcer/intimidator for the Quicksilver Host, the guy sent out when the leaders want a clear and bloody message delivered to their opponents.

The King of Swords has the ability to create weapons out of thin air, telekinetically condensing the air and dust into blades sharper than any razor. Molecule-thin and stronger than titanium, dozens of these blades surround the King whenever he wants. They are both weapons and defense, since he can overlap the blades into layers for armour or move them to deflect attacks. The blades are sharp enough, strong enough, and move fast enough to pierce tank armour or deflect light rockets (The King of Swords himself still has to worry about explosive concussion, but since he can cut a warhead to pieces... ).

And the King likes to use his blades, particularly on people. He gets his kicks cutting people, and he's very happy working for the Quicksilver Host. They pay him to cut people to ribbons, sometimes slowly, and they tell him that he's one of the Genetic Overlords destined to rule over humanity. The King of Swords is a very happy sociopath.

Notes
The King can't project the blades very fall, no more than 3-4 meters, but he can spin them rapidly enough to create lift. He can fly, but relatively slowly by superhuman standards. And if you're fast enough to stay out of his reach, you can generally out-think him. The King of Swords is a sociopath, with poor impulse control and a lousy temper. He can be goaded into doing something stupid.

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Post by Webkilla »

In my comic universe pretty much every would in theory qualify as 'super', be it as hero or villain.

Of course, in a universe where everyone can self-res, to use the WoW term, and twist reality and do nifty stuff, then the concept of being 'evil' doesn't really apply...

Sure, people rarely like being hurt, appart frmo the people who really LIKE to be hurt - but since its not as much death that is the annoyance, more the pain related to getting dead, then the 'evil' characters in my univers is more along the line of the bully type character.

An example will be a character who will make an appearance soon in my comic (homg teh sp0il0rZ) is a person who puts his own desires before all else, not giving a damn about what others think and such... you know, the typical 'jerk' kinda guy.

Of course, since my comic isn't exactly all 'lets spread the love' but along the line of 'lets spread the buttcheeks and rip out the intestines' - then that guy doesn't even really qualify as a real villain... especially since what little harm he could do can be undone just as fast as he can do it.


Sure, with great power comes great responsibility - but that only applies, IMO, in a society where it can be abused without there being anyone to really stop you. The society in my comic universe is more anarchistly attuned with a minimum of central government... actually there isn't any real government at all... my comic universe is kinda utopian in that sense, its simply so 'perfect' that something liket that isn't needed.

But still, there will be 'proper' villains in my comic... hell, there already is - but again, they aren't conventional "hey, lets take over the world" villains, but villains specially attuned to ruthlessly exploit the society they live in, in a way that simply highly disruptive for other people's lives and such. Look my comic through for 'Gozars'


I write too much...

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Post by Blackaby »

Wish, you are fucking awesome.
LOOK AT BLACKABY HE IS FILLED WITH TEH SCREAMY OMG
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Prettydragoon, you ignorant slut!

Post by Prettydragoon »

NAME: Cuonrad Bundschuh
ALIAS: none (or Hey you!)
BACKGROUND: Born on the holdings of the local baron, Cuonrad is an agricultural labourer from a long line of labourers. He has never travelled farther than the nearby market town.
POWERS: Cuonrad ploughs, sows and reaps a mean field of wheat.
GOALS: Cuonrad's ultimate goal is to lead a virtuous life and go to heaven.



:oops: Oh, sorry. My bad. I misread the subject. You wanted villAins, not villEins.
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Re: Prettydragoon, you ignorant slut!

Post by Joel Fagin »

prettydragoon wrote: :oops: Oh, sorry. My bad. I misread the subject. You wanted villAins, not villEins.
No, no. You have it right.

Villain: 1303, "base or low-born rustic," from Anglo-Fr. and O.Fr. villain, from M.L. villanus "farmhand"

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